Designing a Virtual Reality Psychological Game

November 22, 2017

This thesis aims to create a game design blueprint that incorporates Virtual Reality and psychological game elements. The blueprint is built into a playable game demo and then tested with a closed group, answering the following research question: What would a blueprint for designing a psychological Virtual Reality video game be? In addition, the game project raise awareness of mental illness.The thesis uses literature reviews to form the knowledge base for the game blueprint design, going over virtual reality titles such as Job Simulator and Valve’s The Lab as well as psychological games like Amnesia and the Silent Hill series. The study also includes exploratory research into different mental illnesses, before choosing schizophrenia as the main influence. The thesis also follows the guidelines of Alan Hevner’s design science for information systems.

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