Best Live Broadcasting Software of 2019

| February 5, 2019

article image
Live streaming is easier and more powerful than ever before. We can see evidence of this everywhere around us in our daily lives. Research, too, shows that the global enterprise video market should reach $40.84 billion by 2022. Do the math–that’s an annual growth rate of more than 20 percent! In this article, we’ll explore one essential tool for professional live streaming in 2019: live broadcasting software.

Spotlight

Paper Communications

PAPER Communications is an entertainment ecosystem driving and creating pop culture. Founded in 1984 as PAPER Magazine, today PAPER’s businesses are in Entertainment, Media and Social Architecture as well as Marketing, Events and Creative Strategy via our sister agency, PAPERwork. PAPER stands at the intersection of where Internet Culture meets Pop Culture. Since its beginnings, PAPER has been committed to introducing readers to new people, trends and ideas as well as providing a new perspective on what is known. In 2014, PAPER created #BreakTheInternet starring Kim Kardashian and shot by Jean-Paul Goude. The project generated mass hysteria on the web and garnered 30 million unique views, 1 trillion impressions and countless memes, hashtags and mentions on social media, SNL, late-night talk shows and more.

OTHER ARTICLES

PlayStation, Oculus, and Facebook Gaming pull out of GDC over coronavirus concerns

Article | February 20, 2020

Sony’s PlayStation team and Facebook, including Oculus VR, have withdrawn from this year’s Game Developers Conference, citing health concerns surrounding the novel coronavirus, COVID-19.“Out of concern for the health and safety of our employees, our dev partners, and the GDC community, Facebook will not be attending this year’s Game Developer Conference due to the evolving public health risks related to COVID-19,” a Facebook spokesperson said in a statement emailed to Polygon. “We still plan to share the exciting announcements we had planned for the show through videos, online Q&As, and more, and will plan to host GDC partner meetings remotely in the coming weeks.”

Read More

Netflix reigns over Amazon Prime Video, Hulu and Disney+ as most popular streaming service

Article | March 26, 2020

The coronavirus is forcing more people to stay home these days. And with all of them looking for ways to stay busy and entertained, streaming video services are an obvious option. But with all the choices out there, which services are the most popular, and how do people juggle them all? A survey from HighSpeedInternet.com sheds some light on where consumers go to stream their favorite shows. Based on a recent survey of 500 people in the US, HighSpeedInternet.com found that Netflix, Amazon Prime Video, Hulu, and Disney+ were the most popular streaming services in the country. But among them all, Netflix came in first place, chosen by 47% of the respondents as the one they would pick if they could select only one.

Read More

Games video creators can help attract new audiences to esports, if rights holders empower them to

Article | June 14, 2021

Those who have been following MIDiA’s games coverage for a while will have seen our posts about the growth problem of esports and suggestions around putting focus on the entertainment angle, rather than just on the sports angle, in order to most effectively capitalise on the opportunity. We have known for a while that esports viewers are only a subset of the broader games-related video viewing audience.We also know that esports audiences enjoy live entertainment in general, more so than many other entertainment consumer segments. MIDiA’s Q1 2021 consumer survey enabled us to dive deeper into how this opportunity can be approached. As a part of our upcoming Esports Viewer Dossier 2021 update, we have looked at the esports viewers, in comparison to consumers who say they watch games-related videos but not esports. The former represents the current state of play, while the latter represents esports’ potential audience growth opportunity.

Read More

Applications of Virtual Reality in Healthcare

Article | June 21, 2021

Our healthcare system has never been pit against an enemy such as Covid 19, forcing us to look for innovative solutions that make global healthcare more flexible and future-ready for such disruptions. Global Healthcare is turning to Virtual Reality, which certainly makes for a lucrative prospect for the future. It is helping in better preparing our healthcare systems for pandemics and global health crises, such as the one we face now. And while other industries are jumping on the VR wagon, hospitals, medical institutions, and healthcare tech companies are adapting to VR space equally well.

Read More

Spotlight

Paper Communications

PAPER Communications is an entertainment ecosystem driving and creating pop culture. Founded in 1984 as PAPER Magazine, today PAPER’s businesses are in Entertainment, Media and Social Architecture as well as Marketing, Events and Creative Strategy via our sister agency, PAPERwork. PAPER stands at the intersection of where Internet Culture meets Pop Culture. Since its beginnings, PAPER has been committed to introducing readers to new people, trends and ideas as well as providing a new perspective on what is known. In 2014, PAPER created #BreakTheInternet starring Kim Kardashian and shot by Jean-Paul Goude. The project generated mass hysteria on the web and garnered 30 million unique views, 1 trillion impressions and countless memes, hashtags and mentions on social media, SNL, late-night talk shows and more.

Events