Commons Myths and Truths About Online Gaming!

December 14, 2019

The E-gaming industry is booming in today's world thanks to the rapid advancement in technology. The online gaming domain has become an entire profession on its own and the masses are naturally attracted to it due to its potential. Now the growing popularity is bound to attract interests and as the heads turn towards this field, it gives rise to a number of myths and confusions regarding gaming requirements. The core demand of every gamer would be a seamless gameplay, be it online and offline.

Spotlight

Ledafilms S.A.

Launched in July 1974 in Argentina by Pedro Felix Leda, Ledafilms S.A. is recognized as one of the leading media companies in Latin America, with offices in Buenos Aires and Los Angeles (through its subsidiary Independent International Television, Inc.)A few months after Ledafilms was launched, the company was appointed by Twentieth Century Fox International TV as its sales agent for Argentina, Uruguay, Bolivia and Paraguay. The company worked with Fox for 22 years, up until 1996. In 1998 Ledafilms was appointed sales agent for DreamWorks SKG, a relationship which continued for 17 years, including from 2006 to 2015 when DreamWorks had been acquired by Paramount Pictures. At that time, Ledafilms became sales agent as well for Paramount Pictures for the next 9 years. During the same time period, the company continued to expand its independent library. When Lucasfilms decided to produce an animated spin-off of the “Star Wars” saga, they appointed Ledafilms in 2011 as their exclusive Lati

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MEDIA AND BROADCASTING

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The pandemic changed media consumption.Consumers acquired an extra 12% of entertainment timeand though everything was up, some categories grew much faster than others. One of the biggest gainers was spoken word audio, with podcasts and audiobooks seeing dramatic rises and while music hours grew too, the increase was below 12%, which means that music lost share. In the current entertainment environment of plenty this may be an academic concern, but when life returns to some form of normality (commutes, going out, gyms etc.) some or all of that extra 12% of entertainment time will go, which means that growing by less than the market average could translate into decline.

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MEDIA AND BROADCASTING

Games video creators can help attract new audiences to esports, if rights holders empower them to

Article | June 14, 2021

Those who have been following MIDiA’s games coverage for a while will have seen our posts about the growth problem of esports and suggestions around putting focus on the entertainment angle, rather than just on the sports angle, in order to most effectively capitalise on the opportunity. We have known for a while that esports viewers are only a subset of the broader games-related video viewing audience.We also know that esports audiences enjoy live entertainment in general, more so than many other entertainment consumer segments. MIDiA’s Q1 2021 consumer survey enabled us to dive deeper into how this opportunity can be approached. As a part of our upcoming Esports Viewer Dossier 2021 update, we have looked at the esports viewers, in comparison to consumers who say they watch games-related videos but not esports. The former represents the current state of play, while the latter represents esports’ potential audience growth opportunity.

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How blockchain is transforming online gaming for players

Article | June 18, 2020

For online gamers, in-game purchases made to buy special swords, guns, or other add-ons to play their adventure, warfare, and other games are one-time, non-transferable investments that lock them into their pretend worlds. That's something companies like Polyient Games want to change by registering those purchases using blockchain and transforming the previously one-way transactions into liquid assets which are transferable for cash.

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New Doom VR Mod Releasing Soon For Oculus Quest

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Spotlight

Ledafilms S.A.

Launched in July 1974 in Argentina by Pedro Felix Leda, Ledafilms S.A. is recognized as one of the leading media companies in Latin America, with offices in Buenos Aires and Los Angeles (through its subsidiary Independent International Television, Inc.)A few months after Ledafilms was launched, the company was appointed by Twentieth Century Fox International TV as its sales agent for Argentina, Uruguay, Bolivia and Paraguay. The company worked with Fox for 22 years, up until 1996. In 1998 Ledafilms was appointed sales agent for DreamWorks SKG, a relationship which continued for 17 years, including from 2006 to 2015 when DreamWorks had been acquired by Paramount Pictures. At that time, Ledafilms became sales agent as well for Paramount Pictures for the next 9 years. During the same time period, the company continued to expand its independent library. When Lucasfilms decided to produce an animated spin-off of the “Star Wars” saga, they appointed Ledafilms in 2011 as their exclusive Lati

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