Designing a Virtual Reality Psychological Game

November 22, 2017

This thesis aims to create a game design blueprint that incorporates Virtual Reality and psychological game elements. The blueprint is built into a playable game demo and then tested with a closed group, answering the following research question: What would a blueprint for designing a psychological Virtual Reality video game be? In addition, the game project raise awareness of mental illness.The thesis uses literature reviews to form the knowledge base for the game blueprint design, going over virtual reality titles such as Job Simulator and Valve’s The Lab as well as psychological games like Amnesia and the Silent Hill series. The study also includes exploratory research into different mental illnesses, before choosing schizophrenia as the main influence. The thesis also follows the guidelines of Alan Hevner’s design science for information systems.

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FoxNext

FoxNext is driving immersive, next generation entertainment experiences in the areas of augmented and virtual reality, mobile, console/PC games and location-based entertainment across Twentieth Century Fox Film and Fox Networks Group. The division consists of FoxNext Games, FoxNext VR Studio and FoxNext Destinations. Fox has a successful track record of creating critically acclaimed games including The Simpsons: Tapped Out, Angry Birds Rio, Alien: Isolation, Family Guy: The Quest for Stuff, Ice Age Adventures, and Sugar Smash: Book of Life. Aftershock, a division of FoxNext Games, has a number of projects in development including an all new mobile game based on the expansive Marvel Universe, and a massively multiplayer mobile strategy game for James Cameron's Avatar franchise. A AAA PC/console game set In the world of Avatar is in development with Massive Entertainment, a Ubisoft Studio. FoxNext VR Studio is in development on Alien and Planet of the Apes VR experiences. FoxNext Destin

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