AMD TrueAudio Next – The right next step for audio on VR

June 26, 2016

Virtual reality demands a new way of thinking about audio processing. In the long history of games and video on flat screens, the standard of realism for audio rendering has remained relatively simple, especially when compared against contemporaneous advances in graphics and cinematic video rendering. Although hearing is inherently a 3-dimensional sense, audio for flat screen games and cinema/video has usually minimized the use of 3D and other advanced audio rendering technologies, for the simple reason that all of the graphics and video is in front of you. With a 2D screen in front of you, if you hear a sound of a voice or an object behind you and turn toward it, all you will see is perhaps a speaker or the walls of your apartment. With the exception of some FPS games where 3D audio provides a tactical assist that players learn to use to their advantage, too much realism in audio for a flat screen game or movie can sometimes be a distraction, especially if it is inconsistent with the visual experience. F

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iP2Entertainment

iP2Entertainment is a consortium of international family entertainment and media companies. We build experiential destinations based on the most iconic brands in the world. Our mission is to immerse guests in the worlds of the brands and characters they know and love through innovative, memorable, and compelling experiences, designed to entertain as well as educate.

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whitePaper | March 17, 2020

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iP2Entertainment

iP2Entertainment is a consortium of international family entertainment and media companies. We build experiential destinations based on the most iconic brands in the world. Our mission is to immerse guests in the worlds of the brands and characters they know and love through innovative, memorable, and compelling experiences, designed to entertain as well as educate.

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