Changing the game:Pressing for accessible gaming for young people with muscle-wasting conditions

May 20, 2018

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Video gaming has been around since the 1970s and 80s and it’s the world’s biggest entertainment pastime. It’s also a £67 billion industry worldwide, and growing rapidly. For many, it’s a way of life, a way to escape the stresses and strains of modern life. But for others, particularly people with a disability, there are still many barriers in the world of gaming that prevent them from joining in the fun. Pressing for accessible gaming for young people with muscle-wasting conditions

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Sharp House

Sharp House (formerly Achilles Entertainments) was formed in 2009 by Rebecca Joerin-Sharp and Ian Sharp to create distinctive and commercially driven content. With experience of producing a number of feature films, we understand the difficulties of getting your project to the screen. Sharp House is here to help you through it.​

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Spotlight

Sharp House

Sharp House (formerly Achilles Entertainments) was formed in 2009 by Rebecca Joerin-Sharp and Ian Sharp to create distinctive and commercially driven content. With experience of producing a number of feature films, we understand the difficulties of getting your project to the screen. Sharp House is here to help you through it.​

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