Connect your workforce to the digital world with AR and VR

January 31, 2019

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At DXC, we harness the power of Augmented Reality (AR) and Virtual Reality (VR) to create captivating user experiences and deliver real value to commercial enterprises and government organizations around the globe. We focus on improving productivity, increasing the efficiency of your workers and delivering better safety in the workplace.

Spotlight

ID&T

In the early 1990s, after the electronic music phenomenon exploded across Europe, Dutch dance culture was already on a steady rise. The demand for these events were rapidly growing on a vast scale, with young entrepreneurs generating fresh ideas to explore unknown territory and broaden the horizon of dance music culture. Three young friends under the initials of ID&T (Irfan van Ewijk, Duncan Stutterheim, and Theo Lelie) decided it was time to put their dream into action. In 1992, they organized their first large-scale event.

OTHER ARTICLES

Stride Is Mirror’s Edge VR In Everything But Name

Article | April 27, 2020

Ever since the Oculus Rift was first introduced, people have wanted a Mirror’s Edge VR game. Years later, Stride looks to deliver where EA hasn’t. The first footage for Stride, which debuted over the weekend, promises essentially a VR doppelganger of DICE’s beloved series. Players hop between rooftops using parkour, avoiding enemy gunfire and taking opponents down as they go. But while the game sounds similar to Mirror’s Edge, it looks practically identical; bleached-white buildings are peppered with vibrantly-highlighted objects you can use for progression.

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How blockchain is transforming online gaming for players

Article | June 18, 2020

For online gamers, in-game purchases made to buy special swords, guns, or other add-ons to play their adventure, warfare, and other games are one-time, non-transferable investments that lock them into their pretend worlds. That's something companies like Polyient Games want to change by registering those purchases using blockchain and transforming the previously one-way transactions into liquid assets which are transferable for cash.

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VIRTUALIZATION

The rediscovered power of time-seasoned brand equity

Article | June 4, 2021

Discovery CEO David Zaslav has proposed that the new combined Discovery / Warner Media entity will be known as Warner Bros. Discovery. This is a recognition that leveraging brand equity will be crucial for the new-combined entity to successfully compete in the increasingly crowded direct-to-consumer (D2C) video streaming landscape. Zaslav is successfully absorbing a key lesson from Disney+’s meteoric rise to 103.6 million subscribers in less than two years since its launch: leverage deep consumer brand equity for D2C success.

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VIRTUALIZATION

This time Amazon really does have Bond in its sights

Article | May 20, 2021

MGM, which holds the largest film and TV library in Hollywood, is finally in play – and likely to be acquired by tech major and video streaming behemoth Amazon. With a rumoured price tag of $9 billion, the deal, while substantial, is merely equivalent to 8.3% of Amazon’s Q1 2021 earnings of $108.5 billion. Indeed, the 44% year-on-year (YoY) increase for its Q1 results alone would pay for the deal more than four times over. When it comes to investment capital to deploy, the tech majors led by Amazon and Apple are in a financial class of their own. This is the kind of deal that helps to explain why AT&T was so keen cut its losses and incur a $66 billion loss on its Warner Media assets by merging the former Time Warner media major with Discovery for $43 billion in cash and receiving 71% in equity in the new combined entity in return. It also follows on from Amazon’s 15.4x increase in what it is willing to pay to secure exclusive NFL Thursday Night Football coverage for its US Amazon Prime customers.

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Spotlight

ID&T

In the early 1990s, after the electronic music phenomenon exploded across Europe, Dutch dance culture was already on a steady rise. The demand for these events were rapidly growing on a vast scale, with young entrepreneurs generating fresh ideas to explore unknown territory and broaden the horizon of dance music culture. Three young friends under the initials of ID&T (Irfan van Ewijk, Duncan Stutterheim, and Theo Lelie) decided it was time to put their dream into action. In 1992, they organized their first large-scale event.

Events