ATEM 4 M/E Broadcast Studio 4K Powers Immersive Live Streaming At Oculus Connect 5

November 16, 2018 | 158 views

Blackmagic Design today announced that its ATEM 4 M/E Broadcast Studio 4K live production switcher and ATEM 1 M/E Advanced Panel were used as part of the immersive live streaming workflow at the recent Oculus Connect 5, Oculus’ annual virtual reality developer conference.Headed by Supersphere, an L.A. based immersive content and technology company, the 4K and 12G-SDI virtual reality (VR) workflow also relied on a number of additional Blackmagic Design products, including six Teranex AV standards converters, a Smart Videohub 12G 40x40 router, six HyperDeck Studio 12G broadcast recorders, five DeckLink 4K Pro capture and playback cards and several Teranex Mini Quad SDI to 12G-SDI converters.“We have been working with Facebook and Oculus for a while as an immersive streaming provider,” said Jason Diamond, partner and technical creative director, Supersphere. “For Oculus Connect 5, there were some unusual requests. We needed to not only stream the all important keynotes for several hours each day, but we also had to stream more than 10 hours of esports tournament finals into Oculus Venues. We have expertise in immersive esports streaming, and used several tools, including the Blackmagic Design suite, to build custom environments in headset to give a richer esports experience for fans all over the world.”

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KUOW Public Radio

Greater Seattle's NPR station, bringing you news you trust and stories you love. KUOW is where the people of Puget Sound come together around the power of story. The largest NPR station in Washington, KUOW delivers an audience of about 400,000 listeners and 321,000 web visitors per month.The station is operated by KUOW Puget Sound Public Radio (PSPR) under an agreement with the University of Washington, KUOW's licensee. PSPR was established in 1999 and is a private, nonprofit corporation governed by a community board.

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Microsoft’s xCloud game streaming arrives on iOS with some Apple restrictions

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VIRTUALIZATION

Apple's AR & VR headset may not need external input for orientation & motion detection

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Apple is continuing to investigate headsets like its "AR Glasses," as part of its exploration of Augmented and Virtual Reality systems. One such headset in future may utilize sensors that can detect angular rotation, such as that experienced when the device is placed on a user's head or removed. "[It] may be beneficial for the VR headset to be able to detect when a head-worn device (e.g., headset, eyeglasses, headphones, etc.) is being removed from the user's head, is being placed on the user's head, or both," says Apple in US Patent No. 10,557,724, "Angle detection of a rotating system using a single magnet and multiple hall sensors."

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BUSINESS

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The Future of Tech: Gaming Consoles, the Xbox and PlayStation of Tomorrow

Article | February 10, 2020

Consoles have come a very long way since the arrival of first-generation machines from Atari and Coleco in the seventies. Even the original PlayStation (1994) and Xbox (2001) look dated compared to the 4K/HDR-capable machines of today, and that divide will grow even larger once the PlayStation 5 and Xbox Series X arrive at the end of 2020. But what about the future? More than once console makers have tried to break new ground, by focusing on functionality beyond gaming, but for the most part those attempts have failed. Nintendo has found the most success with specialized hardware that still focuses on games first, while Sony and Microsoft have seemingly understood that building powerful general purpose machines that are akin to PCs is their best and safest bet.

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Spotlight

KUOW Public Radio

Greater Seattle's NPR station, bringing you news you trust and stories you love. KUOW is where the people of Puget Sound come together around the power of story. The largest NPR station in Washington, KUOW delivers an audience of about 400,000 listeners and 321,000 web visitors per month.The station is operated by KUOW Puget Sound Public Radio (PSPR) under an agreement with the University of Washington, KUOW's licensee. PSPR was established in 1999 and is a private, nonprofit corporation governed by a community board.

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