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Applications, Vendors and Suppliers
businesswire | August 23, 2023
HyperX, the gaming peripherals team at HP Inc. and brand leader in gaming and esports, today announced the HyperX x VALORANT Champions Tour Spark Limited Edition Keycap. Specifically designed for VALORANT fans, the new tournament-exclusive keycap allows fans to personalize their desk setup. The keycap is uniquely crafted to showcase support for your favorite VALORANT Champions and competing teams. HyperX and Riot Games collaborated to create a champion-tier keycap that boasts a ...
Business
Sony Interactive Entertainment | March 22, 2022
Sony Interactive Entertainment LLC (“SIE”) announced that it has entered into an agreement to acquire Haven Entertainment Studios Inc. (“Haven Studios”), a Montreal-based development studio formed by acclaimed developer Jade Raymond, founder of Ubisoft Toronto and Motive Studios and one of the creative forces behind the blockbuster Assassin’s Creed franchise. Founded in March 2021 with an investment from SIE, Haven Studios is led by a premier te...
prnewswire | August 27, 2020
The "Global Wireless Earphone Market By Application (Music & Entertainment, Gaming, Virtual Reality and Fitness), By Distribution Channel (Offline and Online), By Region, Industry Analysis and Forecast, 2020-2026" report has been added to ResearchAndMarkets.com's offering. The Global Wireless Earphone Market size is expected to reach $2.9 billion by 2026, rising at a market growth of 8% CAGR during the forecast period....
Virtualization
VREX | November 29, 2021
VREX, the leading provider of virtual reality (VR) collaboration software, today announced its release of the world's first direct Point Cloud support for BIM collaboration in VR. This update, powered by VREX's proprietary technology, drives better insight during BIM coordination to avoid rework and design errors. Combining BIM models with point cloud scans makes it easy to perform visual inspections and understand the current status of any construction project. Read More
Virtualization, Media and Broadcasting
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