Frost & Sullivan Examines Seven Virtual and Augmented Reality Application Areas Boosted by Global 5G Deployment

Frost & Sullivan's recent analysis, Empowering the Future of VR/AR Content Consumption through 5G, covers seven virtual reality (VR)/augmented reality (AR) application areas and their use cases. The market overview includes the education and training industries, public sector, automotive, manufacturing/engineering and robotics, healthcare, retail and hospitality, and gaming and entertainment. It also highlights the challenges and barriers to industry-wide VR/AR adoption and finds that the use cases for VR and AR across sectors will increase significantly with the growth in global 5G deployments.

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