Coronavirus devastated gaming industry but may boost esports

reviewjournal | April 19, 2020

The spread of the novel coronavirus has devastated the gaming industry, prompting the shutdown of arenas, casinos and resorts across the country.But there’s one related that industry experts say has been given a chance to prove its worth during this crisis: esports. Many say the competitive video gaming industry, expected to boom in Las Vegas years ago, has instead sputtered, with casinos pulling back on their esport offerings. The casino shutdowns might be the perfect time for operators to re-evaluate the potential in esports — a growing industry that still can generate revenue at a time when millions are told to stay at home.

Spotlight

Fortnite: Battle Royale has taken the world by storm this year. It is a free-to-play battle royal game which was released on September 2017.  Within a few months, the game gained traction and became one of the most watched games on Twitch, beating League of Legends and on Youtube, beating Minecraft, which were in the lead until then.The success of the game resides in its gameplay, for sure, but the wave of influencers and celebrities that streamed their games had a huge impact on it : Tyler "Ninja" Blevins, Corentin "Gotaga" Houssein or even Drake (yes, I'm talking about the hip hop artist, not a gamer's pseudonym).


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BUSINESS

Moving iMage Technologies Announces Enhancement of its Accessibility Strategy to Enable Under-served Populations to Enjoy the Moviegoing Experience

Moving iMage Technologies | April 23, 2022

Moving iMage Technologies (MiT) (NYSE American: MITQ), a leading digital cinema technology company, and QSC LLC, a leading provider of AV technologies, announced an agreement where QSC will transfer IP, finished goods and parts inventory, sales, distribution and servicing of the USL line of accessibility products to MiT. MiT will also manufacture the USL products in its own facilities going forward. Terms were not disclosed.“MiT has a vision of enabling under-served communities to enjoy the movie going experience fully,” said Joe Delgado, executive vice president of sales and marketing at MiT. “We see the acquisition of the USL product line as a key expansion of this strategy as these products enable the hearing and visually impaired to enjoy the cinematic experience. In addition, these products are fully compliant with the ADA and are a requirement for every movie theater in the nation. “We also see this as a natural extension of our efforts to address a different under-served population - the 70 million non-English proficient speakers in the U.S. In the coming months, we will release our disruptive proprietary technology and subscription service called the MiTranslator, an offering which will allow moviegoers to enjoy movies in their native language through a pair of AR glasses,” concluded Delgado. “Over the years, MiT has proven itself as a valued QSC sales partner, We’re confident that MiT is the right fit to continue providing this essential accessibility technology to moviegoers.” -Barry Ferrell, senior director of cinema product development at QSC QSC is no longer accepting new purchase orders for these products and will work with customers on a case-by-case basis to deliver existing orders by May 13, 2022. For orders that have not been fulfilled by May 13, QSC and MiT will work together to ensure a successful transition for customers. The USL line of accessibility products includes infrared-based assistive listening and closed caption devices for cinema patrons. Since 2018, movie theatres in the U.S. have been required to make assistive listening and closed captioning equipment available for patrons, as mandated by Title III of the Americans with Disabilities Act. About Moving iMage Technologies MOVING iMAGE TECHNOLOGIES is a leading provider of technology, products, and services to the Motion Picture Exhibition industry. We sell proprietary products, which we design and manufacture in-house, and are developing, introducing, and supporting a wide range of disruptive technologies that will bring SaaS and subscription-based products. Our Caddy brand of proprietary products is a leading provider of proprietary cup holders, trays, and other products to entertainment and sports venues. Our 28,000 sq. ft. facility is home to our corporate offices, engineering & manufacturing, distribution, integration, and service and support divisions in Fountain Valley, California. Our strategic location augments a global network of service partners & OEM manufacturers. For more information, visit www.movingimagetech.com. About QSC Founded over five decades ago, QSC is a globally-recognized leader in the design, engineering and manufacture of award-winning, high-performance loudspeakers, digital mixers, power amplifiers, audio processors, digital cinema solutions, and the Q-SYS™ cloud-manageable audio, video and control Platform. Offering reliable, scalable and flexible solutions for entertainment, collaboration and commercial AV applications, our worldwide network of sales, service and support teams empowers people everywhere to create impactful connections and memorable experiences.

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BUSINESS

OverActive Media and Bell Take Their Partnership to the Next Level with Multi-Year Extension

OverActive Media | June 03, 2022

OverActive Media (TSXV: OAM) (OTCQB: OAMCF) (“OverActive” or the “Company”), a global sports, media and entertainment company for today’s generation of fans, and Bell, Canada’s largest communications company and a key strategic investor in OverActive Media, today announced the renewal and expansion of their partnership, first established in 2019, for an additional three years. The multi-year extension further connects Bell to esports fans and reinforces its engagement with the gaming community in Canada. "Bell has been an avid supporter of OverActive, our teams and our fans since day one. For the past three years, we’ve delivered a premium gaming experience for our Toronto-based teams through Bell’s fibre Internet technology while building a wider fan base around professional esports in Canada, As presenting partner of Canada’s first-ever Call of Duty League tournament, Toronto Ultra Major III, Bell’s leading Internet technology will be on full display as we welcome fans to the Mattamy Athletic Centre from June 2-5 to witness some of the very best in esports and entertainment.” -Tyler Keenan, Senior Vice-President, Partnerships and Revenue, OverActive Media In addition to providing gamers with the fastest Internet technology, Bell is levelling up its esports investment alongside OverActive in the following ways: Bell acting as presenting partner of OverActive’s largescale esports events including Toronto Ultra Major III this month and the Toronto Defiant Summer Showdown in September. The Bell Fibe Zone, a top-tier professional esports practice facility within OverActive’s Toronto-based headquarters that is fully powered by Bell pure fibre Internet. Producing branded content, including OverActive’s top-performing series “Bell presents The Blueprint,” which provides a behind-the-scenes look at Toronto Ultra as they experience the trials and tribulations of the Call of Duty League season. Jersey and broadcast branding integration for both Toronto Ultra and Toronto Defiant. “Our ongoing investment reinforces OAM’s leadership in Canada’s rapidly growing esports industry, With the return to live events, we’re thrilled to be able to see our partnership come to life in new ways, kicking off today at Major III.” -David Kennedy, Vice-President, Brand and Sponsorship, Bell Toronto Ultra Major III fans can get close to the action in the Bell Fan Zone, a premium seating section with early venue access, exclusive giveaways and more. The Bell Free Play Zone is a fan-focused activation that encourages fans and those new to esports to play the same game as the pros. As the “Best Gaming Internet Provider”1 among Canada’s major providers, Bell’s fibre-to-the-home technology provides the fast, seamless experience with low latency and download and upload speeds of up to 3 Gbps that gamers need to reach new levels. OverActive and Bell look forward to continuing to lead the way, providing superior technology and immersive experiences that the esports community can get behind and enjoy for years to come. ABOUT OVERACTIVE MEDIA OverActive Media (TSXV: OAM) (OTCQB: OAMCF) is headquartered in Toronto, Ontario, with operations in Madrid, Spain and Berlin, Germany. OverActive’s mandate is to build an integrated global company delivering sports, media and entertainment products for today’s generation of fans with a focus on esports, videogames, content creation and distribution, culture, and live and online events. OverActive owns team franchises in (i) the Overwatch League, operating as the Toronto Defiant, (ii) the Call of Duty League, operating as the Toronto Ultra, (iii) the League of Legends European Championship (“LEC”), operating as the MAD Lions, (iv) the Superliga, operating as the MAD Lions Madrid, and (v) VALORANT Regional League France: Revolution, operating as the MAD Lions. OverActive also operates both live and online events, operating as OAM Live and maintains an active social media presence with its fans and community members, operates fan clubs, and other fan-related activities that increase the reach of its brands.

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SOLUTIONS

Court TV Mystery to be rebranded ION Mystery on Feb. 24

SCRIPPS | February 28, 2022

Scripps Networks, part of The E.W. Scripps Company (NASDAQ: SSP), will rebrand its popular and widely available network Court TV Mystery as ION Mystery starting today. Mystery has added popular procedural dramas to its schedule and with the network's programming now more connected with the hall of fame line-up of hit dramas on ION, aligning the two networks creates increased consumer recognition, expands brand affinity and cross-promotional strength, and facilitates the ability to naturally share content and more." Lisa Knutson, president of Scripps Networks ION Mystery reaches adults 25-54 and is available in 120 million homes representing 98% of the United States. The Scripps Networks reach nearly every American through the national news outlets Court TV and Newsy and popular entertainment brands ION, Bounce, Defy TV, Grit, ION Mystery, Laff, and TrueReal. About Scripps The E.W. Scripps Company (NASDAQ: SSP) is a diversified media company focused on creating a better-informed world. As one of the nation's largest local TV broadcasters, Scripps serves communities with quality, objective local journalism and operates a portfolio of 61 stations in 41 markets. The Scripps Networks reach nearly every American through the ational news outlets Court TV and Newsy and popular entertainment brands ION, Bounce, Defy TV, Grit, ION Mystery, and TrueReal. Scripps is the nation's largest holder of broadcast spectrum. Scripps runs an award-winning investigative reporting newsroom in Washington, D.C., and is the longtime steward of the Scripps National Spelling Bee. Founded in 1878, Scripps has held for decades to the motto, "Give light and the people will find their own way."

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PRODUCTS

WOWCube® Entertainment System by CubiOs Inc., Now Available for Pre-Order

CubiOs Inc | June 23, 2022

CubiOs Inc. announced their one-of-a-kind immersive-reality gaming platform, The WOWCube ® entertainment system, is now available for pre-order. Named one of “The 100 Best Inventions of 2021” by Time Magazine, the WOWCube® system was recognized in 2020 with The Edison Best New Products Award, and was a CES Innovation Award honoree in 2021. It is certified by STEM as an educational gadget and also serves as a stress-relief tool that has a positive impact on the development of motor skills, cognitive function and three-dimensional thinking. Pre-orders for the one-of-a-kind cube-shaped device are now offered at 40% off the launch retail price “For anyone who loves gadgets and games, and parents who want to invest in their child’s cognitive abilities, the WOWCube ® system is a modern version of the Rubik's Cube, that will continue to evolve and entertain,With our WOWCube ® System, players interact with games in a unique and thoughtful way - by examining the action from different angles and sorting it out using motor skills and three-dimensional thinking. It is so much more than a gadget or a game, it’s also a certified educational device and developmental tool, that’s fun too!” -Ilya Osipov, President of CubiOs Inc. The WOWCube ® entertainment system features eight separate cubicle modules connected to each other, that let you interact with the digital world as if it were real. Each module is a separate device with three high-resolution screens and a CPU inside. Video games run simultaneously on all 24 screens covering six sides of the device, as the 3D puzzle cube delivers a unique experience where virtual gameplay is controlled by physically tilting, twisting and shaking. When not in use for gaming, the WOWCube can be placed on the charging dock to connect with your smartphone via Bluetooth, and each of the 24 screens can be used to showcase information you want or need handy. CubiOs Inc. is building an entirely new ecosystem of games, widgets, and apps for the WOWCube ® entertainment system by providing SDK and APIs for developers worldwide, who are inspired by unique possibilities to create immersive-reality worlds on the next-gen cube. More details on the DevKit for developing Cube Apps will be available soon. Pre-orders for the WOWCube ® system are now available at https://wowcube.com/buy, at a fraction of the future retail price, for a limited time only. Consumers who want to get their hands on the cube first can purchase a Starter Pack for $299 which includes WOWCube® Entertainment System, a 30CC$ Gift eCard, 3 games and much more available at WOWCube® Play Store. Additionally, Full Pack “Cut The Rope®” and Full Pack “Space Invaders®” editions, are priced at $349 and include WOWCube® Entertainment System plus a 50CC$ Gift eCard, accessories and pre-installed exclusive games. 40+ free and paid games will be available to consumers by the shipment date. All pre-order purchases are verified and secured, with easy payment options and free refunds, plus a refer-a-friend program. The first batch of WOWCube® Entertainment System plans to be delivered in December 2022. About CubiOs Inc. The company is the creator of the WOWCube ® entertainment system — the first-in-class immersive-reality innovative console and the gaming platform providing a unique experience of interacting with the digital world as if it’s a real object by twisting, shaking, and tilting it. CubiOS Inc. is based in Sarasota, FL, and focuses on design, development, marketing, and distribution of hi-tech consumer robotic toys and entertainment game platforms. It is an independent R&D and manufacturing company, developing breakthrough technologies and innovations, and building the ecosystem around the WOWCube ® entertainment system. The CubiOs Studio is the company's game-design lab that creates next-gen digital apps & widgets running on the WOWCube ® entertainment console.

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Spotlight

Fortnite: Battle Royale has taken the world by storm this year. It is a free-to-play battle royal game which was released on September 2017.  Within a few months, the game gained traction and became one of the most watched games on Twitch, beating League of Legends and on Youtube, beating Minecraft, which were in the lead until then.The success of the game resides in its gameplay, for sure, but the wave of influencers and celebrities that streamed their games had a huge impact on it : Tyler "Ninja" Blevins, Corentin "Gotaga" Houssein or even Drake (yes, I'm talking about the hip hop artist, not a gamer's pseudonym).

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