VIRTUALIZATION

Rush Street Interactive And GTG Network Have Announced A Multi-Year Exclusive Partnership

RSI | July 30, 2021

Rush Street Interactive, Inc., a leading Chicago-based online gaming company with sportsbooks in ten markets, and GTG Network, a world-class data insights, gamification, and technology company, confirmed today a multi-year co-exclusive partnership to provide GTG's world-renowned iSport Genius data facts as well as insight.

The "Best-in-Class" iSport Genius product is already available in all of the states where RSI operates its award-winning online sportsbook, BetRivers.com, including Pennsylvania, Illinois, Indiana, Michigan, Colorado, Iowa, and Virginia. RSI is only one of four U.S. Sportsbooks that will have the rights to offer the market-leading customer education and sports data information service to its bettors under the co-exclusive agreement.

"BetRivers is committed to provide its bettors with a best-in-class user experience, and this deal with GTG Network assures our players have access to the most up-to-date sports betting information," stated Richard Schwartz, President of RSI. "We created our site so that sports fans can easily access an extraordinary deep dive of facts with an one click, allowing them to make better informed and intelligent judgments before placing a wager."

The BetRivers sportsbook provides information on all major sports, including the NBA, MLB, NFL, PGA, NHL, UFC, and NASCAR, as well as betting markets ranging from moneyline, spread, and totals (over/under) to more sport-specific markets. Thousands of facts are generated by taking into account betting, location, venue, team, fixture, calendar, and other data.

All of this data combines to provide exciting game statistics for BetRivers users, such as Player Props, Stadium/Venue Analytics, Predictor, and Written Previews. "iSport Genius has been deployed with operators in Australia, Europe, and now the United States, and the feedback has proven it to be a tremendously popular and valuable offering for bettors and sports fans," said Nathan Rothschild, GTG Network co-founder and partner. "We are particularly happy to be teaming with RSI because they are one of the industry's top innovators, and because they control their iGaming platform, they are able to leverage our offering and provide BetRivers consumers access to our best-in-class betting suggestions with the press of a button."

About RSI
RSI is a reputable online gaming and sports entertainment company that operates in regulated markets in the United States and Latin America. RSI was an early entrant in many regulated jurisdictions through its brands, BetRivers and PlaySugarHouse, and is currently live with real-money mobile, online, and/or retail operations in ten U.S. states: Pennsylvania, Illinois, New Jersey, New York, Michigan, Indiana, Virginia, Colorado, Iowa, and West Virginia. RSI is also operating worldwide, with RushBet.co offering its online casino and sportsbook in Colombia's licenced gaming sector. RSI provides some of the most popular online casino games and sports betting options in the United States via its proprietary online gaming platform. RSI, which was founded in Chicago in 2012 by gaming industry veterans, was named the 2020 Global Gaming Awards Digital Operator of the Year, as well as the 2020 EGR North America Awards Casino Operator of the Year and Customer Service Operator of the Year. RSI is dedicated to industry-leading responsible gaming standards and strives to give its customers with the resources and services they require to play appropriately.

Editor's Notes from GTG
Melbourne-based Nathan Rothschild (head of commercial), Brett Cosgriff (head of content), and Jared Hopping founded GTGnetwork.com (head of product). It focuses on the creation of new technology, games, and data analytics. GTG employs people across Asia, the United States, Europe, and the Middle East and is financed by the venture capital firm Regentbay Investments.

Spotlight

This document presents an overview of over-the-top (OTT) distribution and how it fits into the Internet protocol TV (IPTV) and video-on-demand (VOD) markets. It explains the principles of OTT, considers the differences between OTT and IPTV, looks at the various business models in the OTT space, and provides detailed answers to the key questions being asked about OTT.“Digital distribution” has become a general term referring to the delivery of entertainment content to the consumer through the internet as opposed to over-the-air broadcast, cable, telco, satellite, or discbased delivery. The reality is that there are a variety of types and models of “digital distribution,” and that content delivered by traditional cable, telco, and satellite operators can also be defined as “digital.”


Other News
BUSINESS

Sony Interactive Entertainment To Acquire Haven Entertainment Studios Inc.

Sony Interactive Entertainment | March 22, 2022

Sony Interactive Entertainment LLC (“SIE”) announced that it has entered into an agreement to acquire Haven Entertainment Studios Inc. (“Haven Studios”), a Montreal-based development studio formed by acclaimed developer Jade Raymond, founder of Ubisoft Toronto and Motive Studios and one of the creative forces behind the blockbuster Assassin’s Creed franchise. Founded in March 2021 with an investment from SIE, Haven Studios is led by a premier team of game creators with over a decade of experience collaborating on some of the industry’s most popular games and franchises. Haven Studios is currently working on its first project, a new live service experience for PlayStation built upon a systemic and evolving world focused on delivering freedom, thrill, and playfulness. “Haven Studios is an emerging studio with an exceptional team of talent, and we’re delighted to welcome them into PlayStation as our first game development studio in Canada,” said Jim Ryan, President & CEO, Sony Interactive Entertainment. “The studio’s focus on creating an original AAA multiplayer game will not only flex the power of PlayStation 5 but will further expand upon the diverse catalog of gaming experiences that can only be found on PlayStation.” “We’ve had the privilege of working closely with the team at Haven Studios over the past year and have been extremely impressed with its growth and progress on its first project,” said Hermen Hulst, Head of PlayStation Studios. “Jade has built a world-class team with the creative and technical prowess necessary to deliver on such an ambitious project. We value the studio’s dedication to building a player-first, collaborative game environment that can last for generations and are thrilled to have them officially become a part of PlayStation Studios.” “Joining PlayStation Studios provides Haven with the creative freedom and unparalleled support to focus on building the highest quality games, We’re excited to have the opportunity to collaborate with and learn from all of the exceptional PlayStation Studios teams. We intend to fully embrace the incredible capabilities of the PS5 to create new worlds that inspire players and allow them to connect in new ways.” -Jade Raymond, CEO & Founder, Haven Studios With a team of over 60 employees and growing, Haven Studios will be the 18th studio to join the PlayStation Studios family. The day-to-day operations post–acquisition will continue to be run by the management team at Haven Studios in close collaboration with PlayStation Studios’ leadership team. Terms of this transaction including the acquisition cost are not disclosed due to contractual commitments. About Sony Interactive Entertainment Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and family of products and services. PlayStation has delivered innovation to the market since the launch of the original PlayStation in Japan in 1994. The PlayStation family of products and services include PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation™Store, PlayStation®Plus, PlayStation™Now, and acclaimed PlayStation software titles from PlayStation Studios. Headquartered in San Mateo, California, SIE is a wholly owned subsidiary of Sony Group Corporation and has global functions in California, London and Tokyo. About Haven Entertainment Studios, Inc. Haven Studios was founded by an experienced team of industry experts with a collective passion for creating exceptional games. Located in Montreal, one of the world’s premiere game development hubs, the studio is built around the core values of kindness, adaptability, and courage to make space for creative excellence. The team is composed of seasoned developers from across the industry who have worked on some of the most successful and beloved game franchises, including The Sims, Assassin’s Creed, Rainbow 6: Siege, Tomb Raider, and Star Wars Battlefront. With decades of experience delivering exceptional interactive experiences, the studio is creating a live service experience built upon a systemic and evolving world that will offer freedom, thrill, and playfulness to players for generations to come. About Jade Raymond Jade Raymond is the CEO and Founder of www.HavenStudios.com. Raymond has been passionate about games since her childhood in Montréal. She joined the industry as a programmer and has since focused on bringing innovation, new mechanics and gameplay to action-adventure and online multiplayer games. Over the last 25 years, she has shown her passion for all aspects of game development, playing key roles in programming, design, production, studio-head, and executive jobs. She is best known for helping create the Assassin’s Creed and Watch Dogs franchises, and for founding the Ubisoft Toronto studio, which developed blockbuster titles like Tom Clancy’s Splinter Cell: Blacklist under her direction. Most recently, Raymond served as VP for Google’s Stadia Games and Entertainment. Before joining Google, she was SVP and Group General Manager at Electronic Arts’ PopCap Vancouver and Motive Studios (Montréal), which she founded in 2015. Raymond was also responsible for the Star Wars console and PC software portfolio across EA.

Read More

BUSINESS

Globe backs KROMA, new Filipino 'Tradigital' entertainment for global audiences

KROMA | April 11, 2022

Leading Philippine digital solutions platform Globe Telecom is investing into the creative economy, backing a new "TraDigital" company to promote Filipino talent in the global arena. The new company, KROMA Entertainment, launched on April 6 and introduced a suite of brands that cover the entertainment spectrum, from film production and music to events and talent management.KROMA, backed by the 917Ventures Retirement Fund, promises to revolutionize Philippine entertainment just as the world comes out of a pandemic that severely affected the creative industries. It brings together passionate content and experienced creators, the best talent, and innovative technology to produce fresh and engaging entertainment for the Filipino audience. It offers entertainment for all across screens and formats, be it high-quality films, series, TV shows, music, digital content, or events. The company is a culmination of Globe's years of groundwork in the entertainment space to enhance inclusivity, fairness and equality in this particular sector. "We are excited to share KROMA and its treasure trove of creative and innovative content, featuring the country's best creators, and talents. We are determined to forge a new path for the entertainment industry," -Ian Monsod, CEO of Kroma Entertainment, Inc. Our vision is to become the leading TraDigital entertainment player in the Philippines in line with our goal of entertainment for all, he said. KROMA's launch marks the Globe Group's full-scale investment into entertainment, an expansion of its earlier venture into the industry with what was then called Globe Entertainment (GENT). KROMA's brands offer a new entertainment experience, envisioning a more engaging and exciting form of digital entertainment for its clients and audiences. LIVE MNL, a rebrand of Globe Live, still works on events and activations on ground, online and in hybrid. They are keeping the same standards that have made them a keepsake in the industry after successfully bringing to life events such as It's A Girl Thing, ETO NA! Musikal nAPO! and the first-ever Korean virtual fan meet back in 2020. Likewise rebranded, Globe Studios has spun off its businesses: ANIMA continues to produce award-winning and critically-acclaimed films, series and podcasts, while SECRET MENU, a full-service production house, creates branded content and television commercials. KROMA likewise takes charge of music label PARADISE RISING, in partnership with international label 88Rising, to champion Filipino talent on the global stage. KROMA's video-on-demand platform UPSTREAM has been home to the latest films, including Hollywood blockbusters, series and events for Filipinos everywhere. NYMA focuses on pushing talent growth across the company's network of partners and clients. PIE, a partnership with leading Philippine broadcast company ABS-CBN and BEAM digital television network and supported by 917Ventures, is a multi-platform, real-time, interactive entertainment channel. It provides memorable and rewarding experiences, prizes and connections for and with Filipinos. Rounding up the KROMA roster are Wonder, a pop culture and style platform, and FreebieMNL, the destination for the latest news and deals on food and lifestyle. Globe's foray into the field of entertainment seeks to strengthen the Filipino entertainment industry and provide opportunities for more talents to express themselves in the creative field. This expansion is part of its commitment to support the United Nations Sustainable Development Goals, particularly UN SDG No. 9, which underscores the role of infrastructure and innovation as crucial drivers of economic growth and development.

Read More

VIRTUALIZATION

HTC VIVE Showcases Advancements in VR Health and Entertainment at SXSW 2022

HTC VIVE | March 11, 2022

Premier virtual reality (VR) platform and ecosystem HTC VIVE will demo new and unique VR experiences at South By Southwest 2022, broadening its portfolio in the VR industry and driving innovation through its partnerships with MyndVR and holoride. At SXSW, HTC VIVE will join four panels covering the topics of VR entertainment, health, gaming, and human interaction. Additionally, HTC's content brand VIVE ORIGINALS will introduce the world premiere of the first VR concert experience on its metaverse music platform BEATDAY, and hold a screening of the stop motion XR animated film "The Sick Rose" on VIVE Focus 3.HTC's VIVERSE vision spans enterprise, consumer, entertainment, and everything in between. It is dedicated to building open, yet safe and secure VR environments and experiences, and will debut key parts of this vision in Austin: Health and Senior Care in VR HTC VIVE is proud to share that its partner MyndVR, the leading provider of VR solutions for senior care, will bring a new innovation to the growing VR healthcare vertical. MyndVR today announced MyndConnectTM, a completely new senior care service that is centered on battling isolation amongst seniors. MyndConnectTM is a next-generation communication platform that allows seniors and family members across the globe to share real-time Virtual Reality experiences together in the metaverse. MyndConnectTM is specifically developed for older adults leveraging the new, extra-lightweight VIVE Flow glasses and HTC's award-winning all-in-one headset VIVE Focus 3. VR Concerts HTC VIVE is also unveiling its metaverse concert platform BEATDAY on VIVE Focus 3. Previously only accessible in 2D on computers and tablets, at SXSW BEATDAY will be available for guests to experience in VR for the first time ever. With the latest volumetric capture technology, artists can put on the best show possible without distractions or physical limitations. At concert time, users can enter the virtual venue and enjoy the show, or even get up on stage and interact with the band – the level of immersion is at the users' discretion. At SXSW, attendees will be able to enter a concert from the popular Taiwanese indie band Amazing Show. Up to three people at a time can meet in the concert and explore their surroundings together. In the future, users will be able to create their own avatar for the show, which will be saved as a non-fungible token (NFT) after the event. VR Film HTC VIVE ORIGINALS and TurnRhino Original Design Studio joined forces to produce the world's first 360 VR immersive animation, "The Sick Rose," which incorporates Taiwanese traditional dough figurine handicraft with stop-motion animation and VR technology – including tens of thousands of hand-made objects. SXSW marks the first time "The Sick Rose" will be shown to American audiences. By adopting 360 VR macro photography techniques to shoot the project, the audience can be part of the story, wandering through the plot with the characters and diving into the hand-built set. Through "The Sick Rose," HTC demonstrates the ways that VR can be used in the entertainment industry to create stories that allow the audience to participate alongside the characters. VR in the Car HTC VIVE and holoride will showcase a fun and immersive in-car VR experience to select guests at SXSW 2022 with a drive around Austin, TX. During the ride, passengers will wear the VIVE Flow immersive VR glasses, and will experience tech demos of holoride's 'Elastic Content' which is able to match car movement so that experiences like games adapt in real-time to route length and type, driving styles and location. "VIVE Flow can fit in the palm of your hand and still deliver a breathtaking experience,Paired with holoride's impressive tech, you'll be able to turn car rides into virtual amusement parks. We're very excited to work with holoride in shaping the future of passenger entertainment." holoride will be offering their experience rides in East Austin at a dedicated location. -Shen Ye, Global Head of Hardware at HTC VIVE. About HTC HTC VIVE is the premier virtual reality (VR) platform and ecosystem that creates true-to-life VR experiences for businesses and consumers. The VIVE ecosystem is built around premium VR hardware, software, and content. The VIVE business encompasses best-in-class XR hardware; VIVEPORT platform and app store; VIVE Enterprise Solutions for business customers; VIVE X, a US$100M VR business accelerator; and VIVE ARTS for cultural initiatives. For more information, please visit www.vive.com

Read More

PRODUCTS

iClick Interactive Releases Metaverse Livestreaming Mobile App Arohar

iClick Interactive Asia Group Limited | June 28, 2022

iClick Interactive Asia Group Limited ("iClick" or the "Company") (NASDAQ: ICLK), a leading enterprise and marketing cloud platform in China that empowers worldwide brands with full-stack consumer lifecycle solutions, announced the launch of Arohar, its proprietary live streaming enhancement mobile application that integrates AI, AR and interactive 3D avatars to bring a brand new metaverse-based live streaming experience to users. iClick's flagship product, Arohar, for KOL promotion in overseas markets represents a new SaaS paradigm for live streaming. According to the global consulting firm PricewaterhouseCoopers ("PwC"), the metaverse-related market is estimated to reach USD467.4 billion by 2025. Featuring immersive virtual backgrounds and effects, and the ability to create real-time facial animation avatars through AR technology, Arohar's all-in-one livestreaming solution marks iClick's first step into the metaverse market. Arohar currently enables users to access Meta and other overseas metaverse platforms, and future upgrades will help accelerate the development of the metaverse ecosystem and promote the transformation of the live streaming industry. Arohar brings exciting new features to livestreaming including 3D avatars with AR facial micro-expression tracking and real-time facial animation and immersive virtual backgrounds through the AI image processing technology. Arohar is able to instantly detect the physical features of the live streamer and generate a clear virtual likeness and background without a green screen. Through these innovations, Arohar delivers a cutting-edge metaverse livestreaming experience that allows users to enjoy eight key features: Access to high quality virtual backgrounds; Create real-time animated 3D avatars; Enhance facial features with beauty and makeup filters; Use multi-scene switching to ensure smooth and attractive live streaming; Remote control of live streaming via App or Bluetooth; Share mobile game streams with friends and fans seamlessly via screen sharing; Enhance live streams through built-in massive live streaming resources; Support live streaming to multiple social media platforms such as Facebook Live, YouTube, Twitch, Twitter, Instagram and more. "We are very excited to announce the overseas launch of Arohar, a breakthrough solution that empowers metaverse livestreaming under our 'SaaS+X' business model. Arohar will be a key driver in our overseas market strategy as we focus on innovation to drive robust growth. iClick will continue to seek business opportunities in the metaverse while further accelerating the development of our SaaS product matrix to address brands' challenges in the face of rapidly evolving business models and market." -Frankie Ho, iClick's President of International Business About iClick Interactive Asia Group Limited Founded in 2009, iClick Interactive Asia Group Limited (NASDAQ: ICLK) is a leading enterprise and marketing cloud platform in China. iClick's mission is to empower worldwide brands to unlock the enormous market potential of smart retail. With its leading proprietary technologies, iClick's full suite of data-driven solutions helps brands drive significant business growth and profitability throughout the full consumer lifecycle. Headquartered in Hong Kong, iClick currently operates in eleven locations across Asia and Europe. For more information, please visit https://ir.i-click.com.

Read More

Spotlight

This document presents an overview of over-the-top (OTT) distribution and how it fits into the Internet protocol TV (IPTV) and video-on-demand (VOD) markets. It explains the principles of OTT, considers the differences between OTT and IPTV, looks at the various business models in the OTT space, and provides detailed answers to the key questions being asked about OTT.“Digital distribution” has become a general term referring to the delivery of entertainment content to the consumer through the internet as opposed to over-the-air broadcast, cable, telco, satellite, or discbased delivery. The reality is that there are a variety of types and models of “digital distribution,” and that content delivered by traditional cable, telco, and satellite operators can also be defined as “digital.”

Resources