Changing the game:Pressing for accessible gaming for young people with muscle-wasting conditions

| May 20, 2018

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Video gaming has been around since the 1970s and 80s and it’s the world’s biggest entertainment pastime. It’s also a £67 billion industry worldwide, and growing rapidly. For many, it’s a way of life, a way to escape the stresses and strains of modern life. But for others, particularly people with a disability, there are still many barriers in the world of gaming that prevent them from joining in the fun. Pressing for accessible gaming for young people with muscle-wasting conditions

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CJ E&M

CJ E&M is Asia’s No. 1 general content company leading cultural trends by offering various media content and platform services. We provide the greatest enjoyment to our customers based on the spirit of Only One, which pursues outstanding quality, reliability, and the best value. We carry out various projects through cultural content. In addition, we strive to increase our global competitiveness and the growth potential of our future business by specialized organization and operation in order to secure expertise and core competence in each business segment.

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CJ E&M is Asia’s No. 1 general content company leading cultural trends by offering various media content and platform services. We provide the greatest enjoyment to our customers based on the spirit of Only One, which pursues outstanding quality, reliability, and the best value. We carry out various projects through cultural content. In addition, we strive to increase our global competitiveness and the growth potential of our future business by specialized organization and operation in order to secure expertise and core competence in each business segment.

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