Netflix Now Streaming on Android Mobile with Fraunhofer's xHE-AAC Audio

businesswire | January 12, 2021

Fraunhofer IIS, essential designer of the xHE-AAC sound codec, today reported that Netflix is currently utilizing the xHE-AAC sound codec. Netflix has authorized Fraunhofer's top notch xHE-AAC programming and is utilizing it to encode its whole inventory of TV arrangement, narratives and highlight films across an assortment of sorts and dialects.

One of the critical highlights of xHE-AAC for Netflix is the compulsory MPEG-D uproar and dynamic reach control metadata. It permits specialist co-ops to install substance and endpoint-explicit metadata in the sound piece stream for transmission which would then be able to be utilized on the playback side to accomplish a reliable uproar level and ideal powerful reach for any playback gadget and climate. In a lounge room climate, a film can be appreciated with the full unique reach, how the blend was expected. A similar film on a cell phone in an uproarious climate may call for clamor the board to be appreciated with comprehensible exchange. With MPEG-D metadata, a solitary stream addresses the issues of both of these utilization cases - and everything in the middle.

Also of interest is xHE-AAC’s improved coding efficiency at low bit rates, its ability to scale up to perceptually-lossless quality at high bit rates, and the built-in seamless bit rate switching. This enables Netflix to always stream with an audio bit rate that matches the currently available Internet speed, achieving very high quality for high-bandwidth connections, and minimizing rebuffers during network congestion. “Our xHE-AAC audio codec has been designed from the ground up to improve the consumer experience for entertainment content especially in environments with limited Internet bandwidth,” said Bernhard Grill, Director of Fraunhofer IIS. “With Netflix as the leader in video streaming worldwide, we couldn’t have found a better launch partner for xHE-AAC in this market segment.”

About xHE-AAC

xHE-AAC is the latest member of the MPEG AAC audio codec family. Fraunhofer played a substantial role in the development of xHE-AAC and the MPEG-D DRC standard. xHE-AAC is natively supported in the latest Apple, Android and Amazon operating systems and products, and Fraunhofer’s xHE-AAC implementation has recently been licensed to Microsoft. Professional xHE-AAC encoder software is available directly from Fraunhofer IIS or its streaming equipment partners. xHE-AAC and MPEG-D DRC patents are included in the AAC patent licensing program administered by VIA Licensing at no additional cost.

About Fraunhofer IIS

For over 30 years, the institute’s Audio and Media Technologies division has been shaping the globally deployed standards and technologies in the fields of audio and moving picture production. Starting with the creation of mp3 and continuing with the co-development of AAC and the Digital Cinema Initiative test plan, almost all consumer electronic devices, computers and mobile phones are equipped with systems and technologies from Erlangen today. Meanwhile, a new generation of best-in-class media technologies – such as MPEG-H Audio, xHE-AAC, EVS, LC3/LC3plus, Symphoria, Sonamic and upHear – is elevating the user experience to new heights. Always taking into account the demands of the market, Fraunhofer IIS develops technology that makes memorable moments.


Convergence is all the rage again across entertainment and media (E&M), technology and telecommunications. The thick borders that once separated these industries – and sectors within them – are dissolving. Large access providers and platform companies are integrating vertically, while established giants are integrating horizontally. Companies that once offered only technology and distribution are moving into content. The distinctions between print and digital, video games and sports, wireless and fixed Internet access, pay-TV and over-thetop (OTT), social and traditional media are blurring. Although they all had different starting points, many companies in this converged entertainment ecosystem are now aiming at business models that revolve around direct-to-consumer relationships.

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