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ESE Entertainment | April 05, 2022
ESE Entertainment Inc. (“ESE” or the “Company”) (TSXV: ESE) (OTCQB: ENTEF) is pleased to announce that it has started a new division of its business focused on expanding its existing business products and services to internet gambling (“iGaming”) companies. iGaming is commonly defined as any activity that involves betting online, for example betting on a live event or a game outcome. This is typically carried out through sports betting, online c...
Products
GameOn | December 03, 2021
GameOn Entertainment Technologies Inc. (CSE: GET) (OTCQB: GMETF), a leading game technology provider to media, sports and entertainment companies, is pleased today to announce a strategic partnership with Polygon ($MATIC) & Polygon Studios to build NFT-Based games on their Ethereum-based scaling platform. The deal will see Polygon Studios provide non-dilutive funding for 50% of GameOn's ongoing product development costs. GameOn's product team is spearheaded by Santi Jaramillo, former...
Technologies
businesswire | December 15, 2020
Solidarity (NYSE: U), the world's driving stage for making and working constant 3D (RT3D) content, today declared the obtaining of RestAR, a Tel Aviv-based PC vision and profound learning organization that empowers design brands, online retailers, and advertisers to sweep and deliver actual buyer items in top notch 3D, utilizing just a cell phone. Going ahead the impact points of the dispatch of Unity Forma, another device that permits advertisers to make and distribute intuitive encounters ...
prnewswire | January 15, 2020
The augmented and virtual reality market is projected to reach 18.8 billion U.S. dollars in 2020 and is expected to expand drastically in the coming years. Consumer spending made up the single largest portion of the market worldwide, followed by the discrete manufacturing segment, both of which accounted for billions of U.S. dollars in sales. The report from Statista defines augmented/virtual reality technology (AR/VR) as a technology that makes use of sensory devices to either virtually modify ...
Virtualization, Media and Broadcasting
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