ipsos
The world of television is experiencing unprecedented disruption, change and growth with new platforms, channels and providers of video and content being introduced almost daily. Join Ipsos for a complimentary webinar featuring findings from our recent Affluent study exploring the many dimensions of OTT/streaming attitudes, dispositions and behavior. We also identify the group of consumers who are leading the way – the “OTT Affluencers” who represent the forefront of video and content consumption.
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clevest
virtual and augmented reality (AR) pilots, and are expected to spend $18B on AR technologies by 2022.As the industry faces a lack of skilled workers and an aging workforce that will result in a tremendous knowledge loss, smart utilities are exploring this technology to connect field workers with remote experts for immediate guidance and instruction. But they have faced adoption roadblocks in terms of cost, privacy and safety. Watch this DistribuTECH webinar to learn how this innovative technology has gone from imagination to reality, and how it can be used today to make your workforce safer and more productive.
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neustar
Digital is an inexorable part of our lives. Whether it’s your cell phone, laptop or wearable device, our demand for digital media is continuous and insatiable. There are strict guidelines and requirements in place that govern how, where and by whom specific kinds of digital media can be consumed. These guidelines may apply to movies, music, live broadcasts and many other types of electronic media.
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techgig
Since the past 30 years of computer revolution our experience of the digital world has been defined by 2D screens, Graphical User Interfaces, Keyboard Interfaces, Touch interfaces as it evolved across different devices like PCs, Laptops, Smartphones or Tablets. Our digital world is rapidly evolving and occupying every sphere of our home, work, shopping, and playing and entertainment experiences. These digital devices are rapidly generating digital content and information about the real world. There is an increasing trend of people spending more and more time in a complete digital world of Social Media, Internet, Gaming, TV and Entertainment.
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