Cloud AR/VR Streaming: Accelerate mass adoption and improve quality of experience of AR/VR using 5G and edge cloud

| March 25, 2019

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Currently, to fully appreciate the benefits of Virtual Reality applications such as gaming, users require expensive hardware, i.e. a high-end PC or gaming console and a head mounted display (HMD). This is because VR applications require a large amount of processing power and storage mainly for visualization of the virtual scenery in order to enable truly immersive experiences. As a result, users of VR are confined to a particular location and mass market adoption is so far rather low due to the high entry barriers such as equipment costs.

Spotlight

Two Bit Circus

Two Bit Circus is a modern high-tech circus exploring the future of fun. The team of artists, inventors, educators and performers build big games, tell stories with technology, and make liberal use of lasers, fire and robots. The builds and operates Micro-Amusement Parks with a flagship in the Arts District of Downtown Los Angeles. They’ve captured action sports content in 360 video for brands like NFL, NBA, Indy and the Olympics and then installed VR activations at the Super Bowl, All Star games and at Verizon stores. They launched a high-tech traveling carnival to inspire the world about the possibilities of STEM+Art with coverage including CNN, Fast Company, and USA Today. Many of the team created the viral This Too Shall Pass music video for OK Go that garnered 50+ million views on YouTube.

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Netflix versus Amazon Prime Video – depth versus breadth

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Elon Musk: Starlink latency will be good enough for competitive gaming

Article | March 11, 2020

SpaceX's Starlink satellite broadband will have latency low enough to support competitive online gaming and will generally be fast enough that customers won't have to think about Internet speed, Elon Musk said at a conference yesterday. Despite that, the SpaceX CEO argued that Starlink won't be a major threat to telcos because the satellite service won't be good enough for high-population areas and will mostly be used by rural customers without access to fast broadband.

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Best Oculus Rift Fitness Games 2020

Article | April 22, 2020

No matter what VR headset you own, there are some great virtual reality fitness games at your disposal. However, the Oculus Rift’s stacked catalog and quality exclusives makes it a great option for any fitness enthusiast. From games built around working out to enjoyable titles that make you forget about how active you are actually, there are hundreds of choices. That’s exactly why it can be overwhelming for those that just picked up a headset. To help you find the right fitness title for you, we here at VR Fitness Insider have come up with a list of the best Oculus Rift fitness games 2020. These games are an excellent part of anyone’s fitness journey.

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VR Headsets of the Future Might Be Made With Mirrors?

Article | June 4, 2020

Do you get headaches or feel nauseous while using VR headsets? About 20% of people do. Even if VR headsets don’t cause you physical discomfort, you might feel that your virtual worlds seem flat..That’s because they are flat. VR headsets using close-to-eye displays rely on lenses. While a lot of cool technology goes into them, they really work a lot like television or computer screens. Advancements like eye-tracking and autofocus try to fix these problems. But, they’ll never work. At least not according to Doug Magyari. Magyari and Immy, his company based in Troy, Michigan, believe that they have the solution: VR headsets that don’t use lenses.

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Spotlight

Two Bit Circus

Two Bit Circus is a modern high-tech circus exploring the future of fun. The team of artists, inventors, educators and performers build big games, tell stories with technology, and make liberal use of lasers, fire and robots. The builds and operates Micro-Amusement Parks with a flagship in the Arts District of Downtown Los Angeles. They’ve captured action sports content in 360 video for brands like NFL, NBA, Indy and the Olympics and then installed VR activations at the Super Bowl, All Star games and at Verizon stores. They launched a high-tech traveling carnival to inspire the world about the possibilities of STEM+Art with coverage including CNN, Fast Company, and USA Today. Many of the team created the viral This Too Shall Pass music video for OK Go that garnered 50+ million views on YouTube.

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