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GAZE-AWARE STREAMING SOLUTIONS FOR THE NEXT GENERATION OF MOBILE VR EXPERIENCES
The average wireless connection speeds for the top ten countries in the world are between 18-28 Mbps Acceptable user experience is therefore highly unlikely, for the vast majority of users. Extending foveated rendering to the end-to-end content provision: “minimizing transport cost for bits that do not contribute significantly to the end-user experience” Some research questions: Can such a system adapt fast enough, considering the speed of the human eye? Can bandwidth requirements be significantly reduced, while still maintaining acceptable QoE? What are the system limitations and required design constraints? DOWNLOAD