MDK — a worldwide entertainment community for the next generation

The latest 30 years can be characterized as a breakthrough in the media industry caused by the advent of the Internet and its dynamic expansion. The Internet and smartphones have revolutionized our communication channels and become an integral part of our daily lives. Today, there are approximately 3.7 billion Internet users — that’s over 50% of the world’s population — and the number is still continuing to climb.

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Esports Arena

Esports Arena hosts large-scale professional esports/entertainment events, daily video game competition/retail services, produces unique digital content, and rents space and equipment for the video game/ esports industry at a fraction of the cost of other spaces.

OTHER WHITEPAPERS
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Web3 video streaming platform

whitePaper | January 17, 2023

Web 3.0 and blockchain has shifted power dynamics, from concentrated, centralized power, to diffused, decentralized power. Fundamentally, consumers can now become direct owners, and have direct influence in the products and services they give their time to. This is the power of web3 and of blockchain. We have seen web3 and blockchain changing industries, but now, we are changing the video streaming industry. We are driving the content revolution by enabling viewers to earn every time they watch video content. Every time a viewer watches content on our platform, they earn our native cryptocurrency token -MContent. Our token has immense potential to grow as it is tied to a real-world asset, content.

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FAST channels usher in a new era of operational creativity

whitePaper | August 25, 2022

In the face of unprecedented competition, media companies must find ways to innovate — but the cost of delivering content in an era of multiplying platforms is eating into their operations budget for trying new things. FAST channels represent a significant new opportunity to test ideas, iterate — and bring in extra revenue. In fact, Digital TV Research reported the AVOD market FAST channels belong to represents the fastest-growing video segment over five years (2020–2024). But media companies can’t afford to spend months and massive resources to take a channel from idea to launch.

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VIDEO FOR PASSENGER ENTERTAINMENT IN THE CONNECTED CAR

whitePaper | July 22, 2022

FM radio and MP3 audio are the most popular forms of in-car entertainment today. However, as we enter a new decade, basic radio and bring-your-own-device (BYOD) experiences are unlikely to satisfy drivers and passengers for much longer. In the next few years, one of the most significant opportunities foreseen in the automotive industry will be the digitally connected car, including internet enabled e-cockpit platforms and rear-seat entertainment displays for passengers

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Rethinking the Evolution of the PC industry

whitePaper | January 16, 2023

The computer industry is one of continual innovation and development, pushing the boundaries of possibility with constantly evolving products. As user needs and demands constantly change and increase, the industry must ensure products meet not just current demands, but also future requirements - resulting in faster, higher performing PCs and hardware.

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WAYS G SUITE FOR MEDIA AND ENTERTAINMENT IS TRANSFORMING OPERATIONS

whitePaper | March 26, 2020

Media and entertainment companies are developing and integrating new technologies, as well as creating content that is seen by millions and generates billions in global revenue. But behind the systems that enable digital animators to bring dinosaurs to life (at least on screen) or empower users to share their dreams with the world, are companies that need innovative tools to help them boost productivity, ROI, and collaboration.

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The Supremacy Metaverse Gaming Platforms

whitePaper | July 1, 2022

The biggest challenge facing Web3 (commonly referred to as the future internet domain utilizing decentralized blockchain technologies) is mass adoption by mainstream internet users. History has shown us that mass adoption helps foster momentum in improving new technologies and creating new economic opportunities – the adoption of smartphones and web apps being one example. In our view, the Metaverse is the future user experience layer of Web3, where users can experience the internet in a new and familiar space, with games and other entertainment platforms supporting the embrace of this new technology.

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Spotlight

Esports Arena

Esports Arena hosts large-scale professional esports/entertainment events, daily video game competition/retail services, produces unique digital content, and rents space and equipment for the video game/ esports industry at a fraction of the cost of other spaces.

Events