Real Luck Group | December 21, 2021
Real Luck Group Ltd. (TSXV: LUCK) (OTCQB: LUKEF) (the "Company") and its subsidiary companies doing business as "Luckbox" (the "Group"), an award-winning provider of licensed, real money esports and sports betting, announces the availability of casino games on the Luckbox wagering platform. The Luckbox casino, which is live on the platform today, complements the existing offering of esports and sports betting.
The Global Online Casino Market is estimated to be US$134.9 billion in 2021 and could reach US$159.8 billion by 2026, growing at a CAGR of 3.45%, according to ResearchandMarkets.com. Through today's online casino launch, Luckbox is now positioned to benefit from this growth market.
Most of our efforts this year have focused on recalibrating our next-generation wagering platform. The online casino deployment marks the most substantial and first visible milestone in that process and we achieved this prior to year end - something we've communicated repeatedly since I became CEO.We will continue to iteratively enhance our proprietary products as we strive towards providing a superior betting experience for the next generation of players. The addition of casino brings Real Luck Group an expected near-term revenue stream in a vertical where I have had prior successes throughout my career, including my tenure as CEO of Dunder, which achieved annual revenues of €80 million in less than three years,I want to thank our team for achieving this major milestone, within the timeline we have committed to our stakeholders."
Luckbox CEO Thomas Rosander.
Grant of stock options
The Company announces that it has granted an aggregate of 4,650,000 stock options under the Company's stock option plan to the directors, employees officers and consultants of the Company at a price of C$0.205 per stock option, representing the closing price of the Company's shares on Friday, December 17, 2021, exercisable for a period of 3 years from the date of grant; vesting 10% immediately, 10% six months from the date of grant and 20% every six months after that.
The Company also intends to continue with investor relations arrangements with Sophic Capital Inc. ("Sophic"). Sophic receives a fee of $8,000 per month for ongoing investor relations services. In addition, Sophic was granted 200,000 options to acquire Luckbox Shares at a price of C$0.205, which vest over 12 months, of which 50,000 options vest every 3 months.
The Company is an award-winning betting company that offers legal, real-money betting, live streams, and statistics on all major esports and sports as well as casino games on desktop and mobile devices. The Company has a Business-to-Consumer (B2C) platform, and by leveraging shared technology, data, and resources, the Company can offer an extensive range of betting options for esports tournaments. The Company's in-house customized user interface and user experience, built on a technology stack that supports multiple odds and streaming sources, allows the Company to deliver deep esports betting coverage. The Company has been built by a team combining experience in the igaming industry and a passion for esports to offer players a unique, broad, engaging, and legal CS:GO betting, Dota 2 and League of Legends betting experience. The Company serves esports fans in more than 80 territories across the globe. In November 2020, Luckbox was named Rising Star at the EGR Operator Awards. The Company (via the Group) holds a full licence under the Online Gambling Regulation Act (OGRA), issued by the Isle of Man Gaming Supervision Commission. As the Group is fully licensed in the Isle of Man for B2C and B2B esports & sports betting and casino, the Company has access to favourable payment processors. Luckbox is committed to supporting responsible gambling.
GamesPad | January 03, 2022
Binance NFT will list GamesPad's newly released and exclusive NFTs on their centralized marketplace.
With the launch of GamesPad, a holistic gaming ecosystem, the world of GameFi is transcending into a new era. Its 360-degree approach encompasses all areas of the play-to-earn gaming genre, which proves GamesPad is setting the standard for the next-generation of crypto-gaming startups. Focusing on all things gaming, NFT, and metaverse, the project features a decentralized VC, multichain launchpad, game incubator, NFT aggregator, and marketplace.
A vital attribute of a successful crypto-gaming project is the power of its NFTs. GamesPad announced that its exclusive NFT collection will be listed on Binance NFT Marketplace. As Binance NFT is a global platform, the launch of GamesPad NFTs will be available worldwide.
GamesPad NFT Collection
After a highly successful INO (Initial NFT Offering) where GamesPad sold out its entire NFT collection for $4.5 million on the BullPerks launchpad, the highly anticipated project saw an exciting increase in interest from the GameFi community. The ability for GamePad to list their projects NFTs on Binance is a thrilling opportunity, as the world will be able to have direct access to these exclusive designs.
GamesPad is the ultimate gaming, NFT, and metaverse ecosystem that brings together a decentralized VC, multichain launchpad, game incubator, NFT aggregator, and marketplace, approaching every angle of the gaming, NFT, and metaverse sectors. Developed by a highly knowledgeable team of experts, GamesPad will take a dynamic approach to its evolution, expanding and growing alongside the rapidly changing crypto industry, contributing to solidifying the foundation for a new wave of profitable crypto-gaming projects.
About Binance NFT
Binance NFT is the world's largest and fastest-growing centralized NFT marketplace, selling over 1 million NFTs and partnering with 800+ creators worldwide. It's a platform where users can view and trade a diverse selection of in-game items, virtual land, artwork, and more. Binance NFT Marketplace brings together artists, creators, and crypto enthusiasts on a single platform to create and trade top NFTs. The ease and simplicity at which Binance NFT allows users to access their services to buy and sell NFTs is a revolutionary asset to the crypto community.
DeHorizon IGO | December 23, 2021
With the festive atmosphere around Christmas, DeHorizon is going to launch its IGO (Initial Game Offering) collection on Binance NFT Marketplace. The event revolves around DeVerse Unique Mystery Boxes, awarding players with exclusive in-game NFTs. DeVerse is a team battle game in DeHorizon metaverse prepared to launch on Q1, 2022.
EVM-based DeHorizon is a metaverse game ecosystem, where three different style games DeVerse, DeTournament and DeQuidditch are under development. The long-term vision is to create an entertaining and gainful metaverse filled with player-created projects that have embraced GameFi, SocialFi, NFT mechanics. Launching the DeHorizon IGO is a significant step towards that goal since the governance token DEVT (Decentralized Eternal Virtual Traveller) has launched.
DeVerse is a specific team battle game that takes place within the broader DeHorizon metaverse. Combined with two other games DeTournament and DeQuidditch created by the developers, this offering will create the pioneering foundation for the future of DeHorizon that includes player-created games. The official website discusses how the play-to-earn mechanics focus on rewarding players for winning battles and a variable reward based on how many rivals were defeated.
What Will User Get in the DeHorizon IGO?
DeHorizon IGO will be launched on Binance NFT Marketplace on Dec 23 2021, 11:00 AM UTC. The Mystery Boxes will contain random in-game NFTs. The NFTs come in different rarity levels: N (Normal), R (Rare), SR (Super Rare),SSR (Super Super Rare). Getting a Mystery Box means user will have the opportunity to get the internal testing ticket, hero NFTs (known as Numen) or in-game buff items. Each NFT is priced at 199 BUSD.
In order to battle other players and start earning, Deverse requires player to have a Numen NFT as well as an in-game ticket. Each Numen has its own characteristics and advantage in the game.
There are 5,380 mystery boxes prepared for sale, including 162 mystery boxes reserved for Binance community. Every user can only buy one.
Here is the list of the NFTs that can be found in the Mystery Boxes.
Internal testing ticket (80): The ticket includes the privilege to try the game in advance, 1 Fiery Feast, 1 Spirit Burning Necklace, 1 (Sweetie Pie*5) and the whitelist for DeVerse in-game currency (DVT) airdrop. Before the game is officially launched, users who get the internal testing ticket can try the game in advance.
Ranger (400): A slayer in a battlefield. Specialties: slay, soft control.
Alchemist (400): A survivor-type battlemage. Specialties: reduce speed, reduce damage.
Warrior (400): A guardian in a battlefield. Specialists: control, reflect damage.
Rogue (400): A dasher in a battlefield. Specialists: dash, immune.
Adventurer (400): A carry in a battlefield. Specialists: area damage, burst damage.
Fiery Feast (400): After using it, all attributes of a Numen will be increased.
Spirit Burning Necklace (1000): After using it, a Numen is able to be resurrected immediately.
Sweetie pie*5 (1900): After eating it, a Numen's HP can be restored partly.
In addition to the NFTs, players can purchase DEVT, which is the governance token of the DeHorizon metaverse. The token is already listed on multiple exchanges such as OKEx, ByBit, Gate_IO and KikitradeHQ.
What is DeHorizon?
DeHorizon is an ambitious EVM chains based project with its sights set on becoming a next-generation metaverse game ecosystem. A prime focus of the project is allowing interoperability between EVM-compatible chains.
The metaverse will be built in two notable versions, 1.0 and 2.0. Version 1.0 is currently being developed and will focus on three games with GameFi and entertaining mechanics. This incarnation of the metaverse will create the foundation and build the community to support Version 2.0.
About Binance NFT Marketplace
Binance NFT, the official NFT marketplace of Binance, offers an open market for artists, creators, crypto enthusiasts, NFT collectors and creative fans around the world with the best liquidity and minimal fees.
Consisting of three product lines: Premium Events, Mystery Box and a Marketplace. Now, Binance aims to build the first and largest GameFi NFT trading platform for gaming projects via IGO (Initial Game Offering) - featuring core in-game assets from top gaming projects.
Asia Video Industry Association, Create Hong Kong | November 24, 2020
This year's summit was attended by over 1000 delegates globally and featured the industry's first hybrid event with live gatherings in both Hong Kong and Singapore.
HONG KONG, Nov 24, 2020 - (ACN Newswire) - The Asia Video Industry Association (AVIA) held its annual state of the industry event, the Asia Video Summit (the Summit), which was supported by Create Hong Kong of the Government of the Hong Kong Special Administrative Region as the Lead Sponsor, on 10 to 12 November 2020 with resounding success as over 1000 delegates from the Asian video industry gathered for the Summit. With most sessions live and broadcast from the studio to a backdrop of Hong Kong or Singapore, the Summit was produced to a very high standard and caps what has been a successful series of virtual events and webinars for AVIA.
AVIA was honoured to have Mr. Edward Yau, GBS, JP, Secretary for Commerce and Economic Development of the Government of the Hong Kong Special Administrative Region officiated at the Opening Session of the Summit by delivering a speech video-telephonically on the first day of the Summit.
The Summit opened with a macro-economic update from S&P Global Ratings' Managing Director and Chief Economist, Shaun Roache, who remained upbeat about the economy and how the potential of an early vaccine for COVID-19 could bring recovery forward, with less permanent damage. The way people consume goods and services would also change fundamentally and would be the key thing to watch over the next 1 to 2 years. However, it would take time for economic activity to resurrect, "A dimmer switch rather than a flick of the switch", commented Shaun.
This fundamental shift is also seen in consumer viewing habits, as the myriad of ways to access content and the development of technology has also revolutionized how consumers view TV and video today, shared Annette Kunst, Regional MD, Southeast Asia and New Zealand, Nielsen Media, during her session on The Fortunes of Free TV. As more broadcasters embrace change and adapt the models of streaming, the old adage of "Content is King" continues to ring true, as content is what drives people to platforms. With local content being the key connectors to audiences and driving viewership in SEA, collaboration too becomes key between content providers and producers. And in the pay TV world, this collaboration extends to streamers and partners as well. However, the tone of optimism remains across both free and pay TV, with our panel of industry leaders agreeing that both platforms still have a role to play despite an increasingly fragmented and diversified media landscape.
While content remains king, the title for queen is much contested, as our various panelists had differing views. With Parminder Singh, Chief Commercial and Digital Officer, Mediacorp, distribution is the queen, while according to Ivy Wong, CEO of VS Media "the community is the Queen". Herexperience with local creators showed the importance of not only building content but also the community around it. This sentiment was also shared by Agnes Rozario, Director of Content, Astro, on her panel on Content Cravings. Agnes reiterated the need to produce content that is relevant and close to the hearts of their viewers through data mining and analytics, to inform decision making on the content piece and to put consumers first in order to engage them.
Data is also the big focus in the world of Premium Advertising. Mitch Waters, SVP of South-East Asia, Australia and New Zealand, The Trade Desk, shared the need to showcase the true scale of consumption, and to have transparent access to data and information, which requires a lot of trust, collaboration and partnership from both the buy and sell sides, to get to programmatic faster.
However, questions remain about Cross Media Measurement and if it will ever happen. Added Nick Burfitt, MD, Asia, Kantar Media, "Audience measurement is now a team sport", with the issues being both technical and commercial. Anthony Dobson, VP, Media Partners Asia & MD, AMPD Research, commented on his panel, "We have found the holy grail but the goblet is broken, all the innovation and technology is available, it's missing the will and investment to make it happen."
Despite all the innovation, technology and data at hand though, Tom Keaveny, Chief Innovation & Information Officer, beIN Media Group, summed it up best at his closing panel, "It's not old media or new media... it needs to be all media. Great content... will always find its value and the ones who can curate it, treat it, market it and price it the best, will be the ultimate winners."
AVIA would like to thank the Asia Video Summit 2020's Lead Sponsor Create Hong Kong of the Government of the Hong Kong Special Administrative Region for the Community Outreach Programme which provided free passes for local SMEs in the video industry and tertiary students of relevant programmes to participate in the Summit and workshops; Gold Sponsors Baker McKenzie, Brightcove, DOCOMO Digital, Google, Magnite, Nielsen, SpotX, TV5MONDE, Viaccess-Orca, WarnerMedia; Silver Sponsors Alibaba Cloud, AsiaSat, Bounty Media, Digital Ocean, InMobi, InvestHK, INVIDI, Kaltura, MEASAT, MediaKind, Nagra, Netflix, PubMatic, SES, Vuulr, Xandr.
About the Asia Video Industry Association (AVIA)
AVIA is the trade association for the video industry and ecosystem in Asia-Pacific. It serves to make the video industry stronger and healthier through promoting the common interests of its members. AVIA is the interlocutor for the industry with governments across the region, leads the fight against video piracy and provides insight into the video industry to support a vibrant industry ecosystem.
About Create Hong Kong
Create Hong Kong (CreateHK) is a dedicated agency set up by the Government of the Hong Kong Special Administrative Region in June 2009. It is under the Communications and Creative Industries Branch of the Commerce and Economic Development Bureau and dedicated to spearheading the development of creative industries in Hong Kong. Its strategic foci are nurturing talent and facilitating start-ups, exploring markets, and promoting Hong Kong as Asia's creative capital and fostering a creative atmosphere in the community. Website: www.createhk.gov.hk
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