SpinVR: Towards Live-Streaming 3D Virtual Reality Video

November 16, 2017

Streaming of 360° content is gaining attention as an immersive way to remotely experience live events. However live capture is presently limited to 2D content due to the prohibitive computational cost associated with multi-camera rigs. In this work we present a system that directly captures streaming 3D virtual reality content. Our approach does not sufer from spatial or temporal seams and natively handles phenomena that are challenging for existing systems, including refraction, relection, transparency and speculars. Vortex natively captures in the omni-directional stereo (ODS) format, which is widely supported by VR displays and streaming pipelines. We identify an important source of distortion inherent to the ODS format, and demonstrate a simple means of correcting it.   

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Say hello to SSIMWAVE™ and goodbye to everything else. With SSIMPLUS™, deliver the ultimate viewing experience regardless of the medium or the display. Everywhere. For everyone.SSIMWAVE™ is defining the future of video delivery by beginning with the end-viewer in mind. SSIMWAVE's SSIMPLUS™ objective video quality assessment (VQA) is by far the most accurate measure of how humans perceive video. By modeling and measuring viewer experience at every stage of the digital video distribution system, broadcasters, streamers, and content creators can deliver the ultimate video experience™ to consumers on any screen.

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