ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY

May 29, 2018

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“The spectacular growth of our industry proves video game developers, artists, and storytellers are the brightest lights in the US economy, finding more ways to delight the world’s 2.6 billion gamers each year.” The study is the most in-depth and targeted survey of its kind, gathering data from more than 4,000 American households and surveying the heads of and most frequent gamers within each household about their video game playing habits and attitudes.

Spotlight

Multiple Media Entertainment

Multiple Media Entertainment (MME) is a full service independent media content creation and distribution company located in Toronto, Ontario, Canada. Founded in 2010 by industry veterans Drew Craig and Michael Taylor, the company is involved in all aspects of the entertainment content industry including development and production but focuses on film and television program distribution of scripted and non-scripted programming, including series, specials, mini-series, made for TV movies and feature films. The company has built a solid reputation as a dependable source of high quality programming to the media outlets, filmmakers, program producers and suppliers. MME tailors its distribution strategy for every project that it takes on and controls the distribution rights to a film and television library that has grown to more than 200 titles. MME is majority owned by Toronto-based Quantum International Income Corp. (QIIC) (TSX VENTURE: QIC.U), a publicly traded holding company.

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BUSINESS

The rise of the introverted salesperson

Article | May 25, 2021

The shift to virtual selling has upended the status quo for many sales teams across the country and around the world. I firmly believe, as I’ve said before, thatnearly everything can be sold over video— and in many ways the virtual sales process makes it easier for sales reps to connect with customers and build trust.Still, there has been a great deal of resistance, and some organizations have just tried to wait it out, hoping that once COVID passed, they could go back to normal.

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Why Shares of AMC Entertainment Are Surging Today

Article | April 28, 2020

It was just two weeks ago that it looked as if the COVID-19 pandemic would push AMC into bankruptcy, as forced theater closures shut off revenue to the world's biggest cinema operator. The company also slashed its dividend, and executives all took pay cuts to help conserve cash. Investors should still be wary, even if AMC is able to open many of its theaters sooner than the mid-June date it had been eyeing.

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TECHNOLOGIES

Ongoing transitions in gaming industry

Article | January 19, 2021

The gaming industry is continuously evolving with current transitions derived from VR/AR, blockchain, 5G and cloud computing. The aim of this transition is to fulfill requirements of gamers such as reducing the cost of gaming, developing more immersive experience, converting tools bought in games as transferable assets, enabling gamers to play graphic intensive games on low cost devices. Currently popular games are on the go to create augmented reality versions to be played on AR headsets with their mobile phones. The google stadia platform(a platform where graphic intensive games run in data centers and gamers can play them via web browsers) has also enabled the gaming industry to eliminate the computing limitations imposed by running games in mobile devices. The only barrier in coupling both technologies to have the best of both worlds is low bandwidth of 4G which will soon be expanded when 5G rolls out in the market. TRANSITIONS IN GAMING INDUSTRY The real time game play is currently not possible for games running in data centers and being rendered on web browsers of a gamer’s device as there is latency in reflecting the character’s action on the press of a button. Such a transition will eliminate the need for highly expensive gaming consoles which has been curbing the growth rate of the gaming industry. One more concern from gamers that’s being a barrier in revenue generation for the gaming industry is that the weapons, power packs, kits and tool kits bought in any game are simply virtual and become useless when they are done with the game. The idea to buy such time bound utility becomes insensible for players. So, now the gaming industry is evaluating the option to register these buyouts in games on blockchain which can later be used as a non tangible asset by players to trade easily. The gaming theory that’s getting popularised these days will eventually leverage the AR and VR technology to transform the education industry. The idea to provide customers with user manuals running in augmented reality that can enable a non trained worker to operate the machine is also booming. Solidworks by 3Dplm is one such tool that’s heading in this direction. The transitions mentioned above are quite exciting and the way gaming industry and mentioned technologies are evolving we can expect to get our hands on such exciting gaming technology soon too at a fraction of current costs.

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How blockchain is transforming online gaming for players

Article | June 18, 2020

For online gamers, in-game purchases made to buy special swords, guns, or other add-ons to play their adventure, warfare, and other games are one-time, non-transferable investments that lock them into their pretend worlds. That's something companies like Polyient Games want to change by registering those purchases using blockchain and transforming the previously one-way transactions into liquid assets which are transferable for cash.

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Spotlight

Multiple Media Entertainment

Multiple Media Entertainment (MME) is a full service independent media content creation and distribution company located in Toronto, Ontario, Canada. Founded in 2010 by industry veterans Drew Craig and Michael Taylor, the company is involved in all aspects of the entertainment content industry including development and production but focuses on film and television program distribution of scripted and non-scripted programming, including series, specials, mini-series, made for TV movies and feature films. The company has built a solid reputation as a dependable source of high quality programming to the media outlets, filmmakers, program producers and suppliers. MME tailors its distribution strategy for every project that it takes on and controls the distribution rights to a film and television library that has grown to more than 200 titles. MME is majority owned by Toronto-based Quantum International Income Corp. (QIIC) (TSX VENTURE: QIC.U), a publicly traded holding company.

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