Design & Development of an In-Flight Entertainment System

| July 18, 2018

article image
The client, a French conglomerate and a leader in developing in-flight entertainment (IFE) solutions was planning to launch its next-gen in-flight entertainment system, comprising of an in-seat display unit, handheld passenger entertainment and media based on the latest Qualcomm Snapdragon platform. The system requirements comprised of multiple components, including touchscreen, storage, Wi-Fi, Ethernet, Bluetooth, camera, USB, HDMI, and content management software.

Spotlight

InSync PLUS

Imagine an agency that embraces all the possibilities of 360° marketing, across the diverse landscape of Motion Pictures, Broadcast, Online, Home Entertainment, Branding and Lifestyle. Imagine a place where AV, Print, Digital and Social Media work together as one cohesive creative entity.

OTHER ARTICLES

Which VR headsets can you actually buy at the launch of Half-Life: Alyx?

Article | March 21, 2020

Valve released the Index in 2019. It’s a high-powered, tethered VR headset that relies on Lighthouses to position itself in your playing space, even if you’re sitting down to play. This headset is compatible with older Lighthouse base stations made for the original HTC Vive, so you can save some money if you already own them or can find them for cheap. Valve’s own second-generation base stations have better range, and at $149 per unit, they currently don’t cost much more than the new price for first-generation base stations.

Read More

Watch out Warzone and Fortnite: Ubisoft is coming after free-to-play

Article | May 17, 2021

Ubisoft announced last week that it is adding specific focus on free-to-play, alongside its AAA catalogue. In doing so, it is following a route that has been very successful for Activision with its Warzone strategy. Free-to-play games which draw audiences via big franchise names and monetise via in-game spending are going to be increasingly common among AAA publishers. The focus on in-game spending and particularly on the cosmetic, rather than the progress-related, parts will be the key revenue component. As games become less finite and more perpetual (consumer goal is less about ‘finishing them’ and more and ‘playing/spending time in them’), the opportunity to monetise needs that stem from this perpetual engagement (e.g. socialising or expression) starts to outweigh the mere monetisation of access to a packaged product. Simultaneously, free-to-play games also act as a powerful marketing driver for AAA releases as they come out, as well as streamability and word of mouth for the franchise.

Read More

Will the pandemic give a boost to virtual reality?

Article | March 25, 2020

High-end virtual reality headsets have been available for years now. But even as the technology has improved immensely, it’s never managed to lure people away from the real world. Devices are bulky and pricey, and the VR experience often isn’t as great as its made out to be. Now with the coronavirus pandemic spreading rapidly across the globe, there’s cause to rethink VR tech. But is being cooped up at home enough to get people to turn to VR when screens often suffice for gaming and chatting?

Read More

The Future of Tech: Gaming Consoles, the Xbox and PlayStation of Tomorrow

Article | February 10, 2020

Consoles have come a very long way since the arrival of first-generation machines from Atari and Coleco in the seventies. Even the original PlayStation (1994) and Xbox (2001) look dated compared to the 4K/HDR-capable machines of today, and that divide will grow even larger once the PlayStation 5 and Xbox Series X arrive at the end of 2020. But what about the future? More than once console makers have tried to break new ground, by focusing on functionality beyond gaming, but for the most part those attempts have failed. Nintendo has found the most success with specialized hardware that still focuses on games first, while Sony and Microsoft have seemingly understood that building powerful general purpose machines that are akin to PCs is their best and safest bet.

Read More

Spotlight

InSync PLUS

Imagine an agency that embraces all the possibilities of 360° marketing, across the diverse landscape of Motion Pictures, Broadcast, Online, Home Entertainment, Branding and Lifestyle. Imagine a place where AV, Print, Digital and Social Media work together as one cohesive creative entity.

Events