Everything about Heads Up Display(HUD) Infographics

December 2, 2017 | 95 views

In the world of Virtual Reality Displays and Google Glasses, our automobiles were probably feeling left out. But inventors had their back and our cars got entitled to the same treatment. Gone are the days when you used to miss a turn while on GPS or get distracted from the road while switching on to your favorite radio station. Automobiles are growing smarter and safer, and with the introduction of HUDs, both the qualities have certainly got an addition to their lists.

Spotlight

Inspired Family Entertainment Distribution

Founded in 2012 by Johnny Remo, Inspired Family Entertainment is the distribution entity of SkipStone Pictures of which he founded in 2007 as a film distribution house that specializes in the distributing of high quality, story-driven, message films and television programming for a broad range of audiences. We secure our financial resources independently, enabling us to distribute economical, cost-effective films.Inspired Family Entertainment, is a Global distribution platform that places our productions and ones we distribute directly to Theaters, DVD, Walmart, Redbox, TV, Netflix, Bookstores, Amazon, iTunes, Digital VOD/SVOD and broadcast retailers in both US domestic and international markets.

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Technologies, Virtualization

Microsoft’s xCloud game streaming arrives on iOS with some Apple restrictions

Article | August 2, 2022

Microsoft is expanding its Project xCloud service to the iPhone today. The software giant is launching a beta of xCloud through Apple’s TestFlight service, allowing xCloud testers to try the service on an iPhone or iPad. It’s the first time we’ve seen a cloud game streaming service appear on iOS since the days of OnLive — and OnLive’s iOS app wound up in limbo when Apple didn’t approve it. Google’s Stadia and Nvidia’s GeForce Now are still not available on Apple’s devices, either, and neither company has been able to tell us when that might change.

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Virtualization, Media and Broadcasting

Apple's AR & VR headset may not need external input for orientation & motion detection

Article | July 13, 2022

Apple is continuing to investigate headsets like its "AR Glasses," as part of its exploration of Augmented and Virtual Reality systems. One such headset in future may utilize sensors that can detect angular rotation, such as that experienced when the device is placed on a user's head or removed. "[It] may be beneficial for the VR headset to be able to detect when a head-worn device (e.g., headset, eyeglasses, headphones, etc.) is being removed from the user's head, is being placed on the user's head, or both," says Apple in US Patent No. 10,557,724, "Angle detection of a rotating system using a single magnet and multiple hall sensors."

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Technologies, Business

Game On: These Entertainment Stocks Hit New Levels

Article | July 20, 2022

Some Chinese entertainment stocks listed in the U.S. got a boost last week after the People Bank of China (PBOC) said it would pump $173 billion into the economy. Since news of the report from Beijing hit the street, one of the biggest gainers was Chinese gaming giant NetEase Inc. (Nasdaq: NTES) NetEase, a partner of California-based Blizzard Entertainment in China, traded as low as $317.48 per American depositary share within the last couple of weeks, and soared as high as $347.95 apiece last week. NetEase rolled out its international presence in recent years in Japan and North America, lowering its China dependency.

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The Future of Tech: Gaming Consoles, the Xbox and PlayStation of Tomorrow

Article | February 10, 2020

Consoles have come a very long way since the arrival of first-generation machines from Atari and Coleco in the seventies. Even the original PlayStation (1994) and Xbox (2001) look dated compared to the 4K/HDR-capable machines of today, and that divide will grow even larger once the PlayStation 5 and Xbox Series X arrive at the end of 2020. But what about the future? More than once console makers have tried to break new ground, by focusing on functionality beyond gaming, but for the most part those attempts have failed. Nintendo has found the most success with specialized hardware that still focuses on games first, while Sony and Microsoft have seemingly understood that building powerful general purpose machines that are akin to PCs is their best and safest bet.

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Spotlight

Inspired Family Entertainment Distribution

Founded in 2012 by Johnny Remo, Inspired Family Entertainment is the distribution entity of SkipStone Pictures of which he founded in 2007 as a film distribution house that specializes in the distributing of high quality, story-driven, message films and television programming for a broad range of audiences. We secure our financial resources independently, enabling us to distribute economical, cost-effective films.Inspired Family Entertainment, is a Global distribution platform that places our productions and ones we distribute directly to Theaters, DVD, Walmart, Redbox, TV, Netflix, Bookstores, Amazon, iTunes, Digital VOD/SVOD and broadcast retailers in both US domestic and international markets.

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Detailed look at Apple’s AR and VR headset development

Apple | June 20, 2020

Apple has been working on a combination of AR and VR wearables for at least the last five years, and it’s this development process that’s been extensively detailed in a new report from Bloomberg. The report covers some of the internal conflicts shaping product design, and provides more details about what form the final devices could take. Consistent with previous reports, Bloomberg says that Apple’s AR and VR team, lead by Mike Rockwell, has two main products in development. One, reportedly codenamed N421, is a pair of lightweight AR glasses, while a second, codenamed N301, is said to be a headset that will combine the best of both AR and VR. It’s this second device that’s reportedly caused some internal division at Apple.

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Pico Neo 2 Eye hands-on: The 4K, eye tracking, enterprise Oculus Quest

Oculus Quest | June 02, 2020

Back in March 2019, I noted that the consumer VR headset market was becoming overcrowded and confusing — the result of a glut of questionable new offerings — while the enterprise VR market was becoming interesting. “If you’re in the C-suite and looking to buy some cutting edge gear, this is an especially exciting time for VR hardware,” I said, “though I expect a lot more innovation over the next year.” Flash forward to today, and the real and virtual worlds have both changed even more than I expected. On the predictable side, some of the aforementioned VR headsets have already fizzled out, and Facebook’s Oculus Quest has won kudos as a standalone VR platform. Unpredictably, the COVID-19 pandemic shut down conferences, offices, and movie theaters, suddenly making VR a viable medium for both social gatherings and entertainment.

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HP’s Upcoming Reverb G2 Is Taking On Both Gaming & Enterprise Industries

HP | May 29, 2020

Having started as one of the original manufacturers for Microsoft’s Windows Mixed Reality system, HP has been one of the few to actually continue reiterating. Last year saw the HP Reverb arrive, keenly focused towards enterprise use. For 2020, HP has officially announced the Reverb G2 which is going back to those consumer roots. The HP Reverb G2 was teased back in March, with the tech giant also collaborating with Valve as well as Microsoft on the new head-mounted display (HMD). The benefit of which can be seen in the G2’s design and software compatibility. For example, the back of the head strap looks very much like Valve Index’s – which is very comfortable – plus the speakers also sit away from the ear by 10mm. Which makes them comfortable, easy to use when setting up and spatial audio ready. So they’ll support MSFT spatial audio alongside HP Labs’ new spatial audio format.

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Detailed look at Apple’s AR and VR headset development

Apple | June 20, 2020

Apple has been working on a combination of AR and VR wearables for at least the last five years, and it’s this development process that’s been extensively detailed in a new report from Bloomberg. The report covers some of the internal conflicts shaping product design, and provides more details about what form the final devices could take. Consistent with previous reports, Bloomberg says that Apple’s AR and VR team, lead by Mike Rockwell, has two main products in development. One, reportedly codenamed N421, is a pair of lightweight AR glasses, while a second, codenamed N301, is said to be a headset that will combine the best of both AR and VR. It’s this second device that’s reportedly caused some internal division at Apple.

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Pico Neo 2 Eye hands-on: The 4K, eye tracking, enterprise Oculus Quest

Oculus Quest | June 02, 2020

Back in March 2019, I noted that the consumer VR headset market was becoming overcrowded and confusing — the result of a glut of questionable new offerings — while the enterprise VR market was becoming interesting. “If you’re in the C-suite and looking to buy some cutting edge gear, this is an especially exciting time for VR hardware,” I said, “though I expect a lot more innovation over the next year.” Flash forward to today, and the real and virtual worlds have both changed even more than I expected. On the predictable side, some of the aforementioned VR headsets have already fizzled out, and Facebook’s Oculus Quest has won kudos as a standalone VR platform. Unpredictably, the COVID-19 pandemic shut down conferences, offices, and movie theaters, suddenly making VR a viable medium for both social gatherings and entertainment.

Read More

HP’s Upcoming Reverb G2 Is Taking On Both Gaming & Enterprise Industries

HP | May 29, 2020

Having started as one of the original manufacturers for Microsoft’s Windows Mixed Reality system, HP has been one of the few to actually continue reiterating. Last year saw the HP Reverb arrive, keenly focused towards enterprise use. For 2020, HP has officially announced the Reverb G2 which is going back to those consumer roots. The HP Reverb G2 was teased back in March, with the tech giant also collaborating with Valve as well as Microsoft on the new head-mounted display (HMD). The benefit of which can be seen in the G2’s design and software compatibility. For example, the back of the head strap looks very much like Valve Index’s – which is very comfortable – plus the speakers also sit away from the ear by 10mm. Which makes them comfortable, easy to use when setting up and spatial audio ready. So they’ll support MSFT spatial audio alongside HP Labs’ new spatial audio format.

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