2019 AUGMENTED AND VIRTUAL REALITY SURVEY REPORT

| July 11, 2019

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The vast majority of respondents think that by 2025, immersive technology will be as ubiquitous as mobile devices in the consumer market, with 39% saying they strongly agree with that statement and 47% saying they agree. Only 7% of respondents disagreed with the statement. Respondents found user experience, such as bulky hardware or technical glitches, to be the biggest obstacle for mass adoption of AR (26%) and VR (27%)—but that’s down from last year, when user experience was at 39% for AR and 41% for VR.

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WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms.

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