Shaping the Future of Entertainment

Political parties have long published manifestos. Pressure groups and charities too. Until now, the UK’s entertainment retailers and digital entertainment services have done without. So why now? Does entertainment retailing really need a manifesto, a statement of principles, a vision for the future? We believe so. Music, video and games is a significant business, not just economically where sales are currently in excess of £5.6bn a year, but also culturally.

Spotlight

LiveOne, Inc

Headquartered in Los Angeles, California, LiveOne, Inc. (NASDAQ: LVO) (the "Company") is an award-winning, creator-first, music, entertainment and technology platform focused on delivering premium experiences and content worldwide through memberships and live and virtual events. The Company was awarded Best Live Moment by Digiday for its “Social Gloves” PPV Event and has been a finalist for 8 more awards, including Best Live Event, Best Virtual Event, Best Overall Social Media Excellence, and Best Original Programming from Cynopsis and Digiday. As of September 9, 2022, the Company has accrued a paid and free ad-supported membership base of 2.5 million*, streamed over 2,900 artists, has a library of 30 million songs, 600 curated radio stations, over 300 podcasts/vodcasts, hundreds of pay-per-views, personalized merchandise, released music-related NFTs, and created a valuable connection between fans, brands, and bands. The Company's wholly-owned subsidiaries include Slacker Radio, Gramop

OTHER WHITEPAPERS
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Metaverse / Ecosystem Build a Cloud Computing Platform P.1

whitePaper | December 8, 2022

"As we know, Blockchain is a distributed ledger that records economic transactions such that they cannot be manipulated. The technology came into prominence as a result of the interest in bitcoin and cryptocurrency in general but has since found relevance in recording not just cryptocurrency transactions but for anything of value. Knowing the capabilities of this emerging technology, developers and tech enthusiasts have gone to work fashioning out use case after use case for blockchain. Today many developers are focused on developing applications "codes" for the crypto world "BlockChain" without realizing many factors that the future will bring".

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2022 media & entertainment industry outlook

whitePaper | June 10, 2022

In 2021, the media & entertainment industry saw continued changes from technological progress, evolving generational behaviors, and ongoing impacts from the global pandemic. Amid recurring COVID-19 surges, people sought more media & entertainment at home, while often avoiding larger in-person events.1 Digital media engagement even remained strong over the healthier summer, evidence that the pandemic has only accelerated preexisting trends toward the digital world.

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Innovation in Smart Video Storage; How WD Purple™ Intelligently Manages Video Data

whitePaper | April 15, 2022

This paper discusses an intelligent approach to storing video surveillance data on Hard Disk Drives (HDDs), utilizing on-drive Artificial Intelligence (AI) and Machine Learning (ML) technologies. In today’s video surveillance environment, high-definition cameras with video analytic capabilities send multiple streams of video data to network recorders and drives, causing new storage complexities.

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Gaming and the Future of Experience Design

whitePaper | April 2, 2020

As digital interfaces become more immersive, game design is the paradigm we need to adopt to best serve our customers. A bold statement, yes, but the evidence is in accelerating trends on user engagement, ubiquity of technology, and maturity of experiences. Video gaming leads all other forms of entertainment For a dramatic illustration of how important game design has become, just check the high scores. The medium has outpaced all other entertainment categories in revenue and profit, pulling in $116 billion globally in 2017, compared to $105 billion for TV and streaming TV, $41 billion for movies, and $17 billion for music.

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SPORTS OF META

whitePaper | May 25, 2022

Sports Of Meta is an AI-based universe of sports games that is guaranteed ownership with blockchain technology infrastructure and NFT (non-fungible token). Sports Of Meta is a paradigm that reimagines the sports enviroment, paying attention to the experiences, needs, challenges faced by gamers in the world of classic esports, and shortcomings in the rapidly evolving world of nftgames. Within the Sports Of Meta ecosystem, which is designed as a distributed structure, organizations belonging to many sports will be organized and participants will be effectively involved in different roles in these organizations.

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Immersive Media Technologies: The Acceleration of Augmented and Virtual Reality in the Wake of COVID-19

whitePaper | February 19, 2022

It has been almost two years since the COVID-19 pandemic first disrupted global economies, forcing businesses to examine its impact. Immersive media businesses, which use technologies such as augmented reality (AR) and virtual reality (VR) that create or imitate the physical world through digital simulation, have been no exception.

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Spotlight

LiveOne, Inc

Headquartered in Los Angeles, California, LiveOne, Inc. (NASDAQ: LVO) (the "Company") is an award-winning, creator-first, music, entertainment and technology platform focused on delivering premium experiences and content worldwide through memberships and live and virtual events. The Company was awarded Best Live Moment by Digiday for its “Social Gloves” PPV Event and has been a finalist for 8 more awards, including Best Live Event, Best Virtual Event, Best Overall Social Media Excellence, and Best Original Programming from Cynopsis and Digiday. As of September 9, 2022, the Company has accrued a paid and free ad-supported membership base of 2.5 million*, streamed over 2,900 artists, has a library of 30 million songs, 600 curated radio stations, over 300 podcasts/vodcasts, hundreds of pay-per-views, personalized merchandise, released music-related NFTs, and created a valuable connection between fans, brands, and bands. The Company's wholly-owned subsidiaries include Slacker Radio, Gramop

Events