Media and Broadcasting

A Responsible Brand Starts from Within

June 22, 2021

There is a growing list of actions a brand must take to walk truthfully and authentically into the work of social responsibility. The externally facing actions are what the public sees, but working behind the scenes to realize these actions are multifaceted employees who give the majority of their waking lives to help the brand achieve its promise.

Spotlight

DEG

DEG: The Digital Entertainment Group is an industry association that advocates and promotes entertainment platforms, products and distribution channels, on behalf of motion picture, music, consumer electronics and technologies companies.

OTHER WHITEPAPERS
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The Umetaworld White Paper

whitePaper | July 11, 2022

The mission of UMetaWorld is to create a new way to experience the world and interact with people, whereas also the landscape is unique because it is a virtual replica of the reality, the only limit is your fantasy. UMetaWorld is building up a new universe. The way it should be. Fair, with equal opportunities, where everyone can travel without any restrictions, shopping, get an education, earn money, have fun with friends and create meeting rooms. Moreover, users can customize theirs private rooms (spaces designed by them) or make a business meeting as in the real life.

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Metaverse as unique as its users

whitePaper | July 15, 2022

Neos is a virtual reality peer-to-peer metaverse for creators, educators and communities that reinvents and generalizes the way immersive social experiences, applications, games and other various virtual creations are built, to let them all coexist in one shared space. Users can build and distribute content right within Neos. The innovative underlying architecture - based on simple, yet powerful building blocks in an expandable future-proof way - is designed to dynamically synchronize complex worlds and behaviors

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A complete guide to thriving in the Free Ad-supported Streaming TV world

whitePaper | September 23, 2022

No content owner can stay oblivious to the existence and impact of FAST in today’s age. The rising popularity of connected TVs is indirectly paving the way for FAST into millions of living rooms. Talking about Australia specifically, 8 in every 10 consumers have access to a connected TV and prefer to use it to consume content as opposed to other devices such as mobile phones. The penetration of streaming TV in the APAC region is quite impressive as well. Here’s a quick glance based on data from Globa lWeb Index 2020 report.

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Azure Resiliency – Business Continuity andDisaster Recovery

whitePaper | January 12, 2022

Azure is a rapidly growing cloud computing platform that provides an ever-expanding suite of cloud services. These include analytics, computing, database, mobile, networking, storage, and web services. It integrates tools, templates, and managed services that work together to make it easier to build and manage enterprise, mobile, web, and Internet of Things (IoT) apps faster, using the tools, applications, and frameworks you choose. The cloud enables these exciting technologies.

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2023 media & entertainment industry outlook

whitePaper | January 11, 2023

In 2023, indications show that change in the media and entertainment business is likely to continue. Studios and video streamers face the reality of their own market disruption, trying to find profits in a less profitable business. They compete with not only each other for attention, time, and revenues, but also with social media, user-generated content, and video games. The latter have evolved more quickly, staying close to younger demographics.

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Driving Customer Experience Using AR/VR Technologies

whitePaper | January 10, 2020

Better customer service – AR/VR technologies are bringing in better customer support processes. AR allows businesses with the opportunity to develop their own products, improve user engagement and build a long lasting relationship with their customers. Digital content like 3D animations, video, images, audios etc.

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Spotlight

DEG

DEG: The Digital Entertainment Group is an industry association that advocates and promotes entertainment platforms, products and distribution channels, on behalf of motion picture, music, consumer electronics and technologies companies.

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