Game over: Digital subscriptions are the future for video games as physical disc sales fade

April 25, 2018

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How big are video games these days?: According to the Entertainment Software Association (ESA), the U.S. video games industry was worth $36 billion in 2017 (including software and hardware sales, as well as subscriptions to various services)  a 16 percent increase from 2016. That sets videos games about level with global box office revenue, which Variety reported totalled $36 billion in 2016.

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BluFocus Inc.

BluFocus Inc. is an advanced testing, certification and advisory service specialist for the home entertainment industry. BluFocus tests and qualifies entertainment content, technologies, devices, apps and software within the physical, digital and broadcast distribution areas by utilizing its patented systems and proprietary workflows. Located in the heart of the Entertainment Industry, BluFocus has been working with major Hollywood studios and content owners around the world since 2007 ensuring that content, hardware, software and technologies are of the highest caliber before release to consumers.

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BluFocus Inc. is an advanced testing, certification and advisory service specialist for the home entertainment industry. BluFocus tests and qualifies entertainment content, technologies, devices, apps and software within the physical, digital and broadcast distribution areas by utilizing its patented systems and proprietary workflows. Located in the heart of the Entertainment Industry, BluFocus has been working with major Hollywood studios and content owners around the world since 2007 ensuring that content, hardware, software and technologies are of the highest caliber before release to consumers.

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