The Gaming & gambling VR era: New Solutions and Beyond

February 5, 2017

Everyday, VR technology becomes more of a household name. Despite the fact that its products now have no more than 1% of the total  game development outsourcing market, we see new, higher usability devices hitting the market. If you want an example, look at Razer and FOVE. Moreover, there is nothing to prevent ‘established’ names like Oculus Rift and HTC Vive 2 from offering new generation augmented reality & virtual reality technology soon. This, in turn, inevitably cuts costs, provides higher usability, and excites minds with outstanding immersive experiences. That means, more prospects are open to VR gaming and gambling, and someone needs to fill this industry gap asap.



 

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At Wizards of the Coast everything starts with great stories, fantastic art and innovative game play. Our players and fans are members of a global community bound together by their love of both digital gaming and in-person play. From Magic: The Gathering, the first and most widely played Trading Card Game (TCG), to Dungeons & Dragons, the roleplaying game that started an entire new category and culture, each of our brands delivers a unique entertainment value to our fan communities including novels, animated TV series, movies, video games, board games, apparel and much more.

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