BMW M Virtual Experience showcased on the new HTC VIVE Pro Eye

Unveiled at CES 2019, this collaboration with HTC, NVIDIA and BMW is ushering in a new age of advanced immersive retail, with foveated rendering and real-time analytics delivered through the new VIVE Pro Eye.

Spotlight

Dreamscape Immersive

Dreamscape uses the most advanced VR technologies to create an entirely new form of mainstream location based entertainment. In 2016, Swiss computer scientists Caecilia Charbonnier and Sylvain Chagué, along with entrepreneur Ronald Menzel, premiered a groundbreaking new approach to virtual reality. By merging the technique of "motion capture" used in blockbuster Hollywood movies with sophisticated programming and a deep understanding of body mechanics, they created a platform able to track six people simultaneously, in-real time, with full body presence, and render them as characters inside a computer generated world.

OTHER ARTICLES
Technologies, Virtualization

20 GAMING COMPANIES IN ATLANTA ADDING NEW ELEMENTS TO A DECADES-OLD INDUSTRY

Article | August 2, 2022

Considering Atlanta is known for its status as a burgeoning entertainment capital, it’s no surprise that the city boasts a large number of gaming professionals. According to reports, the video game market in America was estimated at $17.69 billion in 2016, with the global market valued at $75 billion that same year. Esports in particular have increased in popularity, leading to the rise of games like “Fortnite,” “League of Legends” and “Overwatch.”

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Media and Broadcasting, Business

Hi-Res audio: It’s all about a maturing market

Article | August 4, 2022

Music streaming contrasts sharply with video streaming. While the video marketplace is characterised by unique catalogues, a variety of pricing and diverse value propositions music streaming services are all at their core fundamentally the same product. When the market was in its hyper-growth phase and there were enough new users to go around, it did not matter too much that the streaming services only had branding, curation and interface to differentiate themselves from each other. Now that we are approaching a slowdown in the high-revenue developed markets, more is needed. Which is where Hi-Res comes in.

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Business

Why video streaming needs to stop fighting the last consumer war

Article | July 11, 2022

Video streaming services have achieved mainstream engagement, with binge viewing now eclipsing linear TV viewing as the leading form of TV show consumption. While the digital disruptors may revel in their newfound status as the masters of TV consumption, and the TV and film industry are forced to adapt to this new reality, a subtler shift in mindset needs to occur. Streaming services, led by subscription video on demand (SVOD) hegemon Netflix, still operate in the mindset of having a digital native consumer base. For these streaming incumbents, the success of SVOD still rests upon their ability to appeal to younger consumer bases who have a) grown up in a digital environment, and b) are by definition young and eager for new and constantly evolving consumer experiences. Add to this the post-second world war presumption that popular entertainment should always be youth-centric focused, and streaming is still de-facto a youth-orientated proposition.

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New Doom VR Mod Releasing Soon For Oculus Quest

Article | May 4, 2020

The release will feature 5 sets of VR weapons and a launcher that will allow you to mix and match different Doom mods with ease. There’s support for smooth locomotion and teleport movement options, plus you’ll be able to switch between a couple of different walking speeds for the former. The person behind the mod is DrBeef, who has previously completed a number of well-known Quest ports and VR projects. He was behind the Lambda1VR mod for Oculus Quest, as well as QuakeQuest and many others.

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Spotlight

Dreamscape Immersive

Dreamscape uses the most advanced VR technologies to create an entirely new form of mainstream location based entertainment. In 2016, Swiss computer scientists Caecilia Charbonnier and Sylvain Chagué, along with entrepreneur Ronald Menzel, premiered a groundbreaking new approach to virtual reality. By merging the technique of "motion capture" used in blockbuster Hollywood movies with sophisticated programming and a deep understanding of body mechanics, they created a platform able to track six people simultaneously, in-real time, with full body presence, and render them as characters inside a computer generated world.

Related News

HTC Vive Pro Starter Kit Now Available To Pre-Order In UK

vrfocus | January 25, 2019

Launched last year during CES, the HTC Vive Pro upgraded the original headset with better resolution and the Deluxe Audio Strap already built-in. To begin with, just the headset was available then HTC Vive confused things by releasing a ‘starter kit’ in North America, while European customers got the ‘full kit’. Today, just to even things out a little, the HTC Vive Pro Starter Kit has now been made available for pre-ordering in the UK.The HTC Vive Pro Starter Kit is retailing for £1,119 GBP, coming complete with a Vive Pro headset, two Lighthouse base stations 1.0, two controllers 1.0 and the link box. You’ll also get a free 2-month Viveport trial subscription to start you off. The official website doesn’t say when shipping will begin, but it does list everything as ‘in stock’, so customers will likely get a date when completing the transaction.For comparison, the HTC Vive Pro Full Kit which has been available on the site for a while now retails for £1,299, and comes with two Lighthouse base stations 2.0, ideal for much larger installations such as location-based entertainment (LBE) centres. The kit also comes with some snazzy blue controllers to match the headset. Currently, the HTC Vive Pro Full Kit is out of stock on the official UK website.HTC Vive has yet to confirm when or if the HTC Vive Pro Full Kit will be made available in other territories such as North America.

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HTC Vive Pro Eye hands-on: Gaze into VR’s future with foveated rendering

Venturebeat | January 10, 2019

Unexpectedly announced at an early CES 2019 media event, HTC’s latest and highest-end VR headset is the Vive Pro Eye — an upgraded version of the already premium Vive Pro with integrated eye-tracking hardware. The eye tracking can be leveraged for in-app controls, analysis of user attention during training sessions, and foveated rendering.If you’re not already familiar with foveated rendering, it’s about to be a big deal for VR. Cameras inside a headset precisely and quickly track the position of your pupils, enabling the GPU to know where it needs to focus its rendering resources — and where it can skimp. One Vive Pro Eye developer said that with foveated rendering the GPU was saving 30 percent of its power over standard rendering, performance that can be saved to conserve energy or used to increase detail within the area viewed by the pupil.The technology would be ideal for high-resolution gaming, but Vive Pro Eye is specifically being marketed at enterprise customers, and HTC suggests the still-unconfirmed price will be another step up from Vive Pro. Most gamers aren’t willing to pay extra for the standard Vive Pro, so game developers won’t likely make eye-tracking games for the Vive Pro Eye.

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HTC���s Prototype Vive Focus Controllers Look Strangely Familiar

VRFocus | January 11, 2019

When it comes to designing a controller for a virtual reality (VR) head-mount display (HMD) which features inside-out tracking, there’s one design that’s proven to be almost universal. If you follow VR news with any regularity you’ll know what this design looks like. Commercially seen for the first time in conjunction with Windows Mixed Reality (WMR) headsets, at CES 2019 this week VRFocus came across the prototype pair of controllers for HTC’s standalone headset, Vive Focus.Vive Focus is the company’s standalone headset that’s currently only available in China. While the headset has 6 degrees of freedom (6DoF), the supplied controller is only 3DoF – much like the Oculus Go controller.But HTC Vive has been working on a 6DoF version, which AMD had on demonstration with an HTC Vive Focus to showcase its ReLive livestreaming technology.

Read More

HTC Vive Pro Starter Kit Now Available To Pre-Order In UK

vrfocus | January 25, 2019

Launched last year during CES, the HTC Vive Pro upgraded the original headset with better resolution and the Deluxe Audio Strap already built-in. To begin with, just the headset was available then HTC Vive confused things by releasing a ‘starter kit’ in North America, while European customers got the ‘full kit’. Today, just to even things out a little, the HTC Vive Pro Starter Kit has now been made available for pre-ordering in the UK.The HTC Vive Pro Starter Kit is retailing for £1,119 GBP, coming complete with a Vive Pro headset, two Lighthouse base stations 1.0, two controllers 1.0 and the link box. You’ll also get a free 2-month Viveport trial subscription to start you off. The official website doesn’t say when shipping will begin, but it does list everything as ‘in stock’, so customers will likely get a date when completing the transaction.For comparison, the HTC Vive Pro Full Kit which has been available on the site for a while now retails for £1,299, and comes with two Lighthouse base stations 2.0, ideal for much larger installations such as location-based entertainment (LBE) centres. The kit also comes with some snazzy blue controllers to match the headset. Currently, the HTC Vive Pro Full Kit is out of stock on the official UK website.HTC Vive has yet to confirm when or if the HTC Vive Pro Full Kit will be made available in other territories such as North America.

Read More

HTC Vive Pro Eye hands-on: Gaze into VR’s future with foveated rendering

Venturebeat | January 10, 2019

Unexpectedly announced at an early CES 2019 media event, HTC’s latest and highest-end VR headset is the Vive Pro Eye — an upgraded version of the already premium Vive Pro with integrated eye-tracking hardware. The eye tracking can be leveraged for in-app controls, analysis of user attention during training sessions, and foveated rendering.If you’re not already familiar with foveated rendering, it’s about to be a big deal for VR. Cameras inside a headset precisely and quickly track the position of your pupils, enabling the GPU to know where it needs to focus its rendering resources — and where it can skimp. One Vive Pro Eye developer said that with foveated rendering the GPU was saving 30 percent of its power over standard rendering, performance that can be saved to conserve energy or used to increase detail within the area viewed by the pupil.The technology would be ideal for high-resolution gaming, but Vive Pro Eye is specifically being marketed at enterprise customers, and HTC suggests the still-unconfirmed price will be another step up from Vive Pro. Most gamers aren’t willing to pay extra for the standard Vive Pro, so game developers won’t likely make eye-tracking games for the Vive Pro Eye.

Read More

HTC���s Prototype Vive Focus Controllers Look Strangely Familiar

VRFocus | January 11, 2019

When it comes to designing a controller for a virtual reality (VR) head-mount display (HMD) which features inside-out tracking, there’s one design that’s proven to be almost universal. If you follow VR news with any regularity you’ll know what this design looks like. Commercially seen for the first time in conjunction with Windows Mixed Reality (WMR) headsets, at CES 2019 this week VRFocus came across the prototype pair of controllers for HTC’s standalone headset, Vive Focus.Vive Focus is the company’s standalone headset that’s currently only available in China. While the headset has 6 degrees of freedom (6DoF), the supplied controller is only 3DoF – much like the Oculus Go controller.But HTC Vive has been working on a 6DoF version, which AMD had on demonstration with an HTC Vive Focus to showcase its ReLive livestreaming technology.

Read More

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