Amazon v Netflix in the Subscription VOD Market

November 23, 2018

Connected Screens is a unique, ongoing survey tracking the changing behaviour of how consumers interact with digital screens (television, PCs/laptops, tablets, smartphones and digital outdoor screens), their media consumption and exposure to advertising. This media neutral and consumer centric survey helps users reach the connected consumer in the most effective way and track emerging trends to anticipate new developments.These reports are essential for anyone who wants to understand the intricacies and implications of consumers' behaviour around different connected screens. Covering VOD, media players, advertising, e-commerce, social media and social TV across five screens including all the latest disrupters in these areas, it's the perfect basis for understanding this increasingly complex world.

Spotlight

Nimble Giant Entertainment

Founded in 2002, Nimble Giant is one of the leading game development studios in Latin America. The studio’s first major release, Champions of Regnum, was the first commercial MMORPG made in the region. The latest published title is Quantum League, an innovative arena shooter with time-traveling mechanics, as well as Hellbound, a 90s FPS 30 years later in collaboration with Saibot Studios. Now a part of Embracer Group AB & Saber Interactive. More at www.nimblegiant.com.

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2021 media and entertainment industry outlook

whitePaper | May 1, 2021

Since spring 2020, the COVID-19 pandemic has been accelerating structural challenges and trends that have long faced the media and entertainment (M&E) industry. Kevin Westcott, Deloitte’s US Tech, Media, and Telecom leader, explores the biggest media trends for 2021 and shares his entertainment industry analysis.

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Exploring the barriers to the broad adoption of cloud gaming

whitePaper | March 2, 2022

Cloud gaming has been a sought-after dream in the industry for quite some time. With the global gaming population approaching 3 billion by 2021[1], it is no wonder that all the major industry players, and even some external parties, want to try and create the platform that unifies them all. However, this dream is not a new one to emerge, it has been around for over two decades. While gaming has had significant changes since that time, the dream of cloud gaming has remained the same with very little commercial success. That being said, the direction of other media formats such as movies, TV, and music all point to a cloud based streaming service as an inevitable future for the gaming

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The Fastest Way From Web 2.0 To Web3 Gaming

whitePaper | August 5, 2022

Arena Games is a Web 3.0 multiplayer mobile games platform connecting developers and players in a simple and safe mode We create a convenient way to turn games into web3 for developers, and easy access to GameFi for players

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Web3 Social and Gaming Platform

whitePaper | November 17, 2022

Kirin seeks to bridge the social disconnect and remove the complex barriers that plague Blockchain Gaming and the crypto industry. Kirin will serve as a user-friendly gateway to the metaverse by providing the tools and resources for anyone to create their own virtual worlds. Current metaverses claim they are accessible, interoperable, and promote inclusivity, yet they work within silos disconnected from everyone else. This has led to a highly fragmented, almost segregated Web3 where a truly immersive alternate world experience still seems lightyears away

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The Adobe EchoSign advantage for media and entertainment

whitePaper | June 2, 2021

The media and entertainment industry operates in a challenging environment of rapid change. These companies are struggling to stay one step ahead of—or even keep pace with—the consumer demand for engaging, always-on content. Content producers, advertisers, broadcasters, and distributors alike face the growing requirement to focus on opportunities and growth, while defining and adapting profitable business models.

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Exploring the metaverse and the digital future

whitePaper | February 15, 2022

The GSMA is a global organisation unifying the mobile ecosystem to discover, develop and deliver innovation foundational to positive business environments and societal change. Our vision is to unlock the full power of connectivity so that people, industry and society thrive. Representing mobile operators and organisations across the mobile ecosystem and adjacent industries, the GSMA delivers for its members across three broad pillars: Connectivity for Good, Industry Services and Solutions, and Outreach

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Spotlight

Nimble Giant Entertainment

Founded in 2002, Nimble Giant is one of the leading game development studios in Latin America. The studio’s first major release, Champions of Regnum, was the first commercial MMORPG made in the region. The latest published title is Quantum League, an innovative arena shooter with time-traveling mechanics, as well as Hellbound, a 90s FPS 30 years later in collaboration with Saibot Studios. Now a part of Embracer Group AB & Saber Interactive. More at www.nimblegiant.com.

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