Essential Facts About The Computer and Video Game Industry 2018

January 6, 2019

Every year, ESA surveys more than 4,000 American households and the heads of and most frequent gamers within each household about their video game playing habits and attitudes. It is the most in-depth and targeted survey of its kind, the results of which are published in ESA’s Essential Facts About the Computer and Video Game Industry report alongside data provided by the Entertainment Software Rating Board and The NPD Group.

Spotlight

TouchTunes

TouchTunes is a leader in in-venue entertainment providing music fans like you the ability to play your favorite songs at your favorite locations. You can find TouchTunes jukeboxes in 75,000 bars, restaurants and other social spaces across North American and Europe.Our innovation story began in 1998 with the release of the world’s first pay-for-play digital jukebox and since then, we have transformed into a multi-application platform offering a variety of engaging and interactive experiences. We are the in-venue entertainment leader, pushing boundaries and creating growth opportunities for our customers and our locations.Music is core to the TouchTunes experience and our smart jukeboxes allow the interface to learn from the music most played in a location and adapt over time to highlight the songs, artists and search results that are most relevant. Our mobile app has been downloaded over 7 million times and lets users find nearby jukebox locations and control the music from their phone

OTHER ARTICLES

Should You Buy A PSVR In 2020?

Article | April 16, 2020

At 5+ million units sold, Sony’s PlayStation VR (PSVR) is thought to be the most successful VR headset on the market. The kit’s had a great run since launch in 2016, but should you buy a PSVR in 2020? Just under two years ago, we stated that you should “definitely” buy a PSVR in holiday promotions. The price, paired with a growing library of games, made it an easy recommendation. But this industry moves quickly and there are a lot of new factors that complicate the question of if PSVR remains a worthy purchase.

Read More
VIRTUALIZATION

Netflix versus Amazon Prime Video – depth versus breadth

Article | June 10, 2021

The first half of 2021 has been a year of continued change and disruption for subscription video. The global incumbent subscription video on demand (SVOD) leaders, Netflix and Amazon Prime Video, have been busy signalling to the financial markets how they intend to entrench their market dominance in light of the ongoing market acquisition pushes unleashed by the D2C disruptors following the D2C ‘big bang’ moment of Q4 2019 – Q2 2021. Netflix announced in January that it was no longer going to borrow on the financial markets to fund its day-to-day operations – specifically for its content acquisition budget, which is now driven predominately by commissioning original content for its service. This leaves the SVOD leader with $14.9 billion of outstanding long-term debt to service as it seeks to live within its means by commissioning future content from its ongoing cashflow. In Q1 2021 alone Netflix spent $500 million on servicing this debt pile versus $1.7 billion in net income generated over the same period.

Read More
VIRTUALIZATION

Marketing a game? Put enough focus on Discord and TikTok

Article | June 7, 2021

TikTok and Discord are essential channels for effective gamer targeting. MIDiA’s Q1 2021 survey states that weekly active user penetration of the two services over-indexes among mobile and console gamers the most of all tracked social media. This is similar with PC gamers, with the exception of Twitter ranking slightly higher than TikTok.

Read More
MEDIA AND BROADCASTING

Hi-Res audio: It’s all about a maturing market

Article | May 21, 2021

Music streaming contrasts sharply with video streaming. While the video marketplace is characterised by unique catalogues, a variety of pricing and diverse value propositions music streaming services are all at their core fundamentally the same product. When the market was in its hyper-growth phase and there were enough new users to go around, it did not matter too much that the streaming services only had branding, curation and interface to differentiate themselves from each other. Now that we are approaching a slowdown in the high-revenue developed markets, more is needed. Which is where Hi-Res comes in.

Read More

Spotlight

TouchTunes

TouchTunes is a leader in in-venue entertainment providing music fans like you the ability to play your favorite songs at your favorite locations. You can find TouchTunes jukeboxes in 75,000 bars, restaurants and other social spaces across North American and Europe.Our innovation story began in 1998 with the release of the world’s first pay-for-play digital jukebox and since then, we have transformed into a multi-application platform offering a variety of engaging and interactive experiences. We are the in-venue entertainment leader, pushing boundaries and creating growth opportunities for our customers and our locations.Music is core to the TouchTunes experience and our smart jukeboxes allow the interface to learn from the music most played in a location and adapt over time to highlight the songs, artists and search results that are most relevant. Our mobile app has been downloaded over 7 million times and lets users find nearby jukebox locations and control the music from their phone

Events