Five Ways VR Is Making The World A Better Place

| March 7, 2019

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Virtual reality can change what a person sees, how they think, what they feel and even how they behave. This is because users believe they are present in the virtual environment they find themselves in. The perception of being physically present in a non-physical world is an incredible sensation. It's the reason why VR has been used to treat conditions like autism, PTSD, depression, and paranoia; offer pain relief and even promote recovery in paraplegics.

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Norkring AS

Norkring has been a digital pioneer in broadcasting, radio and television in the last twenty years. Now we are working on the possibilities of digitization both in the media landscape and in society as a whole.Norkring has 116 employees who every day look forward to realizing new opportunities with customers and partners. We have an innovative environment that realizes communication solutions tailored to market needs and currently has products and services for everyday use in Norway and Sweden for the media industry, aquaculture, critical infrastructure, contribution, sports and agriculture. All new development in the company is based on insight and validated learning. The sooner we can move from idea to validated success, the better. Norkring is a "big, small"​ company with the whole of the Nordic region as a market. We are adaptable to business models and technology and work every day to create value for and with our customers.

OTHER ARTICLES

Why Losing Activision and Bethesda Is a Major Blow to NVIDIA's Streaming Ambitions

Article | March 4, 2020

How did this happen? To understand, you need to know how NVIDIA's video-game streaming service works. Video game fans are used to console and PC gaming where games are usually purchased once and then played on specific hardware: Xbox games for Microsoft's (NASDAQ: MSFT) Xbox, PlayStation games for Sony's (NYSE: SNE) PlayStation, and PC games on (of course) a PC. To play on a different type of machine, customers usually have to purchase the game again. This model informed Stadia's cloud gaming economy, which requires customers to purchase games if they want to play them on Stadia.

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The Future of Tech: Gaming Consoles, the Xbox and PlayStation of Tomorrow

Article | February 10, 2020

Consoles have come a very long way since the arrival of first-generation machines from Atari and Coleco in the seventies. Even the original PlayStation (1994) and Xbox (2001) look dated compared to the 4K/HDR-capable machines of today, and that divide will grow even larger once the PlayStation 5 and Xbox Series X arrive at the end of 2020. But what about the future? More than once console makers have tried to break new ground, by focusing on functionality beyond gaming, but for the most part those attempts have failed. Nintendo has found the most success with specialized hardware that still focuses on games first, while Sony and Microsoft have seemingly understood that building powerful general purpose machines that are akin to PCs is their best and safest bet.

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3 Major Companies Behind the World's Most Valuable Media Franchises

Article | February 26, 2020

The top-grossing movie (Avengers: Endgame) and the top-grossing video game (World of Warcraft) of all time are both part of franchises -- long-running media properties with multiple iterations and derivative works spawned from a core creative concept, like superheroes saving the world, or an orc invasion. Their massive successes were built over years of careful audience cultivation. But Marvel's cinematic universe, and the world of Warcraft, are more outliers than inevitabilities. Sequels are rarely sure things, and many franchise attempts have failed, sometimes even taking entire companies down with them.

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How blockchain is transforming online gaming for players

Article | June 18, 2020

For online gamers, in-game purchases made to buy special swords, guns, or other add-ons to play their adventure, warfare, and other games are one-time, non-transferable investments that lock them into their pretend worlds. That's something companies like Polyient Games want to change by registering those purchases using blockchain and transforming the previously one-way transactions into liquid assets which are transferable for cash.

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Spotlight

Norkring AS

Norkring has been a digital pioneer in broadcasting, radio and television in the last twenty years. Now we are working on the possibilities of digitization both in the media landscape and in society as a whole.Norkring has 116 employees who every day look forward to realizing new opportunities with customers and partners. We have an innovative environment that realizes communication solutions tailored to market needs and currently has products and services for everyday use in Norway and Sweden for the media industry, aquaculture, critical infrastructure, contribution, sports and agriculture. All new development in the company is based on insight and validated learning. The sooner we can move from idea to validated success, the better. Norkring is a "big, small"​ company with the whole of the Nordic region as a market. We are adaptable to business models and technology and work every day to create value for and with our customers.

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