White Paper: Transforming Pay-TV with Hybrid IPTV/OTT Security Solutions

January 9, 2017

Next-generation pay-TV customers expect more flexibility in their pay-TV services and are increasingly cutting the cord to save money.To be successful in today’s market, operators must offer a rich user experience with a variety of ways to consume television content with time-shift TV, VOD, search and recommendations, third-party streaming services and PVR delivered to a multitude of devices. Adapting quickly to market changes and launching new services ahead of the competition while keeping costs under control is increasingly important.

Spotlight

Academy of Television Arts & Sciences

The Academy of Television Arts & Sciences was founded in 1946 just one month after network television was born. It is a nonprofit organization devoted to the advancement of telecommunication arts and sciences and to fostering creative leadership in the telecommunication industry.The Television Academy, the only major organization devoted to the television and broadband screen entertainment industry, is made up of over 19,000 members, representing 29 professional peer groups, including performers, directors, producers, art directors and various other artisans, technicians and executives.

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NVIDIA STUDIO EDUCATION PARTNER PROGRAM

whitePaper | March 10, 2020

NVIDIA GPUs are used by the world’s top creative professionals to create stunning content and visual effects. GPUs with NVIDIA RTX™ technology help artists work seamlessly and produce works that practically cannot be done on any other platform. From film and television to animation, interactive media, and game design, the industry relies on NVIDIA GPUs.

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2020 Sports industry outlook In an Olympic year, “golden” opportunities abound throughout the sports industry

whitePaper | March 3, 2020

In December 2000, reports began to circulate within intelligence communities in the United States and Europe of a powerful new technology acquired by Iraqi dictator Saddam Hussein. It would allow Saddam to upgrade his guided missile programme and place many targets in the west within reach, went the whisperings. The name of the technology was the Sony PlayStation 2. Speculation that Saddam was “hoarding” hundreds of box-fresh PS2s in order to harness their extraordinary processing power was eventually debunked. But not before the Pentagon had thoroughly investigated the rumours.

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ENGAGE CONSUMERS WITH IMMERSIVE MEDIA

whitePaper | January 8, 2020

Immersive media delivered as virtual reality (VR),full 360°I 180" video streaming and VR commerce can be embedded into the lifestyle of digital consumers. Digital technologies break barriers between consumer platforms and pave the way for applications across media and entertainment, telecommunications, sports, retail, and education. Incumbent telco’s and media companies are exploring innovative methods to adopt immersive technol09 es and grow the r business.

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The Use of Virtual Reality to Promote Sustainable Tourism: A Case Study of Wooden Churches Historical Monuments from Romania

whitePaper | April 30, 2021

The accelerated development and expansion of cultural tourism in areas with unique tourist objectives, characterised by a high degree of risk in terms of their physical and chemical integrity, requires sustained efforts by all stakeholders to identify new methods, techniques, and procedures for their conservation, protection, and capitalisation, with respect to tourism. The aim of this study was to propose an optimal methodology for capitalising on tourism related to wooden churches, regarded as a structural item of tangible cultural heritage, with positive effects on theprotection, conservation, information, and awareness of all stakeholders in tourism development.

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Metaverse as unique as its users

whitePaper | July 15, 2022

Neos is a virtual reality peer-to-peer metaverse for creators, educators and communities that reinvents and generalizes the way immersive social experiences, applications, games and other various virtual creations are built, to let them all coexist in one shared space. Users can build and distribute content right within Neos. The innovative underlying architecture - based on simple, yet powerful building blocks in an expandable future-proof way - is designed to dynamically synchronize complex worlds and behaviors

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PlayFuel: Fueling the Gaming Industry

whitePaper | December 17, 2019

PlayFuel brings the power of blockchain technology to the gaming world. We are doing this by creating a platform that allows developers to earn funding by integrating PlayFuel into their games and allowing players to mine PLF — crypto-tokens just by playing. Players can use these tokens to buy games, redeem exclusive goodies or even exchange the tokens into real money. Developers can gain funding through gamers who purchase PLF and invest in the development of their games. Investors get access to beta testing, exclusive in-game items, and will be one of the first users to be given access to the actual game.

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Spotlight

Academy of Television Arts & Sciences

The Academy of Television Arts & Sciences was founded in 1946 just one month after network television was born. It is a nonprofit organization devoted to the advancement of telecommunication arts and sciences and to fostering creative leadership in the telecommunication industry.The Television Academy, the only major organization devoted to the television and broadband screen entertainment industry, is made up of over 19,000 members, representing 29 professional peer groups, including performers, directors, producers, art directors and various other artisans, technicians and executives.

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