Games and Blockchain - What is about to change in the gaming industry

| January 12, 2019

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It is nothing new to have a lot of items in modern games. Be it characters, weapons, modifications and skins, or loot of any kind you can get by defeating enemies or bosses and completing quests and milestones.The most prominent ways to aquire said items in games nowadays are money and playtime. Both require the player to make an investment into the game to some extend. I will break this down further for you if you are not familiar with these concepts present in games today:Money - We see this in a lot of games wether it is free to play, a medium or fully priced game: Lootboxes, Skins, Passes and Upgrades as paid items. This items are mostly in the range from 1–10 USD and often use a special ingame currency like coins or gems trying to achieve a disconnection between the item price and their real monetary value.

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ITV

It’s an exciting time to join ITV. With the largest commercial family of channels in the UK and with our global footprint growing, we’re about to take not only our business, but also broadcasting, as we know it, to a whole new level.We have a rich history for making fantastic award winning programs and we’re proud of it. In addition to traditional broadcasting on our channels, we deliver our content on demand through numerous platforms, both directly and via the ITV Hub. Through ITV Studios, our international content business - the largest production company in the UK, we produce content for both our own channels and third parties in the UK and increasingly overseas.

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