6 attraction technology trends for 2020: VR, AR, AI, bots and esports

| January 30, 2020

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Technology is vital when it comes to creating innovative and memorable visitor experiences and attractions. But what are the key attraction technology trends for 2020? Visitors are becoming more tech-savvy, mobile phones are increasingly powerful and VR is losing its novelty. Blooloop predicts six attraction technology trends as ones to watch in the year ahead. Virtual reality is key when looking at attraction technology trends. It went from strength to strength in 2019. According to Forbes, it’s predicted that location-based entertainment (LBE) will comprise approximately 11 per cent of the VR industry by 2023. However, VR is evolving to include social interaction, a good story and gameplay mechanics.

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VIVE Network LLC

VIVE is the first entirely ultra high definition [4K], long-form, 24/7 linear TV network available globally on every screen in every format. The network offers experiential lifestyle television series and programmes complemented by relevant opt-in interactive advertising and comprises niche channels in the realms of gastronomy, travel, home & garden, fashion & beauty, health & fitness, music & entertainment, weddings, live sports, and indie films.VIVE Network in association with UHD innovators Harmonic, Inc., as well as major UHD camera manufacturers – is embarking on a pursuit to empower film & television students and professionals worldwide with the knowledge, resources and work experience necessary to successfully bridge into careers in the realm of UHD – the future of TV.

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PlayStation, Oculus, and Facebook Gaming pull out of GDC over coronavirus concerns

Article | February 20, 2020

Sony’s PlayStation team and Facebook, including Oculus VR, have withdrawn from this year’s Game Developers Conference, citing health concerns surrounding the novel coronavirus, COVID-19.“Out of concern for the health and safety of our employees, our dev partners, and the GDC community, Facebook will not be attending this year’s Game Developer Conference due to the evolving public health risks related to COVID-19,” a Facebook spokesperson said in a statement emailed to Polygon. “We still plan to share the exciting announcements we had planned for the show through videos, online Q&As, and more, and will plan to host GDC partner meetings remotely in the coming weeks.”

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Music and podcasts are competing for the same time

Article | May 28, 2021

The pandemic changed media consumption.Consumers acquired an extra 12% of entertainment timeand though everything was up, some categories grew much faster than others. One of the biggest gainers was spoken word audio, with podcasts and audiobooks seeing dramatic rises and while music hours grew too, the increase was below 12%, which means that music lost share. In the current entertainment environment of plenty this may be an academic concern, but when life returns to some form of normality (commutes, going out, gyms etc.) some or all of that extra 12% of entertainment time will go, which means that growing by less than the market average could translate into decline.

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Virtual Reality And Blockchain: Match Made In Heaven

Article | March 4, 2020

Having ruled the roost in science-fiction movies, and TV shows over the years, virtual reality (VR) is now an embodiment of reality. While virtual reality has not quite set the world alight yet, its future is promising. Virtual reality could make a difference in several sectors of business, including the likes of education, healthcare, and manufacturing among others. That being said, does virtual reality find application in blockchain technology? Is the coupling of these technologies a viable match? Read on to find out, and learn much more

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Why Losing Activision and Bethesda Is a Major Blow to NVIDIA's Streaming Ambitions

Article | March 4, 2020

How did this happen? To understand, you need to know how NVIDIA's video-game streaming service works. Video game fans are used to console and PC gaming where games are usually purchased once and then played on specific hardware: Xbox games for Microsoft's (NASDAQ: MSFT) Xbox, PlayStation games for Sony's (NYSE: SNE) PlayStation, and PC games on (of course) a PC. To play on a different type of machine, customers usually have to purchase the game again. This model informed Stadia's cloud gaming economy, which requires customers to purchase games if they want to play them on Stadia.

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Spotlight

VIVE Network LLC

VIVE is the first entirely ultra high definition [4K], long-form, 24/7 linear TV network available globally on every screen in every format. The network offers experiential lifestyle television series and programmes complemented by relevant opt-in interactive advertising and comprises niche channels in the realms of gastronomy, travel, home & garden, fashion & beauty, health & fitness, music & entertainment, weddings, live sports, and indie films.VIVE Network in association with UHD innovators Harmonic, Inc., as well as major UHD camera manufacturers – is embarking on a pursuit to empower film & television students and professionals worldwide with the knowledge, resources and work experience necessary to successfully bridge into careers in the realm of UHD – the future of TV.

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