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April 3, 2020 | 45 views
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Article | February 14, 2022
Microsoft is expanding its Project xCloud service to the iPhone today. The software giant is launching a beta of xCloud through Apple’s TestFlight service, allowing xCloud testers to try the service on an iPhone or iPad. It’s the first time we’ve seen a cloud game streaming service appear on iOS since the days of OnLive — and OnLive’s iOS app wound up in limbo when Apple didn’t approve it. Google’s Stadia and Nvidia’s GeForce Now are still not available on Apple’s devices, either, and neither company has been able to tell us when that might change.
Article | August 2, 2022
Apple is continuing to investigate headsets like its "AR Glasses," as part of its exploration of Augmented and Virtual Reality systems. One such headset in future may utilize sensors that can detect angular rotation, such as that experienced when the device is placed on a user's head or removed. "[It] may be beneficial for the VR headset to be able to detect when a head-worn device (e.g., headset, eyeglasses, headphones, etc.) is being removed from the user's head, is being placed on the user's head, or both," says Apple in US Patent No. 10,557,724, "Angle detection of a rotating system using a single magnet and multiple hall sensors."
Article | July 20, 2022
Some Chinese entertainment stocks listed in the U.S. got a boost last week after the People Bank of China (PBOC) said it would pump $173 billion into the economy. Since news of the report from Beijing hit the street, one of the biggest gainers was Chinese gaming giant NetEase Inc. (Nasdaq: NTES) NetEase, a partner of California-based Blizzard Entertainment in China, traded as low as $317.48 per American depositary share within the last couple of weeks, and soared as high as $347.95 apiece last week. NetEase rolled out its international presence in recent years in Japan and North America, lowering its China dependency.
Article | February 10, 2020
Consoles have come a very long way since the arrival of first-generation machines from Atari and Coleco in the seventies. Even the original PlayStation (1994) and Xbox (2001) look dated compared to the 4K/HDR-capable machines of today, and that divide will grow even larger once the PlayStation 5 and Xbox Series X arrive at the end of 2020. But what about the future? More than once console makers have tried to break new ground, by focusing on functionality beyond gaming, but for the most part those attempts have failed. Nintendo has found the most success with specialized hardware that still focuses on games first, while Sony and Microsoft have seemingly understood that building powerful general purpose machines that are akin to PCs is their best and safest bet.
Apple | June 20, 2020
Apple has been working on a combination of AR and VR wearables for at least the last five years, and it’s this development process that’s been extensively detailed in a new report from Bloomberg. The report covers some of the internal conflicts shaping product design, and provides more details about what form the final devices could take. Consistent with previous reports, Bloomberg says that Apple’s AR and VR team, lead by Mike Rockwell, has two main products in development. One, reportedly codenamed N421, is a pair of lightweight AR glasses, while a second, codenamed N301, is said to be a headset that will combine the best of both AR and VR. It’s this second device that’s reportedly caused some internal division at Apple.
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Facebook | June 16, 2020
Facebook’s Oculus Quest recently celebrated its first birthday. During the one year beta period, the company said, demand for VR for immersive training sessions and meetings grew. This is in line with what researchers at IDC found too. According to the firm, over the past few years, the popularity of VR reality tools at work has accelerated. In 2019, shipments of commercial headsets grew by 93 percent year-over-year, and the market’s predicted to grow by 70 percent in 2020. Also this year, IDC said the total worldwide spend on commercial VR could total as much as $7 billion, up from $4.5 billion in 2019. Facebook’s Oculus for Business has played a role in that boom. And during its time in beta, companies found a host of applications for the technology to boost productivity and empower distributed workforces, I’m told by Facebook.
AT&T | June 15, 2020
AT&T is offering its Warner Bros. Interactive Entertainment (WBIE) division up for sale, according to a CNBC report, as well as our own reporting. Citing unnamed sources, CNBC said Friday that potential bidders included Take-Two Interactive, Electronic Arts, and Activision Blizzard. If the sale happens, it would be a major change for Hollywood and its relationship with the industry, as most major studios are opting to get out of the game business, reversing a trend from earlier decades where they loaded up on dev studios. Two sources confirmed to GamesBeat that the report is correct in terms of the division being up for sale. WBIE has not commented on this. Both EA and Take-Two declined to comment. Activision Blizzard did not respond to a request for comment.
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