Technologies

VR for Soft Skills Training

June 22, 2022

vr-for-soft-skills-training
High-quality Virtual Reality (VR) equipment has become more affordable during the past few years, leading to its wide-scale application in a number of industries. One of the main areas in which VR is being used is in corporate training.

Spotlight

EvoPlay

EvoPlay — leading developer of integrated products and solutions for the online gaming industry. Based on many years of experience in the segment of online entertainment, we have designed and developed a set of products designed for the creation and effective management of gaming systems. Thanks to our b2b solutions and technologies, hundreds of companies around the world enable millions of players to satisfy their passion.

OTHER WHITEPAPERS
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NVIDIA STUDIO EDUCATION PARTNER PROGRAM

whitePaper | March 10, 2020

NVIDIA GPUs are used by the world’s top creative professionals to create stunning content and visual effects. GPUs with NVIDIA RTX™ technology help artists work seamlessly and produce works that practically cannot be done on any other platform. From film and television to animation, interactive media, and game design, the industry relies on NVIDIA GPUs.

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The Metaverse Technology Framework

whitePaper | June 17, 2022

The metaverse promises to transform industries ranging from tourism to fashion. But the metaverse is not developing by magic. An immersive metaverse needs several building blocks to realize its potential, including artificial intelligence, extended reality, blockchain, edge computing, and more. Major product developments from companies such as Apple, Google, and Meta have cast a spotlight on these technologies

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INSIGHTS 2019 Traditional TV, online video & streaming - Disney+ special

whitePaper | December 11, 2019

Despite Disney+ just now going live in the US and the release still months in the future in Europe, the new streaming service is already looking to become a challenger for the top spots in a crowded field. In the US, more than half have already heard about Disney+ and 43% intend to subscribe. Not surprisingly, especially families with children are expected to sign up to Disney+.

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The real launch process of media streaming platforms, explained

whitePaper | April 13, 2021

By 2021, it's estimated that 80% of total internet traffic will consist of streaming video content, but the long term development of such a fast growing industry still remains uncertain.In this whitepaper, learn what technical and logistical challenges arise during the media streaming launch process and how they’re solved.

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INTERNET & DIGITAL MEDIA SECTOR REPORT

whitePaper | November 6, 2019

The average adult spends 6+ hours a day engaging with digital media, over half of which is via smartphone « Given massive consumption of media and increasingly crowded media landscape, content providers must figure out ways to differentiate their offering « Brand identity is more important than ever as companies compete for eyeballs and wallet share. 86% of consumers say authenticity is important when deciding what brands they like and support.

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2023 media & entertainment industry outlook

whitePaper | January 11, 2023

In 2023, indications show that change in the media and entertainment business is likely to continue. Studios and video streamers face the reality of their own market disruption, trying to find profits in a less profitable business. They compete with not only each other for attention, time, and revenues, but also with social media, user-generated content, and video games. The latter have evolved more quickly, staying close to younger demographics.

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Spotlight

EvoPlay

EvoPlay — leading developer of integrated products and solutions for the online gaming industry. Based on many years of experience in the segment of online entertainment, we have designed and developed a set of products designed for the creation and effective management of gaming systems. Thanks to our b2b solutions and technologies, hundreds of companies around the world enable millions of players to satisfy their passion.

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