Pico Neo 2 Eye hands-on: The 4K, eye tracking, enterprise Oculus Quest

Back in March 2019, I noted that the consumer VR headset market was becoming overcrowded and confusing — the result of a glut of questionable new offerings — while the enterprise VR market was becoming interesting. “If you’re in the C-suite and looking to buy some cutting edge gear, this is an especially exciting time for VR hardware,” I said, “though I expect a lot more innovation over the next year.” Flash forward to today, and the real and virtual worlds have both changed even more than I expected. On the predictable side, some of the aforementioned VR headsets have already fizzled out, and Facebook’s Oculus Quest has won kudos as a standalone VR platform. Unpredictably, the COVID-19 pandemic shut down conferences, offices, and movie theaters, suddenly making VR a viable medium for both social gatherings and entertainment.

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