Everything about Heads Up Display(HUD) Infographics

In the world of Virtual Reality Displays and Google Glasses, our automobiles were probably feeling left out. But inventors had their back and our cars got entitled to the same treatment. Gone are the days when you used to miss a turn while on GPS or get distracted from the road while switching on to your favorite radio station. Automobiles are growing smarter and safer, and with the introduction of HUDs, both the qualities have certainly got an addition to their lists.

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VUBIQUITY

VUBIQUITY, part of the Amdocs Media division of Amdocs (NASDAQ: DOX), connects content owners and video distributors to deliver media to viewers on any screen. Working with 600+ leading film studios, television networks, independent producers and digital first networks, VUBIQUITY brings premium content to over 1,000 global video distributors. VUBIQUITY has offices in Los Angeles, Toronto and London.

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Technologies

Instagram continues to perform strongly despite inconsistent brand identity

Article | February 14, 2022

Over the last few months Instagram has done its best to capitalise on the latest social media success tactics, often at the cost of its own original user proposition. The photo-sharing app for friends now offers Reels, imitating TikTok’s success. It has rolled out an option to hide Likes, the iconic feature which has characterised social media as a whole since inception. And it now is introducing ‘suggested posts’ to users’ feeds, sorted by topics a profile states they are interested in – potentially putting these ahead of photos and videos shared by profiles they actually follow. Directly mimicking TikTok, this seems to diverge very little in practice from hashtags, which are its original discovery feature. Instead, it seems to want to emulate the usability which younger users are familiar with from TikTok, in order to entice them to increase their Instagram engagement.

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Technologies, Virtualization

Stride Is Mirror’s Edge VR In Everything But Name

Article | July 27, 2022

Ever since the Oculus Rift was first introduced, people have wanted a Mirror’s Edge VR game. Years later, Stride looks to deliver where EA hasn’t. The first footage for Stride, which debuted over the weekend, promises essentially a VR doppelganger of DICE’s beloved series. Players hop between rooftops using parkour, avoiding enemy gunfire and taking opponents down as they go. But while the game sounds similar to Mirror’s Edge, it looks practically identical; bleached-white buildings are peppered with vibrantly-highlighted objects you can use for progression.

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Media and Broadcasting, Business

Live Sports TV Executive Predictions: Cloud-Based Production Is the Future

Article | August 4, 2022

As we all start to come out of the pandemic and its effects, we see distributed workflows being the normal standard of operations more and more. Distributed workflows go hand in hand with cloud production where we are not dependent on a physical rack room of gear. Due to the chip shortages, we are definitely seeing in the audio industry an acceleration in software designed solutions. More and more solutions are going to depend on common computing infrastructure in order to handle the ever increasing demand of products that just simply cannot be manufactured. This change is only going to strengthen the move to the cloud and the distributed workflow in audio and video production. Working with cloud-based production brings so much more flexibility to the table. Flexibility in design, flexibility in costs, and flexibility in staffing. With the distributed workflow model, we simplify so many of our logistics for an event. We will see more opportunities where we can use our best talent for the position multiple times a week instead of wasting a day or two traveling to a site. The bigger part of all of this change is the higher quality of life our employees can enjoy. We made this change to a distributed workflow almost 5 years ago and it has resulted in happier employees along with more productivity. The pandemic accelerated the process to the masses. Cloud workflows along with distributed workers where possible are here to stay.

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Media and Broadcasting

Hi-Res audio: It’s all about a maturing market

Article | May 21, 2021

Music streaming contrasts sharply with video streaming. While the video marketplace is characterised by unique catalogues, a variety of pricing and diverse value propositions music streaming services are all at their core fundamentally the same product. When the market was in its hyper-growth phase and there were enough new users to go around, it did not matter too much that the streaming services only had branding, curation and interface to differentiate themselves from each other. Now that we are approaching a slowdown in the high-revenue developed markets, more is needed. Which is where Hi-Res comes in.

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Spotlight

VUBIQUITY

VUBIQUITY, part of the Amdocs Media division of Amdocs (NASDAQ: DOX), connects content owners and video distributors to deliver media to viewers on any screen. Working with 600+ leading film studios, television networks, independent producers and digital first networks, VUBIQUITY brings premium content to over 1,000 global video distributors. VUBIQUITY has offices in Los Angeles, Toronto and London.

Related News

Detailed look at Apple’s AR and VR headset development

Apple | June 20, 2020

Apple has been working on a combination of AR and VR wearables for at least the last five years, and it’s this development process that’s been extensively detailed in a new report from Bloomberg. The report covers some of the internal conflicts shaping product design, and provides more details about what form the final devices could take. Consistent with previous reports, Bloomberg says that Apple’s AR and VR team, lead by Mike Rockwell, has two main products in development. One, reportedly codenamed N421, is a pair of lightweight AR glasses, while a second, codenamed N301, is said to be a headset that will combine the best of both AR and VR. It’s this second device that’s reportedly caused some internal division at Apple.

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Pico Neo 2 Eye hands-on: The 4K, eye tracking, enterprise Oculus Quest

Oculus Quest | June 02, 2020

Back in March 2019, I noted that the consumer VR headset market was becoming overcrowded and confusing — the result of a glut of questionable new offerings — while the enterprise VR market was becoming interesting. “If you’re in the C-suite and looking to buy some cutting edge gear, this is an especially exciting time for VR hardware,” I said, “though I expect a lot more innovation over the next year.” Flash forward to today, and the real and virtual worlds have both changed even more than I expected. On the predictable side, some of the aforementioned VR headsets have already fizzled out, and Facebook’s Oculus Quest has won kudos as a standalone VR platform. Unpredictably, the COVID-19 pandemic shut down conferences, offices, and movie theaters, suddenly making VR a viable medium for both social gatherings and entertainment.

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HP’s Upcoming Reverb G2 Is Taking On Both Gaming & Enterprise Industries

HP | May 29, 2020

Having started as one of the original manufacturers for Microsoft’s Windows Mixed Reality system, HP has been one of the few to actually continue reiterating. Last year saw the HP Reverb arrive, keenly focused towards enterprise use. For 2020, HP has officially announced the Reverb G2 which is going back to those consumer roots. The HP Reverb G2 was teased back in March, with the tech giant also collaborating with Valve as well as Microsoft on the new head-mounted display (HMD). The benefit of which can be seen in the G2’s design and software compatibility. For example, the back of the head strap looks very much like Valve Index’s – which is very comfortable – plus the speakers also sit away from the ear by 10mm. Which makes them comfortable, easy to use when setting up and spatial audio ready. So they’ll support MSFT spatial audio alongside HP Labs’ new spatial audio format.

Read More

Detailed look at Apple’s AR and VR headset development

Apple | June 20, 2020

Apple has been working on a combination of AR and VR wearables for at least the last five years, and it’s this development process that’s been extensively detailed in a new report from Bloomberg. The report covers some of the internal conflicts shaping product design, and provides more details about what form the final devices could take. Consistent with previous reports, Bloomberg says that Apple’s AR and VR team, lead by Mike Rockwell, has two main products in development. One, reportedly codenamed N421, is a pair of lightweight AR glasses, while a second, codenamed N301, is said to be a headset that will combine the best of both AR and VR. It’s this second device that’s reportedly caused some internal division at Apple.

Read More

Pico Neo 2 Eye hands-on: The 4K, eye tracking, enterprise Oculus Quest

Oculus Quest | June 02, 2020

Back in March 2019, I noted that the consumer VR headset market was becoming overcrowded and confusing — the result of a glut of questionable new offerings — while the enterprise VR market was becoming interesting. “If you’re in the C-suite and looking to buy some cutting edge gear, this is an especially exciting time for VR hardware,” I said, “though I expect a lot more innovation over the next year.” Flash forward to today, and the real and virtual worlds have both changed even more than I expected. On the predictable side, some of the aforementioned VR headsets have already fizzled out, and Facebook’s Oculus Quest has won kudos as a standalone VR platform. Unpredictably, the COVID-19 pandemic shut down conferences, offices, and movie theaters, suddenly making VR a viable medium for both social gatherings and entertainment.

Read More

HP’s Upcoming Reverb G2 Is Taking On Both Gaming & Enterprise Industries

HP | May 29, 2020

Having started as one of the original manufacturers for Microsoft’s Windows Mixed Reality system, HP has been one of the few to actually continue reiterating. Last year saw the HP Reverb arrive, keenly focused towards enterprise use. For 2020, HP has officially announced the Reverb G2 which is going back to those consumer roots. The HP Reverb G2 was teased back in March, with the tech giant also collaborating with Valve as well as Microsoft on the new head-mounted display (HMD). The benefit of which can be seen in the G2’s design and software compatibility. For example, the back of the head strap looks very much like Valve Index’s – which is very comfortable – plus the speakers also sit away from the ear by 10mm. Which makes them comfortable, easy to use when setting up and spatial audio ready. So they’ll support MSFT spatial audio alongside HP Labs’ new spatial audio format.

Read More

Events