Vitec acquires OTT tech vendor T-21 Technologies

fiercevideo | January 28, 2019

Video encoding and streaming solutions company Vitec is sharpening its focus on OTT products for broadcasters by acquiring OTT tech vendor T-21 Technologies.The companies did not disclose financial terms for the transaction.Kevin Ancelin, founder and CEO of T-21 Technologies, will join Vitec as vice president of worldwide broadcast sales.“The acquisition of T-21 brings Kevin’s 32-year industry experience and knowledge to Vitec as we expand our product and strategy focus on the broadcast market,” said Mark D’Addio, senior vice president at Vitec, in a statement. “His expertise in product and market development will expedite our new product roadmap and sales efforts for leading broadcasters worldwide.”“I look forward to this new chapter and challenge in my career. Vitec’s technology and dedication to the IP video market is unmatched,” said Ancelin in a statement. “With Vitec’s GEN2+ innovation, the MGW Ace portable hardware encoder delivers no visible latency for the most sensitive video quality and low latency applications. As we develop our next generation of products and marketing, with a focus on broadcast applications, GEN2+ will further transform the contribution market.”

Spotlight

Entertainment companies seldom had a huge need for data. For decades, the equation was a simple one: the quality of content plus how many people watched. Content was crowned king. But the internet opened up enormous floodgates for consumer choice, and the ensuing wave of information gathered from streaming and digital technologies crowned data the new sovereign. The warning bell has been sounded by companies such as Netflix and Amazon: obsolescence is possible if media companies can’t reinvent themselves. The threat is real as more people in the US now pay for a streaming video service than subscribe to cable TV.


Other News
INDUSTRY MARKET

New Report from Comcast Advertising Finds Optimal Balance for TV and Streaming Advertising, Including Significant Portion Dedicated to Streaming

Comcast Advertising released a new, cross-industry | June 13, 2022

Comcast Advertising released a new, cross-industry report titled “The Comcast Advertising Report 2022: Actionable Insights for the Modern TV Advertiser.” Relying on proprietary data, the report provides a unique view into the current landscape from the perspective of viewers, buyers and then sellers – culminating in a specific and fact-based recommendation for the optimal balance of TV and streaming advertising.Comcast Advertising, the advertising division of Comcast Cable, is comprised of Effectv, its advertising sales division, and FreeWheel, its media and technology arm. Both parts of the business contributed to the extensive findings in the report, providing a broad perspective for readers. “The TV advertising landscape is incredibly complex now, and there are more players in the space than ever, While most reports focus on a single view of this complexity, Comcast Advertising is in a unique position to see it from all angles – how viewers are viewing, buyers are buying, and sellers are selling. With this perspective, we are able to truly see what works and what doesn’t in today’s landscape, and provide fact-based insights and predictions about how advertisers can optimize their spend.” -Marcien Jenckes, Managing Director, Comcast Advertising. Below are some of the key findings included in the report’s inaugural edition: Viewers prefer live content on both TV and streaming. In fact, 89% of traditional TV viewing is spent watching live TV and 54% of digital video viewing is live Viewers are exposed to more digital ads than ever before, as ad views on digital services increased by 45% from 2H20 to 2H21 Audience targeted campaigns have increased by over 50% year-over-year, as advertisers turn to audience targeting to reach viewers, at scale, across viewing platforms Programmatic ad views have grown 80% year over year, as advertisers see programmatic buying as a way to reach specific audiences more efficiently. There was also an increase in programmatic campaigns bought on a guaranteed basis. As sellers move to programmatic models, they are working with an average of 13 different programmatic partners – and up to 30 in total Following its focus on the latest trends for viewers, buyers and sellers, the report delves into an actionable “formula for success” for modern advertisers. Based on a study of more than 20,000 campaigns, Comcast Advertising recommends that advertisers allocate 20-30% of their TV budget towards streaming advertising, and the rest to traditional TV. “For years, advertisers have been asking us how to best balance investments across traditional TV and streaming platforms in order to enhance campaign performance, Advertisers shouldn’t be making a guess or ‘going with their gut’ on this; rather, they should focus on the data. By looking at tens of thousands of campaigns across verticals and across budget amounts, the data is quite clear – TV should still act as the foundation for most advertisers, but reach is highest when 20-30% of the budget is allocated to streaming.” -James Rooke, General Manager, Effectv. The report concludes with a look at predictions for the years ahead. Included among these predictions is what’s next for streaming, the importance of first-party data, the shift to audience-based buying, the scaling of addressable advertising and the growth of programmatic. “This has been an incredible year for TV advertising’s progress and innovation, and this is clearly evident in the discussions we’ve having every day,” said Mark McKee, General Manager, FreeWheel. “From addressable, to programmatic, to first-party data – the opportunities are there for advertisers to do more with their budgets and connect better with sellers. It’s critical for them to look at the industry from all sides to understand where the opportunities lie, and this report can help them do that.” Click here to view the full report. About Comcast Advertising Comcast Advertising is the advertising division of Comcast Cable. As a global leader in media, technology and advertising, Comcast Advertising fosters powerful connections between brands and their audiences as well as among publishers, distributors, MVPDs, agencies and other industry players. Effectv, its advertising sales division, helps local, regional and national advertisers connect with their audiences on every screen by using advanced data to drive targeting and measurement of their campaigns. FreeWheel, its media and technology arm, provides the technology, data enablement and convergent marketplaces required to ensure buyers and sellers can transact across all screens, across all data types and all sales channels, in order to ensure the ultimate goal – results for marketers. Comcast Cable, along with NBCUniversal and Sky, is part of the Comcast Corporation (NASDAQ: CMCSA). Visit http://comcastadvertising.com/ to learn more

Read More

MEDIA AND BROADCASTING

ProScreenCast Launches 4K 60Hz HDR Screen Casting Adaptor

ProScreenCast | July 05, 2022

ProScreenCast has announced their newest 4K 60Hz with HDR screen casting adaptor, the SC01, is now available worldwide. SC01 build with HDMI 2.0b and is capable of streaming true 4K resolution up to 60Hz refresh rate with HDR color, it is designed to stream video wirelessly to TV, projector or any display with HDMI. This allows you to experience 4K image quality on a big screen from your mobile phone or PC, without having to run cables across the room.SC01 allows you to stream video from your mobile phone, Pad or PC to a big screen without using any cables. The plug-and-play installation is simple and you do not need to install additional APP to do the setup, everything can be done in the web browser. SC01 supports both 2.4G & 5G Wi-Fi to give you stable connection and is very compact in size and have internal Wi-Fi antenna, which allows you to carry around easily. Usage is also very easy, once setup, you can stream video by Airplay, Miracast, DLNA and Chromecast. You can choose to mirroring your screen to the TV or push the video to TV and still use your mobile for another task. The video streaming latency is almost not noticeable. There also is a button on the device to switch between Landscape & Portrait display, which is suitable to stream portrait video like Tik Tok to big screen. SC01 supports multiple operating system including iOS, Android, Windows and MAC OS. It can be used for watching movies, presentation, gaming and many more. A full specification sheet and info for SC01 are available in www.proscreencast.com SC01 Key Features Stream 4K@60Hz wirelessly HDMI2.0b with HDR 802.11ac dual band WI-FI Easy to use, low latency, stable One button to switch between Landscape & Portrait display Support OS: Android, iOS, Windows, MacOS, Chromecast Suitable for mobile phone, pad, PC, laptop screen sharing About ProScreenCast ProScreenCast started the exploration and development of wireless screen casting solution in 2021. With a team of 20 years R&D experience in AV industry, aiming to explore the best method of wireless HDMI transmission with low latency, simple connection and high-resolution graphics output. Our range of wireless display adaptors fits perfectly for any scene, including watching movie, screen sharing, office meeting, education, gaming and many more.

Read More

PRODUCTS

WOWCube® Entertainment System by CubiOs Inc., Now Available for Pre-Order

CubiOs Inc | June 23, 2022

CubiOs Inc. announced their one-of-a-kind immersive-reality gaming platform, The WOWCube ® entertainment system, is now available for pre-order. Named one of “The 100 Best Inventions of 2021” by Time Magazine, the WOWCube® system was recognized in 2020 with The Edison Best New Products Award, and was a CES Innovation Award honoree in 2021. It is certified by STEM as an educational gadget and also serves as a stress-relief tool that has a positive impact on the development of motor skills, cognitive function and three-dimensional thinking. Pre-orders for the one-of-a-kind cube-shaped device are now offered at 40% off the launch retail price “For anyone who loves gadgets and games, and parents who want to invest in their child’s cognitive abilities, the WOWCube ® system is a modern version of the Rubik's Cube, that will continue to evolve and entertain,With our WOWCube ® System, players interact with games in a unique and thoughtful way - by examining the action from different angles and sorting it out using motor skills and three-dimensional thinking. It is so much more than a gadget or a game, it’s also a certified educational device and developmental tool, that’s fun too!” -Ilya Osipov, President of CubiOs Inc. The WOWCube ® entertainment system features eight separate cubicle modules connected to each other, that let you interact with the digital world as if it were real. Each module is a separate device with three high-resolution screens and a CPU inside. Video games run simultaneously on all 24 screens covering six sides of the device, as the 3D puzzle cube delivers a unique experience where virtual gameplay is controlled by physically tilting, twisting and shaking. When not in use for gaming, the WOWCube can be placed on the charging dock to connect with your smartphone via Bluetooth, and each of the 24 screens can be used to showcase information you want or need handy. CubiOs Inc. is building an entirely new ecosystem of games, widgets, and apps for the WOWCube ® entertainment system by providing SDK and APIs for developers worldwide, who are inspired by unique possibilities to create immersive-reality worlds on the next-gen cube. More details on the DevKit for developing Cube Apps will be available soon. Pre-orders for the WOWCube ® system are now available at https://wowcube.com/buy, at a fraction of the future retail price, for a limited time only. Consumers who want to get their hands on the cube first can purchase a Starter Pack for $299 which includes WOWCube® Entertainment System, a 30CC$ Gift eCard, 3 games and much more available at WOWCube® Play Store. Additionally, Full Pack “Cut The Rope®” and Full Pack “Space Invaders®” editions, are priced at $349 and include WOWCube® Entertainment System plus a 50CC$ Gift eCard, accessories and pre-installed exclusive games. 40+ free and paid games will be available to consumers by the shipment date. All pre-order purchases are verified and secured, with easy payment options and free refunds, plus a refer-a-friend program. The first batch of WOWCube® Entertainment System plans to be delivered in December 2022. About CubiOs Inc. The company is the creator of the WOWCube ® entertainment system — the first-in-class immersive-reality innovative console and the gaming platform providing a unique experience of interacting with the digital world as if it’s a real object by twisting, shaking, and tilting it. CubiOS Inc. is based in Sarasota, FL, and focuses on design, development, marketing, and distribution of hi-tech consumer robotic toys and entertainment game platforms. It is an independent R&D and manufacturing company, developing breakthrough technologies and innovations, and building the ecosystem around the WOWCube ® entertainment system. The CubiOs Studio is the company's game-design lab that creates next-gen digital apps & widgets running on the WOWCube ® entertainment console.

Read More

BUSINESS

Blizzard Entertainment Acquires Boston-Based Studio Proletariat to Expand Development Pipeline for World of Warcraft ®

Blizzard Entertainment | July 06, 2022

Blizzard Entertainment closed the acquisition of Boston-based studio Proletariat to better serve players in the award-winning massive multiplayer online role-playing game World of Warcraft®."Over the next two years we plan to hire hundreds of the best developers to serve the needs of our World of Warcraft players. The extraordinary team at Proletariat will be a key component of our talent acquisition efforts,” said Bobby Kotick, Chief Executive Officer of Activision Blizzard. “We are putting players at the forefront of everything we do, and we are working hard to both meet and exceed their expectations, A critical part of taking care of players is taking care of our teams—making sure we have the resources to produce experiences our communities will love while giving our teams space to explore even more creative opportunities within their projects. Proletariat is a perfect fit for supporting Blizzard’s mission in bringing high-quality content to our players more often.” -Mike Ybarra, president of Blizzard Entertainment We are incredibly excited to be joining Blizzard Entertainment,” said Proletariat co-founder and CEO, Seth Sivak. “Our team has always strived to put players first, and in working with the World of Warcraft team, we have learned that we are completely aligned in our commitments to innovation, quality, investing in our talent, authentic communication, and representation—both in and out of the games we make. World of Warcraft is one of the most influential games ever made and we can’t wait to be a part of that legacy and to help build an even brighter future for Azeroth. We are proud to be working with Proletariat as we further expand our development team and build towards welcoming more players into the Warcraft universe, said John Hight, general manager of the Warcraft franchise. We’ve been listening to our community and making great changes to World of Warcraft based on their feedback—bringing the talented Proletariat team into the fold allows us to explore even more ways we can surprise and delight players who call Azeroth home. Proletariat was founded in 2012 by industry veterans from Insomniac, Harmonix, and Turbine. The team has deep experience building MMORPGs and includes, among others, former lead designers of Asheron’s Call, Lord of the Rings Online, and Dungeons & Dragons Online. At Proletariat, the team has operated live games for nearly a decade, having most recently released the critically-acclaimed cross-platform action-spellcasting battle royale game, Spellbreak. The studio has a strong presence in Boston. Proletariat began working with the World of Warcraft development team in May and will be fully integrated into Blizzard Entertainment over the coming months. The addition of Proletariat is another exciting step in Blizzard Entertainment’s mission to support their talented teams creatively and culturally while building AAA gaming experiences across their iconic franchises. About Blizzard Entertainment, Inc. Best known for blockbuster hits, including World of Warcraft®, Hearthstone®, Overwatch, the Warcraft®, StarCraft®, and Diablo® franchises, and the multifranchise Heroes of the Storm®, Blizzard Entertainment, Inc. (https://www.blizzard.com), a division of Activision Blizzard (Nasdaq: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. Blizzard Entertainment's track record includes twenty-three #1 games* and multiple Game of the Year awards. The company's online gaming platform, Battle.net®, serves tens of millions of active Blizzard players. About Proletariat, Inc. Founded in 2012 in Boston, MA, by a group of game-industry veterans from Harmonix, Turbine, and Insomniac, Proletariat is an award-winning independent game developer with the mission to create games that change the way communities play together. The starting team of five engineers and artists has grown to 90+ developers from diverse backgrounds and tackled some of gaming’s most challenging problems. The studio's first major title, World Zombination, debuted in early 2015 as a coveted "Editor's Choice" on the iOS App Store. Attracting millions of players worldwide, it went on to be named to Apple's "Best of 2015" list and developed a reputation for bringing quality and depth to the mobile MMO landscape.In 2021, Proletariat launched Spellbreak, the first game to have full cross-platform compatibility across PC and all major consoles at release. It went on to be enjoyed by over 10 million players across the world.

Read More

Spotlight

Entertainment companies seldom had a huge need for data. For decades, the equation was a simple one: the quality of content plus how many people watched. Content was crowned king. But the internet opened up enormous floodgates for consumer choice, and the ensuing wave of information gathered from streaming and digital technologies crowned data the new sovereign. The warning bell has been sounded by companies such as Netflix and Amazon: obsolescence is possible if media companies can’t reinvent themselves. The threat is real as more people in the US now pay for a streaming video service than subscribe to cable TV.

Resources