Cloud Computing In The Gaming Industry

April 16, 2020

Cloud computing has changed the gaming industry by contributing valuable innovations in technology to businesses and consumers alike. From better security, increased compatibility, higher availability and easier access, there has never been a better time to game through the cloud. The Growth Of The Gaming Industry .Currently, there are 2.5 billion gamers. That's a third of the world population. It is still growing at unprecedented rates. The rapid growth in mobile gamers shows the importance of cloud integration with gaming and, subsequently, the growth of cloud gaming

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Janson Media, Inc.

Established in 1989, Janson Media is an independent media company based in New York, specializing in Worldwide Digital, VOD, Television, and Non-Theatrical distribution. The company has licensed content to virtually every country in the world, and its clients include major digital video platforms, broadcasters, and home-entertainment companies. Janson Media’s digital distribution reaches tens of millions of consumers around the world via its direct relationships with such major digital video platforms as Amazon, YouTube, Netflix, iTunes, Twitch, Hulu, Facebook, and others.Janson Media’s Rights Portfolio features over 14,000 hours of exclusive content available for worldwide distribution or licensing to specific markets or platforms. Content includes standalone films and documentaries, and episodic television content in most genres. In addition to partnerships with traditional producers of film and TV IPs, the portfolio includes a growing library of content designed for digital platfor

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MEDIA AND BROADCASTING

FILM PRODUCERS FLIP BARGAINING TABLE WITH UNIONIZING EFFORT

Article | May 21, 2021

Movie producers often find themselves negotiating with talent and crew members, and/or their production union representatives, over pay and benefits. But a group of 108 producers flipped the script Thursday in announcing they were looking to form a union of their own.Higher minimum pay and health benefits were cited as the two major reasons. While the group, called the Producers Union, boasts some heavy hitters such as Chris Moore (Manchester by the Sea) and Rebecca Green (It Follows), they made it clear that the traditional image of a Hollywood producer is misleading. Many are just getting by, project to project, looking for a breakout hit to up their quote. According to a survey released this year, 41% of producers made less than $25,000 in the pre-pandemic boom times of 2019. The Producers Union has developed a constitution with provisions for dues and diversity initiatives, with the aim of eventually negotiating a collective bargaining agreement with distributors and other film financiers. Previous efforts by producers to unionize have been thwarted by the courts and the National Labor Relations Board, according to Variety, as the NLRB saw them as supervisors and employers – which creates a high barrier to organizing.

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Stride Is Mirror’s Edge VR In Everything But Name

Article | April 27, 2020

Ever since the Oculus Rift was first introduced, people have wanted a Mirror’s Edge VR game. Years later, Stride looks to deliver where EA hasn’t. The first footage for Stride, which debuted over the weekend, promises essentially a VR doppelganger of DICE’s beloved series. Players hop between rooftops using parkour, avoiding enemy gunfire and taking opponents down as they go. But while the game sounds similar to Mirror’s Edge, it looks practically identical; bleached-white buildings are peppered with vibrantly-highlighted objects you can use for progression.

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VIRTUALIZATION

The rediscovered power of time-seasoned brand equity

Article | June 4, 2021

Discovery CEO David Zaslav has proposed that the new combined Discovery / Warner Media entity will be known as Warner Bros. Discovery. This is a recognition that leveraging brand equity will be crucial for the new-combined entity to successfully compete in the increasingly crowded direct-to-consumer (D2C) video streaming landscape. Zaslav is successfully absorbing a key lesson from Disney+’s meteoric rise to 103.6 million subscribers in less than two years since its launch: leverage deep consumer brand equity for D2C success.

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TECHNOLOGIES

Ongoing transitions in gaming industry

Article | January 19, 2021

The gaming industry is continuously evolving with current transitions derived from VR/AR, blockchain, 5G and cloud computing. The aim of this transition is to fulfill requirements of gamers such as reducing the cost of gaming, developing more immersive experience, converting tools bought in games as transferable assets, enabling gamers to play graphic intensive games on low cost devices. Currently popular games are on the go to create augmented reality versions to be played on AR headsets with their mobile phones. The google stadia platform(a platform where graphic intensive games run in data centers and gamers can play them via web browsers) has also enabled the gaming industry to eliminate the computing limitations imposed by running games in mobile devices. The only barrier in coupling both technologies to have the best of both worlds is low bandwidth of 4G which will soon be expanded when 5G rolls out in the market. TRANSITIONS IN GAMING INDUSTRY The real time game play is currently not possible for games running in data centers and being rendered on web browsers of a gamer’s device as there is latency in reflecting the character’s action on the press of a button. Such a transition will eliminate the need for highly expensive gaming consoles which has been curbing the growth rate of the gaming industry. One more concern from gamers that’s being a barrier in revenue generation for the gaming industry is that the weapons, power packs, kits and tool kits bought in any game are simply virtual and become useless when they are done with the game. The idea to buy such time bound utility becomes insensible for players. So, now the gaming industry is evaluating the option to register these buyouts in games on blockchain which can later be used as a non tangible asset by players to trade easily. The gaming theory that’s getting popularised these days will eventually leverage the AR and VR technology to transform the education industry. The idea to provide customers with user manuals running in augmented reality that can enable a non trained worker to operate the machine is also booming. Solidworks by 3Dplm is one such tool that’s heading in this direction. The transitions mentioned above are quite exciting and the way gaming industry and mentioned technologies are evolving we can expect to get our hands on such exciting gaming technology soon too at a fraction of current costs.

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Spotlight

Janson Media, Inc.

Established in 1989, Janson Media is an independent media company based in New York, specializing in Worldwide Digital, VOD, Television, and Non-Theatrical distribution. The company has licensed content to virtually every country in the world, and its clients include major digital video platforms, broadcasters, and home-entertainment companies. Janson Media’s digital distribution reaches tens of millions of consumers around the world via its direct relationships with such major digital video platforms as Amazon, YouTube, Netflix, iTunes, Twitch, Hulu, Facebook, and others.Janson Media’s Rights Portfolio features over 14,000 hours of exclusive content available for worldwide distribution or licensing to specific markets or platforms. Content includes standalone films and documentaries, and episodic television content in most genres. In addition to partnerships with traditional producers of film and TV IPs, the portfolio includes a growing library of content designed for digital platfor

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