All Xbox Series X launch games will also work on Xbox One

pocket-lint | January 13, 2020

This year will be huge for gaming, with cloud platforms growing or launching in the coming months, and not one but two next-generation consoles planned for the holiday season. The Xbox Series X and PS5 will be available in time for Christmas 2020, and that has us very excited indeed. However, it might also prevent people investing in current games machines on the build up, such as the excellent Xbox One X. Well, if you are planning to buy a games console in the next few months or already own an Xbox One, we have some good news; you won't miss out on any first-party games that will launch with the latest and greatest machine. Xbox plans to release all "exclusive" titles across its entire family of machines, not just Series X.

Spotlight

Virtual Reality is expected to be a $25 billion industry by 2021. The VR industry is primarily comprised of gaming and hardware, but is also prevalent in film, theme parks, and niche markets, as well. VR has been breaking barriers across a wide variety of industries, including news, advertising, real estate, customer service, space training, product design, and more. As of November 2016, over 4 million VR devices have been shipped for personal and commercial uses. Of the 4 million plus headsets sold, Samsung’s Gear VR outsold the PlayStation VR, Oculus Rift, HTC Vive, and others by a difference of over 3 million. When comparing the devices currently available, the HTC Vive boasts the largest tracking area at 11.5 feet, and the largest field of view at 110 degrees. In order for Virtual Reality to continue to grow at the pace it has over the last year, the industry should consider going wireless, decreasing the prices, and cutting down on screen lag to reach mass adoption.


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TECHNOLOGIES

Connexa Sports Partners with Prairie Trail Sports Complex, a New State-of-the-Art Sports Facility in Iowa

Connexa | June 27, 2022

Connexa Sports Technologies Inc. (Nasdaq: CNXA) (www.connexasports.com) is pleased to announce that its wholly owned subsidiary, PlaySight Interactive (www.playsight.com) is partnering with Prairie Trail Sports Complex (www.prairietrailsc.com), set to open Fall 2022 in Ankeny, Iowa. Prairie Trail SC is the newest multisport complex to bring PlaySight’s industry-standard live streaming and performance video platform to its facilities, including four basketball courts and four volleyball courts, joining industry leaders such as LakePoint Sports and IMG Academy who trust Connexa Sports for their sports video technology needs. “We felt that PlaySight provided the best quality of stream amongst the companies we researched. We also felt the cost structure gave us the greatest control of how we offered it to our fans.” PlaySight recently announced an expanded partnership with IMG Academy and works with other similar facilities across the country that attract elite youth sports, both local and travel. Our goal is to provide an experience that will encourage parents and athletes to demand that their coaches and club directors participate in as many tournaments and activities at our facility as possible. Live streaming and game video archives are essential to that experience, and we feel that PlaySight is the right company for us.” -David Lane, Owner and Program Director at Prairie Trail,opted to go with PlaySight over other sports video platforms on the market. Driving a better playing, coaching and fan experience was key to the decision behind adding PlaySight for Prairie Trail. “Multiple camera angles, motion tracking technology, an on-demand video library of games, and an easy-to-follow dashboard will provide our athletes and fans with a great pre-game, in-game, and post-game experience,” continued Lane. With youth sports and travel tourism coming back in a big way this summer, facilities are looking for ways to enhance the value offering to parents who attend in-person, and family members who want to follow along from home. “With parents having multiple kids in multiple sports and multiple venues on a weekend, having PlaySight at our facility provides parents the ability to be a part of everyone’s weeknight and weekend activities. Family and friends across the country can join in on the experience as well,” said Facility Director Brady Randall. Through PlaySight, Connexa Sports provides the video technology and live streaming capabilities for many multi-sport facilities, collegiate athletic departments, and pro teams, leagues, federations, academies, and facilities all over the world. Hundreds of thousands of athletes, coaches and fans trust it daily for automated production live stream broadcasts, multi-angle video recording, performance analysis, content monetization and much more. Since inception in 2015, PlaySight’s technology has become the standard for high-quality sports video throughout the industry. About Connexa Sports Technologies: Connexa Sports a leading connected sports company delivering products, technologies, and services across the ‘Watch, Play, Learn’ commercial and subscription-as-a-service activities in sports. Digital disruption is restructuring how sports are enjoyed, consumed, and monetized, and Connexa Sports is well positioned to capitalize on this with its portfolio of brands: Slinger, PlaySight Interactive, Gameface.AI and Foundation Tennis.

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BUSINESS

Moving iMage Technologies Announces Enhancement of its Accessibility Strategy to Enable Under-served Populations to Enjoy the Moviegoing Experience

Moving iMage Technologies | April 23, 2022

Moving iMage Technologies (MiT) (NYSE American: MITQ), a leading digital cinema technology company, and QSC LLC, a leading provider of AV technologies, announced an agreement where QSC will transfer IP, finished goods and parts inventory, sales, distribution and servicing of the USL line of accessibility products to MiT. MiT will also manufacture the USL products in its own facilities going forward. Terms were not disclosed.“MiT has a vision of enabling under-served communities to enjoy the movie going experience fully,” said Joe Delgado, executive vice president of sales and marketing at MiT. “We see the acquisition of the USL product line as a key expansion of this strategy as these products enable the hearing and visually impaired to enjoy the cinematic experience. In addition, these products are fully compliant with the ADA and are a requirement for every movie theater in the nation. “We also see this as a natural extension of our efforts to address a different under-served population - the 70 million non-English proficient speakers in the U.S. In the coming months, we will release our disruptive proprietary technology and subscription service called the MiTranslator, an offering which will allow moviegoers to enjoy movies in their native language through a pair of AR glasses,” concluded Delgado. “Over the years, MiT has proven itself as a valued QSC sales partner, We’re confident that MiT is the right fit to continue providing this essential accessibility technology to moviegoers.” -Barry Ferrell, senior director of cinema product development at QSC QSC is no longer accepting new purchase orders for these products and will work with customers on a case-by-case basis to deliver existing orders by May 13, 2022. For orders that have not been fulfilled by May 13, QSC and MiT will work together to ensure a successful transition for customers. The USL line of accessibility products includes infrared-based assistive listening and closed caption devices for cinema patrons. Since 2018, movie theatres in the U.S. have been required to make assistive listening and closed captioning equipment available for patrons, as mandated by Title III of the Americans with Disabilities Act. About Moving iMage Technologies MOVING iMAGE TECHNOLOGIES is a leading provider of technology, products, and services to the Motion Picture Exhibition industry. We sell proprietary products, which we design and manufacture in-house, and are developing, introducing, and supporting a wide range of disruptive technologies that will bring SaaS and subscription-based products. Our Caddy brand of proprietary products is a leading provider of proprietary cup holders, trays, and other products to entertainment and sports venues. Our 28,000 sq. ft. facility is home to our corporate offices, engineering & manufacturing, distribution, integration, and service and support divisions in Fountain Valley, California. Our strategic location augments a global network of service partners & OEM manufacturers. For more information, visit www.movingimagetech.com. About QSC Founded over five decades ago, QSC is a globally-recognized leader in the design, engineering and manufacture of award-winning, high-performance loudspeakers, digital mixers, power amplifiers, audio processors, digital cinema solutions, and the Q-SYS™ cloud-manageable audio, video and control Platform. Offering reliable, scalable and flexible solutions for entertainment, collaboration and commercial AV applications, our worldwide network of sales, service and support teams empowers people everywhere to create impactful connections and memorable experiences.

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APPLICATIONS

Pocketful of Quarters Officially Launches with First and Only Compliant and Interoperable Video Game Currency for the Metaverse

POQ.gg | February 22, 2022

Leading blockchain gaming project, Pocketful of Quarters (POQ), officially launched today following two years in stealth mode, and announced a strategic partnership with Klaytn, Kakao's global public blockchain project. POQ will be a part of Klaytn's $500M Growth Fund, which will accelerate the adoption of its universal gaming token, Quarters, and the Klaytn platform. Quarters is the first and only compliant and interoperable game token on the blockchain and is accessible across more than 100 games and platforms. This partnership will enable a connected metaverse, empower players to move seamlessly between virtual worlds, all while providing a new digital currency that unleashes gameplay. Players want the metaverse to be fun, safe and interoperable, but today's video games are fragmented, with millions of incompatible virtual currencies and experiences, Our partnership with Klaytn will help accelerate our ambitious plans to create the interoperable game token for the metaverse." Michael Weiksner, co-founder and CEO of POQ. Klatyn, backed by Kakao, is the largest public blockchain that is dedicated to working with the best gaming publishers in Asia and around the world, bringing fast, affordable and high throughput transactions. As Klaytn's first acceleration partner in the United States, POQ will help support adoption with grants for developers and other owners of video games through Klaytn's $500M Growth Fund. Our video game partners tell us that they want a blockchain toolkit that is compliant and makes sense to implement, With its historic SEC no action letter and simple API, POQ is our integration partner to bring video games and the metaverse to the Klaytn blockchain." David Shin, Head of Global Adoption at Klatyn. Quarters is a game-agnostic, digital utility token designed for the sole purpose of gameplay that empowers players with the freedom and agility to move from one game to another. The cross-platform currency also offers greater flexibility to developers over how they build, distribute, monetize and cross-market games, ultimately empowering them to create rich, new multiplayer experiences without losing creative and economic control to publishers. Additionally, POQ offers Q2 tokens, unique governance and burn tokens that allow investors to participate in revenue through the sale of Quarters. Q2 tokens give players, influencers, developers and investors the ability to help govern the new Quarters multiverse. About Pocketful of Quarters Pocketful of Quarters (POQ) is taking back video games for players with its Quarters, a game and platform agnostic digital currency that enables players to seamlessly move tokens and assets between games and utilize them across hundreds of gaming titles and genres. Quarters is the first-ever token to receive an SEC no-action letter for a blockchain token, making them both safe and compliant. Additionally, with POQ's patented Zero-click transfer technology, players can earn and spend blockchain and crypto tokens just by taking actions within games. Backed by an all-star team of advisors like Michelle Phan (Co-Founder of Ipsy) and Chris Cross (Formerly of Blizzard Entertainment, THQ, EA, and DreamWorks Interactive), Pocketful of Quarters aims to empower players with choice and transform the way they play with a universal currency across all games.

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TECHNOLOGIES

Netflix to Acquire Finnish Mobile Game Developer Next Games

Netflix, Inc | March 02, 2022

Netflix, Inc. (NASDAQ: NFLX) today announced that it has entered into a combination agreement to acquire Next Games (NXTGMS). Under the terms of the agreement, Netflix will commence a tender offer to acquire all of the issued and outstanding shares of Next Games. Pursuant to the offer, Next Games shareholders will receive €2.1 in cash per share of Next Games, for a total equity value of approximately €65 million. The Board of Directors of Next Games has unanimously decided to recommend that the shareholders accept the tender offer. Next Games has a seasoned management team, strong track record with mobile games based on entertainment franchises, and solid operational capabilities, We are excited for Next Games to join Netflix as a core studio in a strategic region and key talent market, expanding our internal game studio capabilities. While we're just getting started in games, I am confident that together with Next Games we will be able to build a portfolio of world class games that will delight our members around the world." Michael Verdu, Vice President of Games, Netflix. Founded in 2013 and led by Teemu Huuhtanen, Next Games creates and operates engaging mobile games with global appeal and an authentic and social fan experience at its core. The company's strategy is to develop games based on popular entertainment IP, such as Stranger Things: Puzzle Tales, a story-driven puzzle role playing game (RPG) inspired by one of Netflix's most watched series. The company had approximately 120 employees at the end of 2021 and reported sales of approximately €27.2 million in 2020, with 95% of revenues generated from in-game purchases. We have had an unwavering focus to execute on our vision: to become the partner of choice for global entertainment businesses and craft authentic and long-lasting interactive entertainment based on the world's most beloved franchises, Joining forces with the world's largest streaming service, Netflix, presents an opportunity for a logical and exciting continuation of our strategy to craft interactive experiences for the world to enjoy. Our close collaboration with Netflix on Stranger Things: Puzzle Tales has already proven that together we create a strong partnership. This is a unique opportunity to level-up the studio on all fronts and continue on our mission together." Teemu Huuhtanen, Chief Executive Officer, Next Games. About Netflix Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

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Spotlight

Virtual Reality is expected to be a $25 billion industry by 2021. The VR industry is primarily comprised of gaming and hardware, but is also prevalent in film, theme parks, and niche markets, as well. VR has been breaking barriers across a wide variety of industries, including news, advertising, real estate, customer service, space training, product design, and more. As of November 2016, over 4 million VR devices have been shipped for personal and commercial uses. Of the 4 million plus headsets sold, Samsung’s Gear VR outsold the PlayStation VR, Oculus Rift, HTC Vive, and others by a difference of over 3 million. When comparing the devices currently available, the HTC Vive boasts the largest tracking area at 11.5 feet, and the largest field of view at 110 degrees. In order for Virtual Reality to continue to grow at the pace it has over the last year, the industry should consider going wireless, decreasing the prices, and cutting down on screen lag to reach mass adoption.

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