Directors are using virtual reality on set to find the perfect shot

| May 10, 2019

article image
Wearing a VR headset, I’m immersed in a virtual speakeasy of the 1920s. A strange-looking wooden protagonist, played by a human actor whose footage has just been recorded, chit-chats with computer-generated bar patrons.The technology I’m testing was created by Technicolor and allows film directors to instantly see what a scene will look like with computer-generated imagery added in. With a touch of a joystick I can “fly” around the room to get a different point of view for the perfect shot, or shrink myself relative.

Spotlight

Producers Guild of America

The Producers Guild of America (PGA) is the non-profit trade group that represents, protects and promotes the interests of all members of the producing team in film, television and new media. The Producers Guild works to protect the careers of producers and improve the producing community at large by facilitating health benefits for members, encouraging the enforcement of workplace labor laws and sustainable practices, creating fair and impartial standards for the awarding of producing credits, and hosting educational opportunities for new and experienced producers alike.

OTHER ARTICLES

Music and podcasts are competing for the same time

Article | May 28, 2021

The pandemic changed media consumption.Consumers acquired an extra 12% of entertainment timeand though everything was up, some categories grew much faster than others. One of the biggest gainers was spoken word audio, with podcasts and audiobooks seeing dramatic rises and while music hours grew too, the increase was below 12%, which means that music lost share. In the current entertainment environment of plenty this may be an academic concern, but when life returns to some form of normality (commutes, going out, gyms etc.) some or all of that extra 12% of entertainment time will go, which means that growing by less than the market average could translate into decline.

Read More

3 Major Companies Behind the World's Most Valuable Media Franchises

Article | February 26, 2020

The top-grossing movie (Avengers: Endgame) and the top-grossing video game (World of Warcraft) of all time are both part of franchises -- long-running media properties with multiple iterations and derivative works spawned from a core creative concept, like superheroes saving the world, or an orc invasion. Their massive successes were built over years of careful audience cultivation. But Marvel's cinematic universe, and the world of Warcraft, are more outliers than inevitabilities. Sequels are rarely sure things, and many franchise attempts have failed, sometimes even taking entire companies down with them.

Read More

Why video streaming needs to stop fighting the last consumer war

Article | May 28, 2021

Video streaming services have achieved mainstream engagement, with binge viewing now eclipsing linear TV viewing as the leading form of TV show consumption. While the digital disruptors may revel in their newfound status as the masters of TV consumption, and the TV and film industry are forced to adapt to this new reality, a subtler shift in mindset needs to occur. Streaming services, led by subscription video on demand (SVOD) hegemon Netflix, still operate in the mindset of having a digital native consumer base. For these streaming incumbents, the success of SVOD still rests upon their ability to appeal to younger consumer bases who have a) grown up in a digital environment, and b) are by definition young and eager for new and constantly evolving consumer experiences. Add to this the post-second world war presumption that popular entertainment should always be youth-centric focused, and streaming is still de-facto a youth-orientated proposition.

Read More

3 Myths of the Cloud Vs. Console Gaming War

Article | February 18, 2020

In today's world, where companies from Microsoft (NASDAQ:MSFT) to Alphabet are jumping into cloud gaming with both feet, is this the end of the traditional console? In a word, no. Mobile gaming has been a fast-growing part of the gaming market, yet it didn't spell the end of traditional consoles. In the same way, cloud gaming services may take a portion of the market, but they won't take over the industry, as some analysts assume.

Read More

Spotlight

Producers Guild of America

The Producers Guild of America (PGA) is the non-profit trade group that represents, protects and promotes the interests of all members of the producing team in film, television and new media. The Producers Guild works to protect the careers of producers and improve the producing community at large by facilitating health benefits for members, encouraging the enforcement of workplace labor laws and sustainable practices, creating fair and impartial standards for the awarding of producing credits, and hosting educational opportunities for new and experienced producers alike.

Events