A Dreams Dev Is Planning A Star Wars VR Level With This Awesome Lightsaber

| February 4, 2019

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The Dreams beta doesn’t have VR support, but it does allow everyone to get to grips with the tools. As far as we understand, VR levels will have to be built within VR itself. magnumninja is considering building out a first-person ‘Jedi Academy-like’ like level for PSVR. “Imagine going through Jedi training in first-person and having to block lasers from a Training Remote and learning how to use the force,” the developer wrote.

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Streaming continues to boost US music industry growth

Article | March 1, 2020

The US music industry posted its fourth straight year of double-digit growth in 2019 to generate $11.1-billion in revenue, an industry tracker said, citing the continued domination of streaming. The year's total revenue jumped 13 percent, the Recording Industry Association of America said in its annual report, with streaming accounting for $8.8-billion, nearly 80 percent of the sum. The RIAA said paid subscriptions to streaming services like Spotify and Tidal contributed the largest share and marked the largest source of revenue growth -- up 25 percent versus 2018.

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The streaming, AI and VR-assisted future of listening

Article | March 29, 2020

We’ve already seen a boom in smart speakers. This and the unleashing of sound experiences from any sort of tether are fuelling the audio revolution. Streaming services like Spotify and Apple Music mean sound is no longer dependent on a carrier medium or dedicated device. Instead, listening has become mobile and on-demand. Like an invisible companion, sound accompanies us wherever we go, without interruption. In the future, I believe that the distance between listener and sound will shrink even more. How so?

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VR Headsets of the Future Might Be Made With Mirrors?

Article | June 4, 2020

Do you get headaches or feel nauseous while using VR headsets? About 20% of people do. Even if VR headsets don’t cause you physical discomfort, you might feel that your virtual worlds seem flat..That’s because they are flat. VR headsets using close-to-eye displays rely on lenses. While a lot of cool technology goes into them, they really work a lot like television or computer screens. Advancements like eye-tracking and autofocus try to fix these problems. But, they’ll never work. At least not according to Doug Magyari. Magyari and Immy, his company based in Troy, Michigan, believe that they have the solution: VR headsets that don’t use lenses.

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Microsoft confirms Xbox Series X will support ‘four generations of gaming’

Article | February 24, 2020

Today, Microsoft finally unveiled many of the specs for its upcoming Xbox Series X, but the company also detailed something arguably as important: how the console will handle backwards compatibility. According to Microsoft, the Series X will support “four generations” of Xbox games, something the company alluded to last year. “Our commitment to compatibility means existing Xbox One games, including backward-compatible Xbox 360 and original Xbox games, look and play better than ever before,” Xbox head Phil Spencer wrote in a blog post.

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GeekWire

GeekWire is a fast-growing, national technology news site with strong roots in the Seattle region and a large audience of loyal, tech-savvy readers around the globe, who follow the site for breaking news, expert analysis and unique insights into the technology industry.Founded in 2011, GeekWire is uniquely positioned to cover some of the most widely followed and innovative tech companies in the world, and one of the most vibrant startup markets in the country.

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