TECHNOLOGIES

AR vs VR Spelling Out the Differences and Similarities

| April 2, 2021

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VR provides users with a fully digital environment with no elements from reality. AR, meanwhile, enhances what you see by adding computer-generated images to the view using different devices. VR requires wearing a VR headset or other seemingly cumbersome gear to create a truly immersive experience.

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Modern VideoFilm

Modern VideoFilm has been providing post production services to the film and television industry for more than 30 years. Our clients include major motion picture and television studios, independent producers, and content owners from around the globe. We operate four facilities in Southern California along with a fully-automated data center in Scottsdale, Arizona. We employ nearly 500 artists, technicians, producers, client representatives and support personnel.

OTHER ARTICLES

This time Amazon really does have Bond in its sights

Article | May 20, 2021

MGM, which holds the largest film and TV library in Hollywood, is finally in play – and likely to be acquired by tech major and video streaming behemoth Amazon. With a rumoured price tag of $9 billion, the deal, while substantial, is merely equivalent to 8.3% of Amazon’s Q1 2021 earnings of $108.5 billion. Indeed, the 44% year-on-year (YoY) increase for its Q1 results alone would pay for the deal more than four times over. When it comes to investment capital to deploy, the tech majors led by Amazon and Apple are in a financial class of their own. This is the kind of deal that helps to explain why AT&T was so keen cut its losses and incur a $66 billion loss on its Warner Media assets by merging the former Time Warner media major with Discovery for $43 billion in cash and receiving 71% in equity in the new combined entity in return. It also follows on from Amazon’s 15.4x increase in what it is willing to pay to secure exclusive NFL Thursday Night Football coverage for its US Amazon Prime customers.

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PlayStation VR on the PS5 could ditch Move controllers for finger-tracking

Article | February 19, 2020

Sony got good mileage out of its PlayStation Move motion controllers, which it introduced for the PS3 generation. But it could be moving to something more akin to the Valve Index controller for the upcoming PlayStation 5. A patent application published this month suggests finger-tracking technology could come to the system, possibly for use with PlayStation VR. The application, which was first filed in 2018, is for a hand-worn device that includes sensors to detect individual fingers. A “sensor support” unit is located in the middle and is adjustable to accommodate different hand sizes.

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Why Losing Activision and Bethesda Is a Major Blow to NVIDIA's Streaming Ambitions

Article | March 4, 2020

How did this happen? To understand, you need to know how NVIDIA's video-game streaming service works. Video game fans are used to console and PC gaming where games are usually purchased once and then played on specific hardware: Xbox games for Microsoft's (NASDAQ: MSFT) Xbox, PlayStation games for Sony's (NYSE: SNE) PlayStation, and PC games on (of course) a PC. To play on a different type of machine, customers usually have to purchase the game again. This model informed Stadia's cloud gaming economy, which requires customers to purchase games if they want to play them on Stadia.

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The rise of the introverted salesperson

Article | May 25, 2021

The shift to virtual selling has upended the status quo for many sales teams across the country and around the world. I firmly believe, as I’ve said before, thatnearly everything can be sold over video— and in many ways the virtual sales process makes it easier for sales reps to connect with customers and build trust.Still, there has been a great deal of resistance, and some organizations have just tried to wait it out, hoping that once COVID passed, they could go back to normal.

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Spotlight

Modern VideoFilm

Modern VideoFilm has been providing post production services to the film and television industry for more than 30 years. Our clients include major motion picture and television studios, independent producers, and content owners from around the globe. We operate four facilities in Southern California along with a fully-automated data center in Scottsdale, Arizona. We employ nearly 500 artists, technicians, producers, client representatives and support personnel.

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