Modeling for Optimum, Realistic Lighting from 2D Plans

Join us and learn to define the steps needed to build a virtual model for the purpose of lighting and rendering. Vectorworks lighting objects will be used during this webinar with the model in association with Renderworks to communicate lighting functions such as Focus, Modeling, Information, and Mood to other members of the design team. Finally, you will learn practical applications of these concepts to determine fixture location and selection.
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OTHER ON-DEMAND WEBINARS

Get the Latest Big Stats for Online Video

tubularinsights

There has been a seismic shift in the world of video creation & consumption, and choosing the right strategy for your video distribution, and marketing campaigns is more critical than ever. But what are the key trends to follow, and what is the role of media companies in the new video ecosystem? How can brands and media companies keep up with the latest insights, trends, and new data? Watch our free, recorded webinar and get the latest stats for online video from top industry thought-leaders.
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The future of online video

tvb europe

The way consumers watch online videos is set to undergo a fundamental change in the next few years with the phasing out of Flash.Many platforms have already stopped supporting Flash, but with Adobe’s solution on its way out, what does the future hold for media and entertainment companies?TVBEurope and Limelight Networks will explore the future of online video with a webinar discussing the four keys to delivering broadcast quality online video on Tuesday 7th November.Among the topics under discussion will be the move away from Flash to HTML5 and WebRTC; why low latency streaming is key for the sports and video game markets; and why media and entertainment companies are facing an increasing need to strengthen their video content security.
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Infringement of IP Rights in Augmented and Virtual Reality

Straffordpub

The market for VR and AR technologies is expected to exceed $200 billion by 2022. GPS navigation and sports telecasts are among the many things that are enhanced by AR digital content. VR allows the user to step into a virtual world where he can do things such as tour the world from the comfort of his living room. Both AR and VR applications can infringe on real-world IP rights. Owners of such rights should be aware of potential infringement and be monitoring for the use of the IP right without permission.
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Immersive Media—A New Frontier Powered by Virtual and Augmented Reality

emarketer

The current landscape of virtual reality and augmented reality technologies and how they map with specific near-term marketing and advertising opportunities. Consumer attitudes about using immersive media, as well estimates of current and future adoption. Key technological, creative and distribution challenges that need to be considered when leveraging immersive media. The long-term potential of using VR and AR for marketing and advertising experiences that go well beyond 360-degree video.
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