Future prediction of Media and Entertainment industry

| June 12, 2019

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The data explosion has heavily influenced the media, entertainment, and advertising (MEA) industries. Nowadays consumers are viewing, sharing and listening to more online content than ever before, and expect immediate and constant access on a multitude of technological devices. The proliferation of this data means that it is now becoming increasingly necessary for MEA businesses to bypass the public internet, ensuring they have the flexibility and scalability to respond to data demands.

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REVIVER Sport+Entertainment

Reimagine Sport Experience. This is REVIVER’s guiding principle, as we passionately believe the progression of sport lies at the convergence of contemporary lifestyle, entertainment, sustainability, philanthropy and technology. REVIVER is currently developing two sport properties: RippedLinks, a “Golf meets Action Sports with a Music Festival Vibe” competition event that that appeals to a younger audience and CitySurf, which conveniently delivers world-class waves to a massive, untapped urban demographic.

OTHER ARTICLES

The productisation of music rights

Article | June 4, 2021

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4 Stocks To Buy To Invest in Virtual Reality

Article | June 13, 2020

The virtual reality market has been hailed as the "next big thing" for decades, but VR has repeatedly disappointed consumers with mediocre hardware products and software experiences. But in recent years, a wave of refined devices narrowed the gap between consumer expectations and reality. The VR market's future has yet to be written, but investors who believe in this budding market should consider buying these four tech stocks. Sony's PlayStation VR is the best-selling VR headset in the world with over 5 million shipments since its launch in October 2016. That only represents a sliver of Sony's installed base of 110 million PS4s, but that foothold has encouraged developers to produce more stand-alone VR games and add-on experiences for PS4 games.

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What's Really Holding Virtual Reality Back?

Article | March 18, 2020

It's been nearly four years since HTC and Facebook's Oculus launched this generation of virtual reality (VR) with the Vive and Rift headsets, respectively. They were supposed to be revolutionary products that would open up a new world of innovation that would disrupt nearly every aspect of our lives. Instead of being in every home, as hoped, VR is still a novelty with only a few million headsets in the market. HTC and Oculus are actually trailing Sony's (NYSE:SNE) PSVR, which recently surpassed 5 million headsets sold since launch. And the number of headsets being used on a regular basis is well short of that number. So why hasn't VR taken off, and can HTC and Oculus fix what's ailing the industry?

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Sony Will Be Revealing a Lot of New PlayStation 5 Info Very Soon

Article | March 17, 2020

Sony has announced it will be holding a special event for the PlayStation 5 tomorrow, March 18. The tech company took to Twitter today to share the news, stating that lead system architect Mark Cerny will be delving into the console’s system architecture and its influence on the future of gaming. News of the upcoming event comes as Microsoft shared the full specs for its new Xbox Series X just a day ago, and as Sony has already provided information on the power of the PlayStation 5 back in 2019. The PS5, with its eight-core CPU and custom GPU, will support 4K gaming at 120Hz, 8K resolutions, and 3D audio, while featuring a speedy SSD and lower power consumption option.

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Spotlight

REVIVER Sport+Entertainment

Reimagine Sport Experience. This is REVIVER’s guiding principle, as we passionately believe the progression of sport lies at the convergence of contemporary lifestyle, entertainment, sustainability, philanthropy and technology. REVIVER is currently developing two sport properties: RippedLinks, a “Golf meets Action Sports with a Music Festival Vibe” competition event that that appeals to a younger audience and CitySurf, which conveniently delivers world-class waves to a massive, untapped urban demographic.

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