Sony Highlights its Evolution as a “Creative Entertainment Company with a Solid Foundation of Technology” at CES 2020

January 21, 2020

Sony seeks to deliver products, content, and services that resonate with people and affect a positive impact on society, based on its Purpose to "fill the world with emotion, through the power of creativity and technology." Sony Corporation President & CEO Kenichiro Yoshida spoke at the Sony press conference held ahead of the exhibition's public opening, stating that "Creativity is a powerful driving force that moves Sony forward. When it is combined with our technology, it is unstoppable." He then proceeded to introduce Sony's latest offerings and new developments from our electronics and entertainment businesses.

Spotlight

Nerd Corps Entertainment

As many of you already know, Nerd Corps Entertainment was acquired by DHX Media in December 2014. DHX Media Ltd. (www.dhxmedia.com), is a leading broadcaster, creator, producer and marketer of family entertainment. So what does this mean for you and how do you stay in touch with us? All you have to do is one simple thing - follow our DHX Media page at https://lnkd.in/d3xFKVg. This page will continue to display company updates, career opportunities and much more! We look forward to seeing you on the DHX Media page and we thank you for following us.

OTHER WHITEPAPERS
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A comprehensive analysis and survey of the theatrical and home/mobile entertainment market environment

whitePaper | March 17, 2020

The main contributing factors of Mobile Entertainment market are increasing Sales Strategies, Revenue Generation, Valuable Growth Anticipation, and Cost Structure Study. Increasing prevalences of Mobile Entertainment market report, which highlights the major industry growth drivers, challenges, opportunities and restraints for the leading key players. It also serves the analysis of the global market share, segmentation, revenue growth estimation and geographic regions of the market.

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The Media, Entertainment and Culture Industry’s Response and Role in a Society in Crisis

whitePaper | June 3, 2021

COVID-19 continues to unfold with a profound shock across the media industry. At extraordinary speed, it has disrupted supply and demand, workforce and business operations, monetization, the industry ecosystem, and the emotional and physical health of the industry's community. The first priorities have been to adapt to ensure business continuity and support society, workers, and customers.

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An Established Web3 Platform for Metaverse Games

whitePaper | May 30, 2022

To provide infrastructure to curate GameFi ecosystem by leveraging Web 3 technology to empower traditional games to enable social network and connection among game players

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Exploring the metaverse and the digital future

whitePaper | February 15, 2022

The GSMA is a global organisation unifying the mobile ecosystem to discover, develop and deliver innovation foundational to positive business environments and societal change. Our vision is to unlock the full power of connectivity so that people, industry and society thrive. Representing mobile operators and organisations across the mobile ecosystem and adjacent industries, the GSMA delivers for its members across three broad pillars: Connectivity for Good, Industry Services and Solutions, and Outreach

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PLAYA3ULL Games Whitepaper

whitePaper | June 2, 2022

PLAYA3ULL GAMES is gaming designed backwards. We ask you what YOU want and build the game for you. You get to be involved in the important decisions and even have directional say through the DAO

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2023 media & entertainment industry outlook

whitePaper | January 11, 2023

In 2023, indications show that change in the media and entertainment business is likely to continue. Studios and video streamers face the reality of their own market disruption, trying to find profits in a less profitable business. They compete with not only each other for attention, time, and revenues, but also with social media, user-generated content, and video games. The latter have evolved more quickly, staying close to younger demographics.

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Spotlight

Nerd Corps Entertainment

As many of you already know, Nerd Corps Entertainment was acquired by DHX Media in December 2014. DHX Media Ltd. (www.dhxmedia.com), is a leading broadcaster, creator, producer and marketer of family entertainment. So what does this mean for you and how do you stay in touch with us? All you have to do is one simple thing - follow our DHX Media page at https://lnkd.in/d3xFKVg. This page will continue to display company updates, career opportunities and much more! We look forward to seeing you on the DHX Media page and we thank you for following us.

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