Peer-to-peer live streaming

With the use of webinars and webcasts you can reach thousands of employees all over the world. But if all these employees watch a live webinar or webcast at the same time via an internal network, you have to have the capacity and the bandwidth to facilitate a smooth connection.  If not enough is available, chances are the image quality is low or there is no image available at all. This is common problem within organizations is called a ‘spike’ or a ‘peak’ due to the strain on the network.
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OTHER ON-DEMAND WEBINARS

taking your game to the next level with intrinsic in-game ad monetization

Why in-game advertising is gaining so much momentum What impact in-game ads have had on Wildlife Studio’s hit mobile title Tennis Clash Advice on getting started, along with tips on how to get the most out of the ads
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Dolby Atmos Music via headphones

Learn from Dolby’s Ceri Thomas as he covers how to create Dolby Atmos Music on headphones for headphones, and some of the functionalities and workflows associated with this process. This talk will be beneficial for anyone interested in looking to mix with headphones. Topics covered will include: what binaural is and what it means for us, a definition of HRTF, and how to create and deliver a binaural mix so it can be listened to on mobile devices using headphones or ear buds.
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Introduction to Virtual Reality Webinar

This Webinar will introduce virtual reality (VR) concepts and discuss: How to integrate a Unity application with the Oculus Rift. Adding a first person character for Oculus Rift and code walkthrough of adding the character to the Unity Scene. How to integrate with the Oculus Touch Controllers and how to teleport the character in the Unity Scene. Preview Intel Graphics Performance Analyzers tool for debugging, analyzing and optimizing your VR game.
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Extending Reality: The Future of Mixed Reality, Virtual Reality & Augmented Reality

This Harbor Research webinar will focus on the evolving technologies and business models driving the Extended Reality market, which encompasses Mixed Reality, Virtual Reality, Augmented Reality and Digital Twins.
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