AR and VR: How Immersive Technology Is Bringing Cybersecurity Scenarios to Life

| October 1, 2019

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A PwC survey on corporate digital IQs found that there’s a disconnect between the skills and technologies that companies say matter most and what they’re investing in. With the rapid increase in emerging technologies disrupting every industry, enterprise leaders are feeling immense pressure to fill the resulting glaring void with employees who can pick up the skills necessary to implement this technology into everyday enterprise tasks. Aside from finding the right people, companies also need to ensure that proper training is in place. However, it’s no secret that a lack of engagement exists between employees and the less-than-awe-inspiring learning programs in use.

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Basebone

Basebone brings together engaging apps, games, media, edutainment and social connections through paid subscription portals. A mobile entertainment company driven by performance. Business alliances, performance marketing and innovative technology are the three pillars of our business model. We have delivered mobile entertainment services through paid subscription portals across 4 continents focusing on developing markets, achieving over 30 Million user subscriptions in South Africa alone.

OTHER ARTICLES

The productisation of music rights

Article | June 4, 2021

News that New York-based Pershing Square Tontine Holdings is planning to acquire 10% of UMGis the latest in a wave of financial transactions in the music rights space. Alongside this, Believe’s impending IPO has the potential to be one of the biggest things to happen to the independent music sector in some time, and comes as part of a wave of IPOs (e.g.WMG,UMG), SPACs (e.g.Anghami,Reservoir) and no end of catalogue funds and acquisition vehicles. This trend, with good cause, has been referred to as the ‘financialisation of music’ but that only captures part of what is at play here. This is more than simply an influx of capital and debt; financial institutions are now becoming part of the plumbing of the music business, and in turn they are changing the definition of what constitutes success. This shift in objectives and desired outcomes has the potential to rebalance how the music industry operates.

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PlayStation, Oculus, and Facebook Gaming pull out of GDC over coronavirus concerns

Article | February 20, 2020

Sony’s PlayStation team and Facebook, including Oculus VR, have withdrawn from this year’s Game Developers Conference, citing health concerns surrounding the novel coronavirus, COVID-19.“Out of concern for the health and safety of our employees, our dev partners, and the GDC community, Facebook will not be attending this year’s Game Developer Conference due to the evolving public health risks related to COVID-19,” a Facebook spokesperson said in a statement emailed to Polygon. “We still plan to share the exciting announcements we had planned for the show through videos, online Q&As, and more, and will plan to host GDC partner meetings remotely in the coming weeks.”

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Netflix reigns over Amazon Prime Video, Hulu and Disney+ as most popular streaming service

Article | March 26, 2020

The coronavirus is forcing more people to stay home these days. And with all of them looking for ways to stay busy and entertained, streaming video services are an obvious option. But with all the choices out there, which services are the most popular, and how do people juggle them all? A survey from HighSpeedInternet.com sheds some light on where consumers go to stream their favorite shows. Based on a recent survey of 500 people in the US, HighSpeedInternet.com found that Netflix, Amazon Prime Video, Hulu, and Disney+ were the most popular streaming services in the country. But among them all, Netflix came in first place, chosen by 47% of the respondents as the one they would pick if they could select only one.

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Will the pandemic give a boost to virtual reality?

Article | March 25, 2020

High-end virtual reality headsets have been available for years now. But even as the technology has improved immensely, it’s never managed to lure people away from the real world. Devices are bulky and pricey, and the VR experience often isn’t as great as its made out to be. Now with the coronavirus pandemic spreading rapidly across the globe, there’s cause to rethink VR tech. But is being cooped up at home enough to get people to turn to VR when screens often suffice for gaming and chatting?

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Spotlight

Basebone

Basebone brings together engaging apps, games, media, edutainment and social connections through paid subscription portals. A mobile entertainment company driven by performance. Business alliances, performance marketing and innovative technology are the three pillars of our business model. We have delivered mobile entertainment services through paid subscription portals across 4 continents focusing on developing markets, achieving over 30 Million user subscriptions in South Africa alone.

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