Enterprise Content Delivery Network with Multicast

| August 17, 2017

article image
IBM Cloud Video streaming solutions support video delivery over a multicast-enabled network, and that opens up useful new options.Multicast routing protocol, or just multicast, is a group communication protocol enabling data to be efficiently transmitted over the network. It is particularly suitable for distributing live audio or video streaming data. Here’s how it works:In traditional unicast delivery, a unique video stream must travel from the source to each viewer. With multicast delivery, the source sends a single copy of the video stream data to a multicast address, which then distributes packets to all interested recipients. The network routers between the source and recipients use multicast group membership information to calculate when to duplicate packets. As a result, bandwidth use is minimized.

Spotlight

WDTN-TV

WDTN-TV & Dayton’s CW provide local news, network and syndicated entertainment and local programming to the viewers of the Dayton OH television market. Both stations are also known for broadcasting 2 NEWS Working For You and delivering quality television and digital media.

OTHER ARTICLES

Ongoing transitions in gaming industry

Article | January 19, 2021

The gaming industry is continuously evolving with current transitions derived from VR/AR, blockchain, 5G and cloud computing. The aim of this transition is to fulfill requirements of gamers such as reducing the cost of gaming, developing more immersive experience, converting tools bought in games as transferable assets, enabling gamers to play graphic intensive games on low cost devices. Currently popular games are on the go to create augmented reality versions to be played on AR headsets with their mobile phones. The google stadia platform(a platform where graphic intensive games run in data centers and gamers can play them via web browsers) has also enabled the gaming industry to eliminate the computing limitations imposed by running games in mobile devices. The only barrier in coupling both technologies to have the best of both worlds is low bandwidth of 4G which will soon be expanded when 5G rolls out in the market. TRANSITIONS IN GAMING INDUSTRY The real time game play is currently not possible for games running in data centers and being rendered on web browsers of a gamer’s device as there is latency in reflecting the character’s action on the press of a button. Such a transition will eliminate the need for highly expensive gaming consoles which has been curbing the growth rate of the gaming industry. One more concern from gamers that’s being a barrier in revenue generation for the gaming industry is that the weapons, power packs, kits and tool kits bought in any game are simply virtual and become useless when they are done with the game. The idea to buy such time bound utility becomes insensible for players. So, now the gaming industry is evaluating the option to register these buyouts in games on blockchain which can later be used as a non tangible asset by players to trade easily. The gaming theory that’s getting popularised these days will eventually leverage the AR and VR technology to transform the education industry. The idea to provide customers with user manuals running in augmented reality that can enable a non trained worker to operate the machine is also booming. Solidworks by 3Dplm is one such tool that’s heading in this direction. The transitions mentioned above are quite exciting and the way gaming industry and mentioned technologies are evolving we can expect to get our hands on such exciting gaming technology soon too at a fraction of current costs.

Read More

Player vs. Hacker: Cyberthreats to Gaming Companies and Gamers

Article | March 16, 2020

The video gaming landscape has changed drastically over the past few decades. Some of these changes have led to considerable developments in the cyberthreat landscape as it applies to gaming companies, the games themselves and the user base that enjoys them. Integration of the cloud, mobile apps and social networks, the diversity of games and platforms, the popularity of streaming, and the change in profit models to include loot kits mean that the attack surface is far greater than it has ever been. For this reason, it is important that gaming companies are prepared to defend against threats to their consumers and that gamers understand the types of threats they can face.

Read More

Patents Demonstrating PS5 Can Give Gamers Tips During Play

Article | March 31, 2020

We knew that Sony plans to develop interactive widgets for use in games to improve the PlayStation 5 experience. In order to play games on current consoles, you have to choose to play multiple games before installing a game and entering the match. It is said that this will change in new generation consoles and you can choose what you want to do directly from the user interface in the system without having to deal with in-game menus.

Read More

Analysts: Home Entertainment ‘Virus’ Bump Could Be Short-Lived

Article | March 18, 2020

With studios shuttered and live sports on indefinite suspension due to the threat of the coronavirus, home entertainment options ranging from broadcast and pay-TV, transactional VOD, DVD and streaming video are projected to see at least short-term bumps in viewership and revenue during the “social distancing” period, according to media analysts. Nielsen reports “TV usage” in South Korea, Italy and the United States increased double digits during the initial weeks of the virus. Nielsen’s classification includes broadcast/pay-TV, VOD, AVOD, SVOD and the DVR.

Read More

Spotlight

WDTN-TV

WDTN-TV & Dayton’s CW provide local news, network and syndicated entertainment and local programming to the viewers of the Dayton OH television market. Both stations are also known for broadcasting 2 NEWS Working For You and delivering quality television and digital media.

Events